My name's Dan Teasdale, and I'm the Lead Designer on Rock Band 3. For the last two years, the Rock Band 3 design team has been feverishly working on making not just the next Rock Band game, but also the next big leap in music gaming.
Over the next few weeks and months, we'll be taking you through the details behind Rock Band 3 through a series of designer blog posts, right here on RockBand.com.
There's so much stuff in Rock Band 3 that I can't personally blog about all of it! The rest of the Rock Band 3 design team will also be writing posts about various features. Your brave authors, in order of attractiveness:
- Sylvain Dubrofsky is the senior designer in charge of gameplay on Rock Band 3. He'll be writing about some of the revolutionary new experiences you'll be able to play with in Rock Band 3.
- Brian Chan is the senior designer in charge of various metagame systems. He'll be talking about some great new game modes and overhauls to how you experience the game.
- Casey Malone is our designer in charge of player investment. He'll be blogging about some of the cool things that will make you keep you coming back to Rock Band 3.
- Dan Teasdale is...me! I'm the lead designer on Rock Band 3, and one of two token Australians at Harmonix. I'll be talking about some other changes we've made to make Rock Band 3 the ultimate music game.
(While they won't be blogging, I'd be remiss if I didn't mention the design contributions to Rock Band 3 by HMX alumni Doug Church and Grace Williams. They've made some huge impacts to the design that we'll do our best to represent in these posts.)
We'll also be taking any questions from the community that we can. If you have questions that you want answered, please check out the official discussion thread in the RockBand.com forums. We'll do our best to answer these as we write our posts.
So, stay tuned over the next few weeks and months as we chat about some of the in-depth details that make up Rock Band 3. I think you'll be surprised at just how big this game really is.