View Full Version : Those who play GH:WT w/ RB drums..
Banandy
12-28-2008, 03:16 PM
Does playing Expert drums on GH:WT with RB2 drums suck away all the fun out of it? I'm deciding whether or not to get this game, because someone is trying to sell it to me for $30 (Xbox 360). I don't want to buy any more plastic instruments, so I would use all my RB2 equipment.
I'm mostly concerned about the drums though, as I'm not sure if I'll enjoy it. So many people seem to bash GH here and make it seem like it's a bad game. Is that true?
Or if I enjoy RB, will I also enjoy Guitar Hero: WT?
Starfleet_Rambo
12-28-2008, 03:29 PM
Regardless of your difficulty level (me mostly hard), having circle notes for drums is plain awkward.
It doesn't bother me for guitar/bass, but on drums it's an issue.
I still enjoy it, but not nearly as much as I do with Rock Band.
Also, you can't get a 5 note highway with the RB drums, no matter what. I'm so glad I don't get any more of these questions from my YouTube video.
Oh, and the Mad Catz cymbals register on the game. Yellow does hi-hat, but blue and green are toms during freestyle.
iagomonk
12-28-2008, 03:29 PM
You should enjoy it, especially if you're looking forward to some of the songs that aren't available in RB.
LORDJUJU
12-28-2008, 03:30 PM
Yeah the drums suck with the rb set. The guitar and bass are not so bad. I'm normaly a drum hog, but if someone wants to play gh, i'll pick up an axe and let someone else play.
givetoandy
12-28-2008, 03:53 PM
I have played GH:WT on drums using the RB1 kit. It's definitely not as fun as playing with the GH:WT drum kit. But for $30, I think you'll have fun... maybe not $30 worth of fun... but you can always sell the disc after you get tired of it in a few days.
The GH:WT session is just straight forward setlists (groups of 3 to 5 songs). Once you're done with them, it's boring. I stopped playing a few days after I bought it.
I have limited time to play either game, and I'm still playing RB2 with my RB2 kit (still have not finished all the tour venues). RB2 is worth buying a full bundle... GH:WT is too short of a game.
I like them both, and once again, for $30 I think you'll do well to play and then to sell it used when you're done with it.
snwns26
12-28-2008, 03:55 PM
It's not worth playing with the RB drums and impossible to play with the crappy GHWT drums. Not worth getting period if you're a drummer. The drum charts are terribly awkward using the RB drums, it's not how it should be charted at all and just has absolutely no flow. Rolls from green to blue to red and things like that.
EvilMallet
12-28-2008, 04:06 PM
I kind of would like the Orange cymbal on the GHWT drum kit to register as a green crash on RB2, I got the GHWT kit because my town doesnt sell the drum kit by itself and GH was cheaper then buying another RB2 disc and instruments.
YOUHAVEHERPES
12-28-2008, 04:12 PM
Personally, I think RB2 is a much better game than GH:WT. As far as drums go, w/ songs like Everlong and Crazy Train, having cymbals make it much easier to play. I use the IONs, and if any of the cymbals are connected, then GH:WT will detect that, but it will not register an Orange cymbal, so I end up connecting my yellow cymbal to the yellow drum, w/o any other cymbals connected and the yellow drums not connected. Hope this helps
psufan1993
12-28-2008, 04:13 PM
How about GH:WT is a bad game?
EvilMallet
12-28-2008, 04:14 PM
Stop with your damn fanboyism. Its a game. They both have their ups and downs. Problem solved, shut up please. Thanks.
psufan1993
12-28-2008, 04:17 PM
I'm not a fanboy, I just dislike that game. RB2 has its flaws too.
YOUHAVEHERPES
12-28-2008, 04:29 PM
I'm not a fanboy, I just dislike that game. RB2 has its flaws too.
I agree, though, there are some features GH:WT has that I wish RB2 would have, like skipping songs in a setlist or the count down after pausing (except it doesn't help too much on drums :confused:)
psufan1993
12-28-2008, 04:33 PM
Thanks, people jump to conclusions a little too quickly.
davidshek
12-28-2008, 04:36 PM
It's not worth playing with the RB drums and impossible to play with the crappy GHWT drums. Not worth getting period if you're a drummer. The drum charts are terribly awkward using the RB drums, it's not how it should be charted at all and just has absolutely no flow. Rolls from green to blue to red and things like that.
I completely agree with this post. I only tried GH:WT for about 20 minutes a few weekends ago, when Starfleet_Rambo brought it over to my house. Played it with my Ion drums and the entire experience felt awkward as hell. It didn't really feel like I was playing the drums to those songs at all.
Now I don't know if that's the fault of the charts themselves, since I haven't tried it with the GH:WT drums, but your question was about playing with the RB drums. For that, I wouldn't recommend it. At all.
Banandy
12-28-2008, 05:03 PM
Yeah the drums suck with the rb set. The guitar and bass are not so bad. I'm normaly a drum hog, but if someone wants to play gh, i'll pick up an axe and let someone else play.
It's not worth playing with the RB drums and impossible to play with the crappy GHWT drums. Not worth getting period if you're a drummer. The drum charts are terribly awkward using the RB drums, it's not how it should be charted at all and just has absolutely no flow. Rolls from green to blue to red and things like that.
Man, so you guys think that GH:WT is not worth it at all? Or just not for the drums?
I wouldn't mind singing or playing Guitar :)
Banandy
12-28-2008, 05:06 PM
I completely agree with this post. I only tried GH:WT for about 20 minutes a few weekends ago, when Starfleet_Rambo brought it over to my house. Played it with my Ion drums and the entire experience felt awkward as hell. It didn't really feel like I was playing the drums to those songs at all.
Now I don't know if that's the fault of the charts themselves, since I haven't tried it with the GH:WT drums, but your question was about playing with the RB drums. For that, I wouldn't recommend it. At all.
Wow :0 The choice for me is between Pure (Xbox 360) or GH:WT for the 360, since they're both at that price.
I've been wanting Pure, but figured it would be worth it to get GH:WT since I have RB equipment and enjoy RB2 a lot.
Guess not :(
psufan1993
12-28-2008, 05:06 PM
guitar is OKAY, if you play expert, it should be a pretty easy 100 GS. It should be a breeze except for B.Y.O.B. and Hot For Teacher. Drums just feel too weird.
YOUHAVEHERPES
12-28-2008, 05:32 PM
guitar is OKAY, if you play expert, it should be a pretty easy 100 GS. It should be a breeze except for B.Y.O.B. and Hot For Teacher. Drums just feel too weird.
I agree w/ B.Y.O.B. and Hot For Teacher, and I'm throwing in Dammit b/c that is really odd on GH:WT but not RB for some reason. I also can't get the feel for drums, even though the 1st song I played on drums I got 100% :D (Livin' on a Prayer, no surprise)
macamatic
12-28-2008, 05:40 PM
It's not worth playing with the RB drums and impossible to play with the crappy GHWT drums. Not worth getting period if you're a drummer. The drum charts are terribly awkward using the RB drums, it's not how it should be charted at all and just has absolutely no flow. Rolls from green to blue to red and things like that.
Not how it should be charted? Are you even using your head before you post? Green-blue-red rolls are perfectly natural on the drums that they charted for. By that logic, Everlong, Run To The Hills, etc. are HORRIBLY charted in Rock Band because you end up going up from the hi-hat to the snare with the GHWT drums, which is the opposite of what feels natural.
The charting is fine. The fact that you don't have the drums you're intended to use doesn't mean the charts are bad.
Mr. Tate
12-28-2008, 05:54 PM
In my opinion is worth it. I agree with a few comments: some charts are awkward and don't feel natural. Also, some of the harder songs will be even harder on the RB kit. The Tools songs in example, but also anything with 16th notes streak (Everlong for one, Dammit and a couple of others I can't recall right now). However, the first 60 songs in order of difficulty (Tool songs aside) don't really feel that unnatural. And if a few can feel awkward, they're not difficult enough to be frustrating. Also, the game is incredibly more forgiving than RB, due to how the "overdrive" is set up and to the timing windows, and also to a few charts that have been simplified (Love Spreads in example). I feel that GHWT has more tough songs than RB2 and still I had to go back to Hard on only 3 of the songs to finish the game quickly. In RB2 there are 5 songs I can't finish on Expert yet.
Anyway, it's worth it as long as you like the songs, at least IMO. I had fun and I'm going to stick with this game too. Before playing it I thought I would just give it a couple of days but I must say that even though Rock Band 2 is definitely my favourite, and even though I mainly played it with the Rb drumset, I'm pleasantly surprised.
Starfleet_Rambo
12-28-2008, 07:06 PM
Okay, I just got back from a buddy's house (helped move furniture for their new TV and stand) and played on the GH:WT drum kit that he got at Christmas.
My impressions:
Kick pedal is the worst kick pedal ever. This thing is a paperweight at best. I played on carpet, so with the Velcro underneath the pedal, I didn't have to worry about it walking away from me.
The sound of the pads and cymbals are, naturally, better than Rock Band 1. Around the same noise level as RB2 drums, just different tone.
The wedge cymbals are ugly. I just don't like the look of them. Completely aesthetic vanity comment.
The drums have crosstalk. I told him to check into some tuner thing I remember hearing about them. Or exchange it at the store.
The note charts. Well, as David mentioned, these charts are awkward to play on RB drums or Ion with the condensed 4 note highway, but it's not too bad on the 5 note highway. Throws you off at first, but I enjoyed it.
I think I should mention I was slamming onto the pads and cymbals since the set wasn't mine. :D
I enjoyed the drum solo on Vicarious on the GH:WT set way more than I did on my GWM set. Though, it's been a while since I've tried it on mine. It may be easier for me now, I dunno. Or maybe it's the charting difference.
So, the GH:WT drums ain't that bad after just playing it for about 40 minutes.
It's something worth trying and knowing for yourself.
EDIT: Oh yeah. I liked the sustained notes on some drum songs (Sweet Home Alabama). Hitting both cymbals or rolling on the snare was interesting. I don't know if it dropped if you stopped for a second though. I beasted that snare roll since the kit wasn't mine. :D
Also, the freestyle drum sounds are meh.
Lastly, hitting both cymbals to activate overdrive, drum fills during drum breaks with those meh sounds is stupid.
jrcronlakers
12-28-2008, 07:37 PM
You can always trade it in once you get your fix. You might save more just renting it. Ask yourself why is your friend so willing to get rid of it.
nyrang
12-28-2008, 08:16 PM
A couple of thought for Starfleet_Rambo, as I own a GHWT kit too.
First, I like the kick pedal. Well it can't be the worst pedal ever anyway, as anybody who played the original Drummania kits from konami and topway will confirm :), but I think it's allright. I keep it turned 180° degrees from its intended position and kick it with my heel ratther than my toe, so that might be why I feel more confortable than most people with it. I'd suggest you to try this, if you ever have the chance.
About cymbals aesthetic, well, for what it's worth, that's how many e-drums cymbals look like. Look at yamaha DTX drums, for example.
About crosstalk, I don't have any. I've fine-tuned my GHWT kit with Activision's DrumTuner (which btw I think is a great tool to customize the kit to one's liking, not only for faulty ones); I've tried many combinations but cross-talk has never been an issue.
Oh, and sustained notes do require you to hit the pads continuously, otherwise they will drop after about 0.5 seconds I guess. Agreed about the drum fills, they must be the dumbest idea I've ever seen in a rhythm game, surely they must be removed or revamped in GH5. Hitting both cymbals for star power, however, seems like a good design choice to me: sure it can be challenging, but at least you can activate it whenever you want/need; it's as close as tilting the guitar as it can possibly get.
aremis
12-28-2008, 08:25 PM
Personally, I play for the songs. I dont care if its little dots, or if its bars. I dont care if there are extra frets, or a solo bar. I dont care if it's four plastic pads, or five plastic pads (I use my Yamaha DTXtreme IIIs with the ION module anyhow). What matters is that there are songs that I absolutely love on both, and also...
IT"S A DAMN GAME! Life doesnt revolve around it.
Starfleet_Rambo
12-28-2008, 08:27 PM
I use a real kick pedal, so there's no love for the toy pedals anymore. I'll just deal with the GH:WT one whenever I'm over at my friend's house.
Yeah, I've seen those wedge cymbals on e-kits. It just looks like one of those Chinese fans and I laugh at them. :p
I told my friend to look into the tuner to cure the crosstalk.
Well, I'm glad I didn't stop hitting the snare or cymbals to find out about losing the sustained note(s). :)
Banandy
12-28-2008, 08:35 PM
Eh, all this talk about Star Power has got me wondering...
if you have to hit both cymbals to activate Star Power in GH:WT..how would you do it with RB drums? :confused:
Baker Beauford
12-28-2008, 11:52 PM
Eh, all this talk about Star Power has got me wondering...
if you have to hit both cymbals to activate Star Power in GH:WT..how would you do it with RB drums? :confused:
Yellow Blue Toms...which you will trigger by accident/not when you intend to due to the way the 5 note chart translates to 4 notes on an RB2 kit (the orange cymbal gets mapped to the blue).
I would agree with most of what Starfleet John Jay said...the bass pedal absolutely sucks on the GHWT kit...the pads were fine feel wise, but the kit I played on dropped notes, and those cymbals...bleh...my Mad Catz perform flawlessly so I love them more.
I prefer the 3 cymbal RB2 wireless kit setup. Mine plays flawlessly and I love having 7 things to hit on fills, BRE and gratruitous intor an fdoutro drumming.
Also, anyone who has the slightest of talent on the drums in this game can figure out when the blue is a ride versus a tom..so there is your magical "5th" pad like the GHWT kit.
and the drum fill sounds are awful compared to RB2.
But like the previous poster said, I play for the songs I love that are not on the RB2 disc or DLC.
but as a game, I don't think GHWT even beats RB1 and the RB2 kit is musch better..esp when tricked out with 3 cymbals and dual ROck Pedals :D
Banandy
12-29-2008, 02:17 AM
See, I would really buy the cymbals..and would love to, but I can't justify spending $20 on something that doesn't add anything to the game.
Sure, it sounds different during fills..but that's it. It can't function as a 5 "pad" setup on GH:WT, it doesn't really change the chart..it's jost something else to hit instead of the original pad :\
TheDrummerMan
12-29-2008, 08:49 AM
GHWT Impressions (I mostly play drums and sing when our lead singer needs a break)
Drum Set
Pros
*Like the feel of the toms better than RB. If I could somehow engineer the 3 pads off my GHWT set onto Y,B,G of RB it'd be sweet
*Pedal is flimsy and seems like it may break after repeated use, but at least it doesn't make your leg cramp on fast bass songs like RB stock pedal.
Cons
*Had to send in to tune my drum set. It was dropping notes like crazy. Apparently this is a big problem for them
*In theory cymbals were a good idea, but in practice are very awkward. They aren't adjustable. Anytime I have to move quickly from green to yellow I usually get stuck underneath the orange cymbal. Mad Catz definitely feel more natural
*Mad Catz cymbals with RB2 drums don't work for PS3 users. If they ever get this fixed I may actually play again.
Gameplay
Pros
*None (at least none that RB doesn't also have)
Cons
*drum fills suck
*Star power activation is horrible. Again in theory, not a bad idea. In practice, damn near impossible to hit both cymbals without messing up your pattern on songs like Everlong.
*circular notes are fine for guitars, horrible for drums. It's hard to tell whether notes are played together or a 16th apart with them.
*Purple bass line also horrible. Often times I can't even see it.
*Crosstalk with guitars. When playing this one of my guitarist routinely saw basslines on his screen. We failed many songs after which I berated him for missing the damn notes he had no way of playing:)
Vocals also seem kind of awkward to me. I much prefer RB's.
So in summary, not worth it. Unless you are an Xbox user (where I hear the cymbals work properly) using your RB2 set with Mad Catz cymbals, I'd say stay away.
davidshek
12-29-2008, 11:15 AM
*Crosstalk with guitars. When playing this one of my guitarist routinely saw basslines on his screen. We failed many songs after which I berated him for missing the damn notes he had no way of playing:)
Perhaps you should have actually figured out what those notes were? Your friend was playing bass and those are "open notes"...meaning you strum without pressing any of the fret buttons.
That's been one of the big highlights of the game since they announced it, and I'm sure it's explained in the guitar tutorials (didn't try them, so I don't know for sure).
It's freaking hilarious that you think those were drum notes that he couldn't possibly hit. "Crosstalk with guitars"...thanks for that laugh :)
Thorr69
12-29-2008, 12:32 PM
My useless drum kit comparison (by useless, I mean it talks about things that most won;t care about...)-
1) The pads on the GHWT kit give a really nice sound on impact. The RB2 kit feels nice and solid for the most part, but I like the hollow sound of the pads themselves on the GHWT kit. Now, I don't like the overall vibration of the GHWT kit.
2) The large frame of the GHWT kit give some solidity, but the whole thing is hollow, therefore you get vibratory and echoed extraneous noise from the kit while playing. I find that the whole thing is steadily getting more rattly as I use it.
3) The raised cymbals on the GHWT kit are a nice touch, but you do need to keep adjusting the mounting nuts. They steadily loosen with use and you need to crank them back down. For those who complain about their position, there is method to the madness. You can't really make a single piece kit with the HiHat in the proper position because the kit needs to be completely symmetrical. If the kit isn't symmetrical, then Lefty Flip isn't supported properly. Having said that, the posts for the cymbals are steadily loosening on my kit. The increasing looseness is now causing crosstalk that I can't fix. This annoys me a bit.
4) The tabletop mode for the GHWT kit is better than the RB2 kit. The GHWT kit instantly pops off the stand and sets directly on a table. I was getting crosstalk on my kit and wanted it a little higher, so I put it on a laptop table. It stopped the crosstalk by having it on a flat surface instead of the frame. When I put the RB2 kit on the same table, it just doesn't work for me. I keep the RB2 kit on its stand.
5) Sya what you want about the kick pedal, it really comes down to playing style. I am a Heel Down player which means I need good toe response. The RB2 kit does NOT respond to every toe tap I make. The GHWT kit DOES.
The reason is that the RB2 kit uses a proximity sensor. When the RB2 pedal gets -near- the bottom, the sensor picks up a hit. The sensor WILL NOT pick up another hit until your pedal has completely vacated the trigger area. This essentially means that there is a minimum height that your pedal must reach before your pedal can be depressed again and register a hit. This height is too high for me.
The GHWT pedal registers ON CONTACT. When the block hits the bottom, it registers hit. I can tap my toe as fast as possible and the GHWT pedal registers every single hit. The minimum clearance for the pedal is much, much lower. I can hit all double bass hits on RB2 or GHWT using this pedal without issue whatsoever. Also, while the pedal itself is fairly light, the velcro and non-skid pads are quite effective. I get minimal creep on the wood floor and no creep at all on the carpet. I have added a metal plate to mine just for durability concerns.
I am happy that the ION pedal (which is really a HIHat pedal) also registers upon contact and it works with the RB2 kit. I was able to buy an ION pedal on Ebay and am very glad I did. It replaced my stock RB2 instantly and I can now hit every kick note again. Many wild bashers will tear this pedal apart because it's not as high a quality as the Rock Pedal or others, but I am fairly ginger on the pedal and this one works very, very nice for me. I only wish it worked on the GHWT kit.
6) I run an X360, so the headset plug is important. The GHWT kit has its headset plug in the very back. This sux because I don't want my headset cord running into my field of play and the headset cord isn't really long enough to be usable. Basically, I end up putting it on, talking, then I rip it off my head and let it dangle to the floor whilst I play.
Unfortunately, the RB2 kit isn't really better. The plug on the front is nice and helps with the cord issue, but the mold isn't built for the headset plug and requires an adapter for use, which is not provided.
7) Another thing about the pedal... THe GHWT kit doesn't secure its pedal to the frame. At first I though this would be a problem, but it turned into ablessing. I don;t want my pedal between the posts, I want it to the right of the right post. I can do this just fine with the GHWT kit. I can't do this at all with the RB2 kit. The feet of the frame stick out so far that the pedal goes too far to the right. The cord for the RB2 pedal is wound so tight and is too short to use anywhere but the center. My ION pedal is very difficult to position using the RB2 frame. I have managed to make it work, but I don't like it as much. (The stability of the RB2 frame is definitely better than the GHWT frame though.)
8) The RB2 kit doesn't register edge hits on the pads as well as the GHWT kit. Both kits work best when hitting the center, of course, but edge hits on the RB2 kit very rarely produce anything.
9) The raised cymbals of the GHWT kit allow for UNDERSIDE hits. It's a bit of a cheesy way of hitting the notes, but a real kit will make a sound on the underside of a cymbal just as easily as the top.
10) The RB2 kit has better stick holders than the GHWT kit.
11) The natural angle of the pads on the GHWT kit is flatter than the RB2 kit, but oddly enough I find myself hitting the edges of the RB2 kit more than the GHWT kit. This is largely because I have them at different heights, though.
In the end, I use the GHWT kit for GHWT and RB2 kit for RB2. The games are charted for optimal use with their own peripherals, so that's what I do.
I like both games and I play both games regularly. I find it foolish to compare the games. I play all instruments on Expert level with very high proficiency in both RB and GH. If you have to buy only one of them, then play each before you decide. Give each a fair shake. Otherwise, buy both.
EDIT - I forgot the MIDI port on the GHWT kit. This alone makes the GHWT kit worth having. IT allows you to tune your kit and allows you to use other instruments with the game. I have even used my Keyboard as a drum kit. Big plus.
jrinck
12-29-2008, 12:38 PM
There's a reason they still call it "Guitar Hero", because that's the only part of the game worth playing.
I tried drumming on GHWT the other day with the RB1 kit and it felt random--not necessarily overcharted, but just poorly charted. Drums on Rock Band make you feel like you're actually playing.
Sir_Phobos
12-29-2008, 12:54 PM
Playing GHWT on a Rock Band kit is incredibly awkward for me. Some of the charts don't make sense at all, especially songs like Everlong and Crazy Train with hi hat rolls. I had to turn on lefty flip to beat Crazy Train.
I've also found the note charts harder to read, though perhaps that's just because I'm used to the RB charts.
I also am not a big fan of activating star power. On many songs it seems to be almost a guaranteed way to break a combo. Though I have to admit, not having to go through 10 drum fills when you're saving it is really nice.
Bobert3222
12-29-2008, 01:21 PM
I had my first run in with GH:WT (on IONs) over the weekend. I have to say not impressed. I thought it was going to be a similar experience to RB2, such that going from GH3 to RB was with guitar. Not exactly the same, but similar. I found myself, after playing a few songs, to be quitting mid song and not because I was failing but because it just wasn't fun. Maybe it would be with GHWT drums, I cant tell. From what I was doing, I was thoroughly annoyed at how star power is used, the poor visibility to see if you are failing, no opportunity to be saved, and some other items that definitely detract from the game play. Maybe I am being over critical, but when those are all things I feel make the game better, and RB has them it is an easy call. The few songs that are not in RB were good songs. I loved the Eagles, but for just a handful of songs I don't think I would ever lay it more than once in a long long while. Guitar on the other hand looked standard GH fashion and I would try that out if I still played guitar. To each his/her own.
-Bob
macamatic
12-29-2008, 02:42 PM
Yellow Blue Toms...which you will trigger by accident/not when you intend to due to the way the 5 note chart translates to 4 notes on an RB2 kit (the orange cymbal gets mapped to the blue).
Orange gets mapped to blue OR green, depending on the song, and no, you won't accidentally activate Star Power, just like hitting yellow and orange on a GHWT kit when there's a hi-hat and crash doesn't activate it.
*In theory cymbals were a good idea, but in practice are very awkward. They aren't adjustable.
Except that they, you know, are.
*Crosstalk with guitars. When playing this one of my guitarist routinely saw basslines on his screen. We failed many songs after which I berated him for missing the damn notes he had no way of playing:)
HAHAHAHAHAHAHAHAHAHAHAHAHA
Was this serious? Did you REALLY THINK that Acitivision would release a game with such an unbelievable flaw? Use your head.
Playing GHWT on a Rock Band kit is incredibly awkward for me. Some of the charts don't make sense at all, especially songs like Everlong and Crazy Train with hi hat rolls. I had to turn on lefty flip to beat Crazy Train.
You're right, charting the hi-hat rolls to the hi-hat cymbal doesn't make sense at all.
psufan1993
12-29-2008, 02:46 PM
I think an FC of Everlong or Crazy Train will never happen because of the chart.
senator_FuenteZ
12-29-2008, 03:10 PM
Question: Why would the makers of Guitar Hero: World Tour spend any amount of time perfecting the charts for a Rock Band drumset. If anything, they probably make it more annoying so that certain users may go out and buy their product. They were told by the console makers that they had to be compatible with all peripherals. I'm sure they added the tracks at the last minute.
I haven't played with the guitar hero drumset for an extended amount of time but have played plenty of guitar hero with a RB drumkit and it did feel awkward and unnatural. I just chocked it up to it being better with a GH:WT drumkit. I can't say for sure, but if the kit didn't have certain issues, such as cross talk or them breaking all the time, it would be more fun with the extra note to hit.
macamatic
12-29-2008, 05:18 PM
Question: Why would the makers of Guitar Hero: World Tour spend any amount of time perfecting the charts for a Rock Band drumset. If anything, they probably make it more annoying so that certain users may go out and buy their product. They were told by the console makers that they had to be compatible with all peripherals. I'm sure they added the tracks at the last minute.
They probably did even less than that. The charts are likely the same; the game probably just compresses them when it detects RB drums by changing orange notes to green or blue, depending on the song.
It amazes me to this day that so many people here feel like Neversoft should have recharted the drums for RB drums. Seriously? Then why don't we care that HMX didn't rechart their drums to use five pads? I suppose these forums have never been the best place to avoid hypocrisy...
Rock_Band_Over
12-31-2008, 02:58 PM
I use the IONs, and if any of the cymbals are connected, then GH:WT will detect that, but it will not register an Orange cymbal, so I end up connecting my yellow cymbal to the yellow drum, w/o any other cymbals connected and the yellow drums not connected. Hope this helps
Played it with my Ion drums and the entire experience felt awkward as hell. It didn't really feel like I was playing the drums to those songs at all.
I'm really late to the GH:WT party so I'm a little lost... I was trying it with Ions yesterday and had the 'controller disconnected' problem every time I hit a cymbal. I've searched around and found some discussion about it but can't tell what the latest on that is. Are you guys able to use the Ion cymbals on GH:WT successfully now? If so, how?
Thanks!
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