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View Full Version : Broken Equipment (360 or PS3)



reverser
11-26-2007, 11:37 AM
It seems to me that more people with failed equipment are on the 360. It would stand to reason that if they used multiple factories, all the 360 were made in one factory PS3 in another. I bought one copy of RB for 360, one for PS3. PS3 equipment is flawless, 360 is hosed. I am curious as to what percentage of failed equipment lies on 360 vs. PS3.

Option 1: Failed Equipment on PS3

Option 2: Failed Equipment on 360

luminary pants
11-26-2007, 11:44 AM
360 for me.
Guitar and drums.

Konaver
11-26-2007, 11:45 AM
mine the supid 4:1 usb hub was fried

xenopherus
11-26-2007, 11:50 AM
ARGH!! Oops! Heh, I absentmindedly chose the PS3 instead of XB360.

SheepStampede
11-26-2007, 11:56 AM
PS3 Here, My strum seems to be holding up but have problems with overdrive not working or going off on its own.

AVC808
11-26-2007, 11:58 AM
i think you see more people with problems on the 360 because there are much more 360 bundles out there.

that said my guitar (ps3) finally started to show a bit of double strumming. it was irritating me because the sustains would cut off.

Sford923
11-26-2007, 12:07 PM
PS3 Here, My strum seems to be holding up but have problems with overdrive not working or going off on its own.
I've heard this happens because the guitar "zeros" when you turn it on. So if you are holding it at an angle when you turn it on, ovedrive won't work correctly. Try holding the guitar horizontal when you turn it on, and see if that helps at all.

luminary pants
11-26-2007, 12:10 PM
mine the supid 4:1 usb hub was fried

Im getting by without one.
Im using a wireless guitar on 360, sowith that, you can have everything hooked up without it.

reverser
11-29-2007, 02:50 AM
Need more data.

DesiredFX
11-29-2007, 02:55 AM
I think the number's going to swing in the direction of the 360, but unless it swings at a more than 4:1 ratio (which seems to be about the ratio of how many 360 units are available vs PS3 units), it's not going to tell you anything remotely meaningful at all.

And I'd be really surprised if the PS3 and 360 controllers are made at different factories. All you have to do is have your overnight crew re-tool a few things and your 360 assembly line becomes a PS3 assembly line. Much easier and less expensive than running separate assembly lines that build products that are virtually identical.

sporkBrigade
11-29-2007, 02:57 AM
Useless poll. There are more 360s in this world then PS3s, that's all the poll is going to tell you. There's no way to tell which platform is worse off without taking a percentage of broken guitars compared to all guitars sold on each platform, a number you're not going to find here.

Not trying to be negative, it just is what it is.

sporkBrigade
11-29-2007, 03:02 AM
I think the number's going to swing in the direction of the 360, but unless it swings at a more than 4:1 ratio (which seems to be about the ratio of how many 360 units are available vs PS3 units), it's not going to tell you anything remotely meaningful at all.

And I'd be really surprised if the PS3 and 360 controllers are made at different factories. All you have to do is have your overnight crew re-tool a few things and your 360 assembly line becomes a PS3 assembly line. Much easier and less expensive than running separate assembly lines that build products that are virtually identical.

The wireless component actually would make it different enough. However, you're right, they're still pretty identical, and the fact is flaws in one will present themselves in the other. It was designed wrong, so any guitars for either platform made before finding the error will have symptoms, PS3 or 360, and no matter which factory it's out of. I think the whole issue is going to be more of a time based one then specific factory based.