RockBand.com


View Full Version : Write a game review!



Bub
02-16-2009, 07:18 PM
This thread is like it's whole own section in the forums. It's like the Album Review section except you review your favorite video games. So... who would like to start?

AeroZeppelinSevenfold
02-16-2009, 08:05 PM
I may post a Kingdom Hearts II review for fun, because I'm playing through that now...but maybe I'll post it on noobtoob where people will actually see it.

Why did I post this again?

nashphx13z
02-16-2009, 08:12 PM
Just start your own thread for each game review...

Bub
02-16-2009, 09:03 PM
Just start your own thread for each game review...

...Or compile them on my thread.:D

nashphx13z
02-16-2009, 09:21 PM
...Or compile them on my thread.:D

Or both!!! :eek: :D

maruchanboy
02-16-2009, 09:40 PM
Working on one right now. Leave a space open.

maruchanboy
02-16-2009, 10:26 PM
RAWR I'll bite. I'll do a lot of Wii games, going over classics and missed gems.

Super Smash Bros. Brawl
Developer: Sora
Publisher: Nintendo
Genre: Fighter
Platform: Nintendo Wii

The sequel to the Gamecube's giant success, Super Smash Bros. Melee, was subject to much hype and fervent whispers among fans? After being delayed twice, fans grew tense. Was it really going to be worth the wait?

In a word, yes. This isn't your grandpappy's Smash.

With no guidelines for now, I'll cover the basics.

Graphics: This game looks amazing. Detailed character models stand out among amazing backdrops. While pixels issues are somewhat noticable (Meta Knight's cape, on occasion), rarely do they interfere with gameplay. Pause, and you can appreciate real-time shadows, fur detail, and armor reflections.

If you thought devs would gimp on stages, think again. Whether it's the clouds in Final Destination or the texture of the floor of Norfair platforms, this is effort.

No dips in framerate, and attacks are gorgeous. Gosh, I'm repeating myself now... Moving on.

Audio: Each piece is composed beautifully. If you sit through the whole starting movie, listening to those voices is divine. The same depth applies for the rest of the game, although something about the Sonic tracks just seems off... I don't know.

Gameplay: Eh. If you liked the fast-fall gravity of Melee, you might be turned away by Brawl. Jump animations are "floaty", and the trip and fall engine just makes a good run beforehand seem lost when your opponent starts wailing on you. Of course, to those new to the game, the game may still move pretty fast. Falling takes longer, so combos are more probable. Some characters have weakened moves (I salute Captain Falcon and the KNEE of Melee.) Meanwhile, spamming is more welcome, mainly Pit's spinning arrows and, well, most of Meta Knight's moves. Do I hate it? No, it's just something I have a hard time getting used to.

Characters: There's a lot of them this time around. 35, to be exact. The classics, like Mario and Link, Captain Falcon and Ness, and others from Melee make return appearances. New characters include Meta Knight (Kirby), Pit (Kid Icarus), and Ike (Fire Emblem). Also hitting the scene are two third-prty characters: Sonic (Sonic) and Solid Snake (Metal Gear Solid). Each character has its own defining moveset. The fact that Link and Toon Link bear swords doesn't mean they attack the same way. I mean, after all, Toon Link has stumps for legs. Wolf, Falco, and Fox (Star Fox) all have laser guns. Each has a different fire rate, speed, and damage. Weights differ, and even their stances give it away: no one is a complete clone.

Story: Or lack thereof. While you don't expect a fighter like Smash to have a story (I mean after all, in the past, Classic mode was fight one, on to the next), Brawl has one: The Subspace Emissery. It's a side-scrolling adventure. But adventure is where it stops. The story centers around an immortal being, Taboo, using the bosses, to control the Smash universe. A lack of definite audio confuses the storyline. A lot of the progression happens only as rescuing fellow characters or getting through swarms. While the whole side-scrolling aspect is a welcome departure from the usual hustle of Smash, it is a very redundant, under-done effort. Also, a sticker upgrade system, really?

Online: IT SUCKS. MOVING ON.

Other: A lot to do in your spare time. The challenge system is a large wall of unforgiving glass, waiting to be smashed by your acheivements. Trophies are back and plentiful, with no definite number. The new method of unlocking them, a coin shooter is an upgrade from the trophy gumball machine, although the time you may waste there might disattract some. Stage creator is another half-baked effort. I'll probably edit it in later. Training mode hasn't changed a bit.

Tl;DR: Good game, bad story, meh gameplay. DO WANT.

Scores (Based out of 10)
Graphics: 9.5
Audio: 9.5
Gameplay: 9
Replay: 9
Originality: 9.5
(Next two applicable where needed)
Singlular: 8.5
Multiplayer: 9 (Would be 9.5, but the Wi-Fi "experience" is so darn awful.)

Average score: 9.1

RAWR.

FlameSama1
02-17-2009, 12:38 AM
http://www.freewebs.com/flame-sama/gamereviews.htm

That's my game review list.

Here's my most recent,

Dead Space - 8.5/10.0
Dead Space isn't incredibly scary. But scary and fun enough to keep you interested. Could have been a little better...

Dead Space centers around the most unlucky engineer in the universe, Isaac Clarke. You were sent to repair a ship named 'USG Ishimura'. Of course being as it's in space, you're going to run into aliens hell bent on destroying you.

The story is solid, even if most of it is explained in kinda of annoying text, audio and video logs (think Bioshock). A few twists, a thought-provoking moment or two where you just say "Well…damn." A few touches, like your girlfriend saying she loves you or when you see a supporting character die late in the game, Isaac looks away from the video in horror.
Moments that help try to put you inside Isaac's rig (rig=suit of armor) and provide a little attachment to your character.

The graphics are clean, and by that, I mean bloody as all possible hell. Limbs litter the ship. Graffiti adorns blood soaked walls. Bodies of the fallen sit in corners as a sign of the conflict. Suffers just a tiny bit from Gears Of War syndrome (little bit too much gray), but not even a problem.

Most importantly, the gameplay is pretty good. The controls take a little getting used to ('A' to reload? Huh?), and using the inventory in a fight is more realistic, but hard as hell to pull off. I do like how some Necromorphs (Necromorph-very uninspired enemy name. But that's nitpicking.) have their own kind of quirks. Besides the much encouraged dismemberment tactic. That means that each gun has its own uses (except the flamethrower, I hate that thing). There is a diverse amount of enemies, so learn quickly. And each weapon has an alternate attack.

Dismembering is fun, as is the rest of the game for the most part. Little mini-games like Zero Gravity Basketball and Shooting Gallery are small distractions from the "get this thing, kill aliens, take that thing and put it here to proceed" style of mission the game likes adhering to. Too bad that there aren't more little side games in this.

Well, there are some puzzles. You have Kinesis (short for telekinesis-moving objects with your mind) and Stasis (bullet time, but applied to a specific object rather than everything). You use Stasis and Kinesis to solve little puzzles. Use Kinesis to move an object where you need it (like putting giant batteries in slots for an elevator to work) or Stasis to slow down rotating fan blades (otherwise, you're shredded into a fine man-cheese). Along with your magic Anti-Grav boots. Your boots allow you to walk in zero gravity enviroments. You can walk on ceilings and walls with this, making interesting puzzles.

Stores and Work Benches are spread out perfectly. Far enough that you don't trip over them, but close enough that when you're low on ammo you can go "Come on…come on…come-HEY!" Credits (IE, money) and ammo are pretty much spread out well too (mind you, I think it's spread out well for Medium, Impossible might change a little…)

The user interface and interaction is…well, non existent. You barely have any options to change. No reticle sensitivity, etc… Just inversion options and vibration, I think. That and a lack of heavy replay value keeps this game from a higher score. After you complete the game once, it's just achievements. You'd have to a HUGE fan in order to really play this through more than two or three times. After the surprise factor wears off, it almost seems like you're grind through.

Still, this is a great game to play. No annoying vehicle sections. No tough to learn multiplayer. No glitches. Just some good clean alien dissection. Eight and a half out of ten, play it.

BayouBengal032
02-17-2009, 10:38 AM
RAWR I'll bite. I'll do a lot of Wii games, going over classics and missed gems.

[U]Super Smash Bros. Brawl

...

RAWR.

You forgot to mention how smash balls are like the worst thing EVER to be added to the game.

Gowienczyk
02-17-2009, 10:40 AM
I wish I had that review of L4D now. Where did I put that file...

DeadPhoenix223
02-17-2009, 06:07 PM
rock band rocks, there ya go.

sweet-t310
02-17-2009, 06:54 PM
There is a group I'm involved with on Playfire that has a great universal ratings system worked out for reviews:

http://www.playfire.com/a/group/videogame-review-board-vrb

But as for my personal reviews,

Battlefield: Bad Company (http://www.playfire.com/a/group/videogame-review-board-vrb/forum/thread/16132)
Buzz Quiz TV (http://www.playfire.com/a/group/videogame-review-board-vrb/forum/thread/15419)
Ferrari Challenge (http://www.playfire.com/a/group/videogame-review-board-vrb/forum/thread/16448)
Flower (http://www.playfire.com/a/group/videogame-review-board-vrb/forum/thread/21366)
High Velocity Bowling (http://www.playfire.com/a/group/videogame-review-board-vrb/forum/thread/15459)
LittleBigPlanet (http://www.playfire.com/a/group/videogame-review-board-vrb/forum/thread/15524)
MLB 08: The Show (http://www.playfire.com/a/group/videogame-review-board-vrb/forum/thread/17144)
Resistance 2 (http://www.playfire.com/a/group/videogame-review-board-vrb/forum/thread/15307)
Rock Band 2 (http://www.playfire.com/a/group/videogame-review-board-vrb/forum/thread/15321)
SuperStardust HD (http://www.playfire.com/a/group/videogame-review-board-vrb/forum/thread/15540)
Uncharted: Drake's Fortune (http://www.playfire.com/a/group/videogame-review-board-vrb/forum/thread/15334)