View Full Version : Guitar Hero: World Tour
Squaretriangles
02-22-2009, 10:13 PM
So, I bit the bullet, as they say, and rented GH:WT just to see what all the hubub was about. The most important thing I really got out of it was that it made me realize how much Rock Band got right, and what it might have been had the idea not have been implemented as well.
GH:WT isn't really a bad game or anything; I'd give it a 6.5 - 7.5, but several things really drag it down.
First off, the visuals themselves are just....bad. It looks like a recycled version of GH3, albeit with slightly better drum animations. And whose idea was it to have the kick pedal/open bass notes be PURPLE, of all colors? It just makes the poor charting even harder to follow. Which brings me to...
My second problem with GH:WT - the charting. Now, this is just from a drumming perspective, so this really isn't representative of any of the other instruments. Neversoft was incredibly hard-headed about the charts, and ALWAYS charted snare to red and hi-hat to yellow EVEN on those RttH-type beats making for some very frustrating game play. They wouldn't chart toms to yellow either, creating some very uncomfortable crossovers and fills. Basically, the charts are like the ones in Rock Band, in respect to difficulty, until you get up into what would be the 'Nightmare' songs. Then they become a mixed bag of medium-difficulty songs and stupid-hard songs. Said stupid-hard songs, such as Hot For Teacher and the Tool songs, are impossible to do with any semblance of accuracy. Luckily, the gigantic timing window makes them possible. Honestly, if these songs were in RB, charts and all, they would be literally impossible.
EDIT: Dammit! Hit the post button by mistake. Anywho, my point is that GH:WT is a solid game, but Rock Band is a whole lot better. Thank you, HMX!!! I'll just keep adding to my post.
dt_torres
02-22-2009, 10:14 PM
This is RB forums, go complain to the GH forums
Bearclaw
02-22-2009, 10:16 PM
Or heck, post it in the general forum where it can be more effectively ignored.
Squaretriangles
02-22-2009, 10:20 PM
It's more of a comparison of the two games. I'm just trying to show everyone who hasn't seen it what's wrong with GH:WT and why Rock Band is better.
Skode
02-22-2009, 10:20 PM
Actually i liked GHWT a lot, even the graphics. Competition is good for consumers so lets hope they stick around each other to keep pushing games to the next level
dialupinator
02-22-2009, 10:22 PM
No offense, but we don't exactly need a thread for that. Fanboys have already been hired to spread the word right around the day GH:WT was released.
Squaretriangles
02-22-2009, 10:32 PM
No offense, but we don't exactly need a thread for that. Fanboys have already been hired to spread the word right around the day GH:WT was released.
Alright, alright, I get it. Mods, please lock.
TheGreatKtulu
02-22-2009, 11:14 PM
I'm wondering what exactly is bad about being consistent in the drum charting. It makes sense to me that if a hi-hat is yellow in one song, it's yellow in all songs. As for the bass notes being purple... well, what color would you suggest they use?
instantdeath999
02-22-2009, 11:19 PM
I like the game, but greatly dislike how they will never chart a tom to yellow.
killer_roach
02-22-2009, 11:19 PM
As for the bass notes being purple... well, what color would you suggest they use?
Considering visibility concerns as well as the overall art direction of the game, a bright red would probably be better. Purple doesn't stand out as well, especially not the shade they use.
Squaretriangles
02-22-2009, 11:22 PM
I'm wondering what exactly is bad about being consistent in the drum charting. It makes sense to me that if a hi-hat is yellow in one song, it's yellow in all songs. As for the bass notes being purple... well, what color would you suggest they use?
Just think about something like Everlong being charted like that. Believe me, it's incredibly uncomfortable. You have to start on your non-dominant hand to be able to make it flow correctly.
axejammer
02-22-2009, 11:40 PM
I have both games, I like them both but I do tend to favor Rock Band simply because RB is way more realistic to me, much better grafics. I could go on but you get the point.
Alright_Computer
02-22-2009, 11:42 PM
I'm wondering what exactly is bad about being consistent in the drum charting. It makes sense to me that if a hi-hat is yellow in one song, it's yellow in all songs. As for the bass notes being purple... well, what color would you suggest they use?
Try playing Everlong or Crazy Train in GHWT on expert with Rock Band drums and you'll realize why Harmonix charts songs like they do.
Anyway, Guitar Hero has a few wins in their song choices (Black Rebel Motorcycle Club being the big one for me) but overall it's a lot worse than Rock Band.
leftover_crack
02-22-2009, 11:43 PM
i feel like rb 2's timing window is to small
so i just deal with gh wt's huge window
killer_roach
02-22-2009, 11:44 PM
i feel like rb 2's timing window is to small
RB2's timing window is too small?
*blink*
leftover_crack
02-22-2009, 11:44 PM
Try playing Everlong or Crazy Train in GHWT on expert with Rock Band drums and you'll realize why Harmonix charts songs like they do.
Anyway, Guitar Hero has a few wins in their song choices (Black Rebel Motorcycle Club being the big one for me) but overall it's a lot worse than Rock Band.
the majority o the set list is better on gh wt
Alright_Computer
02-22-2009, 11:47 PM
the majority o the set list is better on gh wt
OPINION ALERT
IMO, most of the songs worth anything were already also available for Rock Band.
instantdeath999
02-22-2009, 11:48 PM
the majority o the set list is better on gh wt
I think the variety is a lot worse, and they went for, overall, more popular songs. Punk and metal is near non-existent :(, not to mention various smaller genres that RB at least touched on.
killer_roach
02-22-2009, 11:49 PM
the majority o the set list is better on gh wt
Depends. Some of my favorite songs in GHWT are some of the most obscure (with the obvious exception of Pull Me Under), but most of it comes off to me as kinda meh, with a bit too heavy of emphasis on more recent stuff. RB2's main sin of setlist creation is for focusing a bit heavily on the era between 1988 and 1998, although it kinda makes a more personal statement (seeing as it's mostly the music most of the HMX staff grew up with). Since I personally prefer stuff from the decade prior to the most recent one, I consider RB2 the better setlist, but I can see how one could make the argument for GHWT.
TheGreatKtulu
02-23-2009, 12:03 AM
Try playing Everlong or Crazy Train in GHWT on expert with Rock Band drums and you'll realize why Harmonix charts songs like they do.
You know, that's really no different than using GHWT drums with Rock Band. Green is green, so even though it's supposed to be a cymbal, it's a pad on the GHWT set and is awkward as hell.
Alright_Computer
02-23-2009, 12:07 AM
You know, that's really no different than using GHWT drums with Rock Band. Green is green, so even though it's supposed to be a cymbal, it's a pad on the GHWT set and is awkward as hell.
You're missing the point. The point is, there's a reason why Harmonix charts those hi-hat hits to red - to make it more realistic. You don't play those notes starting with your non-dominant hand in real life, so why should you in Rock Band? Not to mention it would be tiring as hell.
TheGreatKtulu
02-23-2009, 12:42 AM
You're missing the point. The point is, there's a reason why Harmonix charts those hi-hat hits to red - to make it more realistic. You don't play those notes starting with your non-dominant hand in real life, so why should you in Rock Band? Not to mention it would be tiring as hell.
You're missing the point that each game charted the songs for their own sets. You can't flip-flop red and yellow on any given random song when your drumset has a dedicated raised yellow cymbal.
Alright_Computer
02-23-2009, 12:45 AM
You're missing the point that each game charted the songs for their own sets. You can't flip-flop red and yellow on any given random song when your drumset has a dedicated raised yellow cymbal.
I get that. However, you were wondering why Harmonix charts red hi-hat notes during "disco beats" and I answered why it would be impractical to chart everything to yellow with examples of how much more difficult it would be if it was charted to yellow rather than red.
TheGreatKtulu
02-23-2009, 12:56 AM
Just think about something like Everlong being charted like that. Believe me, it's incredibly uncomfortable. You have to start on your non-dominant hand to be able to make it flow correctly.
Ok, in light of other replies and whatnot... GHWT drums were charted to match the set. They didn't make a separate chart specifically for RB drums, they probably just switched their original orange notes to green and merged their original blue & green into a single note. So... essentially your complaint is that Neversoft was lazy because they didn't make a completely different set of charts for use with 4-pad drums.
Both games suffer from this issue. Harmonix drum charts suck with the GHWT drums, and Neversoft's drum charts suck with RB's drums.
darkrei9n
02-23-2009, 07:47 AM
Um... I played Hot for Teacher with some semblance of actual playing it. I got 85%.
Squaretriangles
02-23-2009, 11:36 AM
Um... I played Hot for Teacher with some semblance of actual playing it. I got 85%.
Go find me someone who can hold a combo during the beginning and you'll have proven me wrong.
EDIT: I got an 87%. It's not the whole song that's impossible, just the ridiculously over-the-top part.
darkrei9n
02-23-2009, 04:11 PM
I can keep a combo during the beginning.
Squaretriangles
02-23-2009, 04:29 PM
I can keep a combo during the beginning.
A 4X combo? Really? It's only possible because of the ridiculously huge timing window. Just imagine that song on RB.
darkrei9n
02-23-2009, 04:42 PM
Still easy, the timing window would still work on Rock Band.
Powered by vBulletin™ Version 4.0.7 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.