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View Full Version : Can online bandmates hear the drum fills?



Blanko
12-07-2007, 12:32 AM
Drummers get the added benefit of creating their own fills to activate overdrive. But I'm wondering if the other players, when playing online, can hear these custom fills? Or do they just hear the standard beat?

Procrastination 2 : David 0

Eagoyle
12-07-2007, 12:45 AM
I don't remember ever hearing the drum fills. You can see the space when they are doing a fill, and know if they hit the overdrive, but due to lag, the rhythm would really mess with the other players.

Same reason you don't hear people singing online.

shoombabi
12-07-2007, 01:20 AM
No, you don't get to hear the fills. The rest of the band hear the notes being replaced by the fill.

FoaD420
12-07-2007, 02:07 AM
YOu can hear the singing. The singer has to hold the right or left trigger. As far as the fills, I asked someone I was playing with and he said he heard em. I don't know if it depends on your connection, doubt it works like that.

But u can hear the singer....THEY just gotta initiate it

Eagoyle
12-07-2007, 03:03 AM
You can only hear the singer on the XBox, and that is through XBox Chat. It doesn't automatically do it through the game, like the other instruments.

evilzom
12-07-2007, 03:18 AM
No, you don't get to hear the fills. The rest of the band hear the notes being replaced by the fill.

QFT. Final Answer.

MJDoja
12-07-2007, 03:18 AM
YOu can hear the singing. The singer has to hold the right or left trigger. As far as the fills, I asked someone I was playing with and he said he heard em. I don't know if it depends on your connection, doubt it works like that.

But u can hear the singer....THEY just gotta initiate it

no.. dont ever do that. the last time some moron did that for 3 songs before i got pissed and left. its a shame the band was all playing on expert too

holding right trigger singing through the WHOLE SONG, and its lagged behind a sec. good thought, superstar.. thats helping me on the drums.

Blanko
12-10-2007, 05:25 AM
I didn't realized the singing would be delay so much as to throw off the other players.

... I'll only do it to activate overdrive ;)

That's too bad about the drums. But you're right, it would be impossible to have the sounds come through in time. But doesn't anybody remember all those ibm commericals 5-10 years ago where they showed "all the possibilities" of a computer (for the aptiva, I believe) --- in one of these commercials they had a band playing together online from different parts of the world? So essentially that was just all bull**** ;) Of course they also showed a dude with a hud computer.

Jokes aside. My point is, do you think the synchronization issue is simply an online/bandwidth constraint? Or is it more an xbox live framework constraint?


Thanks for the singing tip,
David

Bakkster
12-10-2007, 05:28 AM
Jokes aside. My point is, do you think the synchronization issue is simply an online/bandwidth constraint? Or is it more an xbox live framework constraint?

It's purely a result of the inherent latency in all internet connections. Until you've got a direct fiber line straight from you to your buddy, I don't see much of a way around it. There will just always be a noticeable delay.

HeXcoda
12-10-2007, 06:13 AM
There are ways around it, though...

They could start the singer a few seconds early (while the rest of the band sees random warmup animations and such) and then stream the singer over to the others. If it lags too much or has too many dropouts it just halts until things catch up. Etc. Streaming audio technology is not exactly a cutting edge industry, it's got proven solutions.

Since the others matter a bit less and the singer doesn't need up to the second accurate voice chat, you'd only need to do it for the singer. (Drum fills aren't really critical enough to require a streaming solution, I think, but that's my opinion only.)

XeroTalent
12-10-2007, 06:14 AM
Jokes aside. My point is, do you think the synchronization issue is simply an online/bandwidth constraint? Or is it more an xbox live framework constraint?


Thanks for the singing tip,
David

Most likely a combination of the two.

Bakkster
12-10-2007, 06:18 AM
Since the others matter a bit less and the singer doesn't need up to the second accurate voice chat, you'd only need to do it for the singer. (Drum fills aren't really critical enough to require a streaming solution, I think, but that's my opinion only.)

I think this is the reason they didn't do this. If you lead the singer you can't hear drum fills, and if you lead the drummer you can't hear their vocals. Either way there is an implicit statement that one or the other is more important than the other. Also, momentary increases in the internet latency would cause the problems to return. I prefer the current method, which simply pushes the lag into less-vital bits of the game (score update, for example).

Fuggity
12-10-2007, 06:19 AM
The drum fills already have unbearable delay locally, I can't imagine how terrible the lag would be online.

pvtGramps
12-10-2007, 06:22 AM
OK, cool, like to know that people can't hear my howling online and that pleasure's reserved exclusively for my offline bandmates. Good.

Now, follow up question, can people hear the singer in outside menus without the singer holding down the trigger?

CyN1caL
12-10-2007, 06:38 AM
Think this for a second:

Even if you COULD hear the singer without delay online, would you really want to? Not neccesarily if it's one of your friends that you know has a decent singing voice, but rather some random person online.

XeroTalent
12-11-2007, 01:45 AM
It makes sense not to have the vocals in online play. It prevents *******s from yelling, swearing and generally ruining the game for others. You get one person out of synch, everything falls apart.

Anyone who's played any FPS (Halo, R6V, etc) knows how many childish idiots are out there.