View Full Version : Drum Trainer Metronome Problem with Ion Drum Rocker
tillig
05-30-2009, 03:33 PM
The short version: Drum Trainer doesn't seem to work right with the Ion Drum Rocker on Xbox 360.
Sorry, this is going to be a little long, but I want to fully describe the issue.
I have Rock Band 2 on the Xbox 360. I purchased the Ion Drum Rocker kit for the Xbox 360 and enjoy playing songs using that drum controller, but I think there's a problem with the way the controller interacts with the game.
I hadn't really done the Drum Trainer so I thought I'd try it... but I noticed that in any mode with a metronome - Drum Trainer, Fill Trainer, etc. - something odd happens. At random intervals, somewhere between a minute and ten minutes, while you're playing, the game will think the "up" arrow on the directional pad was pressed and the tempo will increase.
I notice this happens primarily when there is a lot of input from the yellow cymbal. For example, the first beat in the beat trainer is a very simple yellow cymbal with the red drum on the fours. Just playing this for three or four minutes I'll see the metronome speed up on me.
At first I thought the issue was that I had gotten 100% on the beat a few times in a row on that speed and the game was increasing the difficulty dynamically to increase the challenge. After experimenting with it for a while, it doesn't appear to be that simple or predictable. I tried, for example, not getting 100% for three or four sets and it still increased the tempo.
Something else I noticed - it happens most often when there's a yellow cymbal input than anything else. If I use the yellow DRUM instead of the yellow CYMBAL, I don't see the issue, though I haven't done an exhaustive test of all possible drum combinations. I do know it happens pretty consistently with the yellow cymbal input.
I have tried running the Ion Drum Rocker connection through a USB hub, through the front port directly on the Xbox 360, and through the back port on the Xbox 360 and it doesn't make a difference, so I don't think it's a USB connection problem.
I've noticed this over the course of several drum sessions, between which the Xbox 360 had been rebooted several times and other games had been played, so it's not just that it needs a reboot.
I tried connecting the pads to the Ion Drum Rocker control box in different configurations but I still saw the issue, so it's not a problem with the drum/cymbal pads. I even tried connecting drum pads into the cymbal slots on the controller but still saw the issue when using the drum pad connected through the yellow cymbal input. In fact, I could replicate it with nothing plugged in but a pad in the red drum slot and a pad in the yellow cymbal slot.
I contacted Ion support and after running through several troubleshooting steps they sent me a brand new drum controller but it still has the same problem, so I don't think it's a controller issue.
The only commmonality is the game, so I have to believe it's a software issue.
My total uneducated guess: When you navigate menus with the drum controller it thinks yellow is "up" so I'm curious if maybe there's something weird in the signal detection when you have both a yellow drum and a yellow cymbal - like maybe the code for firing the "up" arrow is executing when it shouldn't be?
THE QUESTIONS: ANYONE ELSE SEEN THIS? HOW DO I FIX IT?
I'd like to be able to use the drum trainer mode but it's pretty much impossible to work in when the metronome changes on you at random.
tillig
06-08-2009, 07:04 PM
I'm soon to be on my third Xbox 360 Ion drum control box (care of Ion customer support) and after running through all sorts of contortions and troubleshooting steps, I'm pretty sure this is either a defect with the Ion manufacturing process where somehow a physical signal gets sent incorrectly at periodic intervals (not likely)...
...OR IT'S ACTUALLY A DEFECT IN THE GAME.
I've gotten responses on other forums that other folks have seen this too and some even think it's part of the game - that the game is "dynamically increasing the speed to increase the challenge." If that's the case, it's just annoying and I wish it would stop. But I don't think it is.
I've contacted EA through their support and I've actually gotten two responses:
1) This is how the game is supposed to be.
2) This is not how the game is supposed to be, but it's not EA's problem, I need to contact Harmonix.
I'm going to send an email to Harmonix support. Hopefully it will get an answer.
What I'm starting to wonder is if people just aren't using the Drum Trainer mode (or Fill Trainer, or other modes with a metronome) and, thus, just haven't seen this.
tillig
06-12-2009, 10:40 AM
I sent an email to Harmonix support about this, which sent me an autoresponder telling me to reply to the autoresponder, which I did... and now it's been a few days.
Anyone know how long it takes to get a response?
tillig
06-18-2009, 11:04 AM
I got a third Ion controller for the Xbox 360 and I still see this issue, so I'm sure it's gotta be something in the software... or in every single Ion controller on the market. (Which I doubt - why would the controller suddenly just send the wrong signal? Isn't a software misinterpretation of the signal more likely?)
Anyway, that means I need to hear something back from Harmonix... who is not answering their support email. Or, at least, not very quickly. I've reported back to Ion who will hopefully also talk directly to Harmonix, but it'd be nice to get a response directly.
Harmonix? Are you out there?
batsea
06-18-2009, 04:32 PM
I used to experience this problem too.
I fixed it by modding my ION set.
In fact now there is no ION part left on my set, including the rack.
Mostly Roland. Get a drum brain and Doc_SoCal's MIDI mod or a GHWT drum set and no more problems, plus a lot more fun.
HMXThrasher
06-18-2009, 04:38 PM
please do not rebump your own threads. If someone has an answer or update they will post it. As for Harmonix support emails - responses, particularly to issues like this take time. The support staff (a very small team) are likely looking into the problem and trying to do some research for you. Generally we don't like to respond (on forum threads or to emails) unless we actually have an answer for someone.
tillig
06-18-2009, 06:54 PM
Sorry, I didn't mean to "rebump my own thread" so much as provide additional information about my issue. I did end up getting a response from "batsea" that I didn't get originally which confirms that it's not just me (and is something I didn't get earlier, so maybe my accidental bump helped).
Anyway, sorry, and I look forward to hearing from you.
HMXThrasher
07-01-2009, 12:02 PM
Hey guys - we've been investigating tillig's issue. After conferring with some of my colleagues here, it seems that this issue is confined to using the ION's cymbals in the RB2 drum trainer. At this time, the best advice I can give is to just play your ION's drum pads in the trainer.
So far the issue won't occur with the regular RB2 kit and MadCatz cymbal pack. We're looking into this further, and I'll post any future updates in this thread.
sethmeisterg
08-15-2009, 10:24 PM
Hey guys - we've been investigating tillig's issue. After conferring with some of my colleagues here, it seems that this issue is confined to using the ION's cymbals in the RB2 drum trainer. At this time, the best advice I can give is to just play your ION's drum pads in the trainer.
So far the issue won't occur with the regular RB2 kit and MadCatz cymbal pack. We're looking into this further, and I'll post any future updates in this thread.
Hi, this is not true on the PS3, at least -- I have just reproduced this problem on a PS3 with the stock RB2 drum kit + MadCatz cymbals. The problem happens when the yellow and blue cymbals are hit VERY close in time to each other (but NOT simultaneously) (so that the third byte in the USB packet changes from 0 -> 4 (or vice-versa, depending on the orde of cymbal hits) WITHOUT an intervening 8 (idle)). This is definitely a bug in the game. If you hit the yellow cymbal LAST, an up arrow is processed by the game; if you hit the blue cymbal LAST, a down arrow press is processed by the game. Note that you can reproduce this at will -- just try "flamming" the blue and yellow cymbals rapidly and you'll see it very quickly.
tillig
08-21-2009, 02:42 PM
Wow, you did a lot more low-level research than I did, but thanks! I mean, it sucks that this happens, but I'm glad to know it's not just me. Hopefully we'll see a fix for it.
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