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View Full Version : Playstation & Wii users screwed with RBN?



Phenomedom
07-17-2009, 02:08 PM
Stand out tracks will follow on the PLAYSTATION®3 computer entertainment system and Wii™ console.

I don't like the sound of that one bit. I'm a huge fan of underground material, and you're telling me because I have a PS3, I'm potentially going to suffer? Don't get me wrong, I'm super excited about the RBN but this is the only thing leaving a bad taste in my mouth.

riseagainstfoofighters
07-17-2009, 02:09 PM
I also don't like that we only get the stand out tracks. So if my fav band releases a full album there then I only get it if it becomes a stand out.

onduvalst
07-17-2009, 02:10 PM
Mine too. Sorry but its out of our hands.

ultrastatic
07-17-2009, 02:10 PM
Supposely they say that we get the good part of the cake. While Xbox gets all the cake.

SonicRocker15X
07-17-2009, 02:10 PM
Problem being you can't blame HMX on this, because they ARE working on ways to get this live and working on all the systems.

corkscrewblow
07-17-2009, 02:11 PM
Biggest HMX failure since removing stars. What the **** were you thinking?

Flawless
07-17-2009, 02:11 PM
Just get accustomed to not having the full cake this generation, side side effect of the ability to have online.

Or take a firm stance.

aricron094
07-17-2009, 02:12 PM
This is why I'm switching to 360. I had always considered it with Wii's lacking storage space and inability to import RB1. Xbox LIVE was also a factor. The announcement of RBN is the final straw. Pretty soon I'll be jamming on a 360 with a hard drive and Xbox LIVE. :)

OSTATEKING7
07-17-2009, 02:12 PM
Biggest HMX failure since removing stars. What the **** were you thinking?

yes huge failure.

/sarcasm

SonicRocker15X
07-17-2009, 02:12 PM
Biggest HMX failure since removing stars. What the **** were you thinking?

Stars, we don't know.

RBN works on a Microsoft built system, so it's bound to have issues getting to the other platforms, because it'd be difficult and expensive to work with all the development kits, while XNA gives them exactly what's needed to work with the system.

Flawless
07-17-2009, 02:13 PM
This is why I'm switching to 360. I had always considered it with Wii's lacking storage space and inability to import RB1. Xbox LIVE was also a factor. The announcement of RBN is the final straw. Pretty soon I'll be jamming on a 360 with a hard drive and Xbox LIVE. :)

Hooray, let's reward bad behaviour!

:cool:

ScottWAR
07-17-2009, 02:14 PM
Sorry you bought an unpopular system. I understand that some people prefer this system over that system. However, you cant forget that when you buy a system you must live with its disadvantages as well as its advantages.

One of the major disadvantages of the PS3 is that it just isnt as popular as the XBOX360. Therefore everything new will be tried first on the XBOX360, since it has more users, and the ability to make more money than the PS3

Ehfahq
07-17-2009, 02:14 PM
Im going to quote T-Hybrid because I suck at writing:

"You realize the whole reason it's "exclusive" is because the whole process uses XBL's own developement tools right? And that (as you would expect), Sony's developement tools are different, as are Nintendo's.

So to make life easier on the artists, they only have to worry about developing for one platform, and that's the one native to the tools they're using. From there, HMX will work to bring the more popular/successful content over to the other consoles."

Flawless
07-17-2009, 02:16 PM
What does console sales have to do with this?

It's not like people are going to buy RBN, people already own the game ... the audience isn't going to expand. This is a new feature to a game that people already own.

And if console sales were the issue, how come the Wii isn't the one with all the features?

Good lord, if you're going to try to troll come up with something less obvious.

whofan
07-17-2009, 02:16 PM
I don't like the sound of that one bit. I'm a huge fan of underground material, and you're telling me because I have a PS3, I'm potentially going to suffer? Don't get me wrong, I'm super excited about the RBN but this is the only thing leaving a bad taste in my mouth.
Then tell Sony to start working closer with it's developers. It's being launched on the XB because the tools are in place and Microsoft worked closely with Harmonix to bring this project to reality.

Flawless
07-17-2009, 02:18 PM
Then tell Sony to start working closer with it's developers. It's being launched on the XB because the tools are in place and Microsoft worked closely with Harmonix to bring this project to reality.

Cop-out excuse.

Doesn't explain the 30 days exclusivity.
Doesn't stop Harmonix from holding content to launch at the same time.

Now I understand there has to be some benefit in this for Microsoft for being the one with the tools, but isn't the XNA license for $100 x each band enough? Why stop content from being delivered to all customers?

ScottWAR
07-17-2009, 02:20 PM
Conosle sales have a lot to do with it. If I going to release a new product, what am I going to release on first............

A- the system that sold 1,000,000 units
B- the system that sold 10,000,000 units

If I sell on console A I will not get as many sales as I will releasing on Console B.

Although the MS networking aspect is probably a bigger factor.

JimFear666
07-17-2009, 02:20 PM
Hmx and Microsoft sleep in the same bed, dont be surprised if they prefer to give advantage to the 360. For hmx they do some games on the ps3 only because they can earn extra money but otherwise, they really dont care about ps3 owner since Sony dont contact them to give hmx more money for a "timed exclusivity deal" with rb2
Its really stupid that xbox360 will have every tracks and on the ps3 we will only have a part of them.
Hmx need to be a little bit clearer on that...

Flawless
07-17-2009, 02:21 PM
It's not a new product, it's an addition to an established product where people are already invested into. Console sales are not involved at all and it's stupid to see such blantant trollery.

The big factor is obviously XNA, lol.

odd-props
07-17-2009, 02:21 PM
yet they somehow manage to release all other current dlc within the same period.

and of course rb:beatles is miraculously able to be released on all consoles on the same day even with only ms having the magical developers tools.

onduvalst
07-17-2009, 02:21 PM
Sorry you bought an unpopular system. I understand that some people prefer this system over that system. However, you cant forget that when you buy a system you must live with its disadvantages as well as its advantages.

One of the major disadvantages of the PS3 is that it just isnt as popular as the XBOX360. Therefore everything new will be tried first on the XBOX360, since it has more users, and the ability to make more money than the PS3

Seriously, if it was a matter of popular everything would be on the Wii. PS3 and 360 have a fair split on the market. If your just going by North America, yes Xbox has a bit of a lead but not when it comes to global numbers. Google before you troll. :rolleyes:

whofan
07-17-2009, 02:21 PM
Cop-out excuse.

Doesn't explain the 30 days exclusivity.
Doesn't stop Harmonix from holding content to launch at the same time.

Now I understand there has to be some benefit in this for Microsoft for being the one with the tools, but isn't the XNA license for $100 x each band enough? Why stop content from being delivered to all customers?
Because Microsoft wants something out of their effort besides the already in place tools. They undoubtedly worked with HMX to make this system work, and thus should be rewarded for their efforts.

Apparently Sony didn't do the same thing, and thus have to take what they're given.

ScottWAR
07-17-2009, 02:21 PM
What does console sales have to do with this?

It's not like people are going to buy RBN, people already own the game ... the audience isn't going to expand. This is a new feature to a game that people already own.

And if console sales were the issue, how come the Wii isn't the one with all the features?

Good lord, if you're going to try to troll come up with something less obvious.

You realize people are going to be paying for the songs right? SO the more people there are to buy the songs, the more songs will be sold.

acidicthought8
07-17-2009, 02:23 PM
yet they somehow manage to release all other current dlc within the same period.

and of course rb:beatles is miraculously able to be released on all consoles on the same day even with only ms having the magical developers tools.

Except the 360 gets "All You Need is Love" as an exclusive track for charity for a limited time.

princeofcups
07-17-2009, 02:23 PM
Conosle sales have a lot to do with it. If I going to release a new product, what am I going to release on first............

A- the system that sold 1,000,000 units
B- the system that sold 10,000,000 units

If I sell on console A I will not get as many sales as I will releasing on Console B.

Although the MS networking aspect is probably a bigger factor.

There are more Wiis than XBox360s.

corkscrewblow
07-17-2009, 02:24 PM
Conosle sales have a lot to do with it. If I going to release a new product, what am I going to release on first............

A- the system that sold 1,000,000 units
B- the system that sold 10,000,000 units

If I sell on console A I will not get as many sales as I will releasing on Console B.

Although the MS networking aspect is probably a bigger factor.

Only hardcore RB players will care about RBN, more units sold = more casuals that don't buy DLC and surely don't care about RBN. There's plenty of hardcore players across both consoles so I'm not sure why HMX doesn't want PS3 users' money. Thank god I'm not buying a HMX game till RB3.

onduvalst
07-17-2009, 02:24 PM
Conosle sales have a lot to do with it. If I going to release a new product, what am I going to release on first............

A- the system that sold 1,000,000 units
B- the system that sold 10,000,000 units

If I sell on console A I will not get as many sales as I will releasing on Console B.

Although the MS networking aspect is probably a bigger factor.
You also have to look at demographics. If only 1% of the owners of console B buy music games but owners of console A buy 50% then you go with A.

Flawless
07-17-2009, 02:25 PM
Even if Sony and Nintendo were on board how would that change the distribution of content?

I'm all on board with Microsoft being the big hero in all of this I really am, but I still don't see why the other million+ customers have to have such a staggering delay on the content being produced by this ground breaking and amazing initiative.

That's my problem in all of this, you'd think the $99 XNA per band (most likely)fee would be enough, but no, we have to find a way to punish the other companies for not having the platform to do this also.

Like I mean, why couldn't this be a PC program where then it's sent to Harmonix to get working on all consoles.

It's not about the means, it's about the poor distribution.

ScottWAR
07-17-2009, 02:25 PM
Seriously, if it was a matter of popular everything would be on the Wii. PS3 and 360 have a fair split on the market. If your just going by North America, yes Xbox has a bit of a lead but not when it comes to global numbers. Google before you troll. :rolleyes:

I suggest you do the same. Xbox360 and PS3 have nowhere NEAR an equal market share. XBOX 360 has crushed PS3 in sales.

But to be fair the PS3 has been closing the gap quickly this last year, after they dropped the price a little.

acidicthought8
07-17-2009, 02:25 PM
If your just going by North America, yes Xbox has a bit of a lead but not when it comes to global numbers. Google before you troll. :rolleyes:

In that case, when it comes to Rock Band, you can tell it's going to be about North America. Some places haven't gotten RB2 yet, or the instruments at least. So North America would be where to focus.

T-Hybrid
07-17-2009, 02:27 PM
Didn't a thread like this just get closed...oh yeah (http://www.rockband.com/forums/showthread.php?t=152227).

Listen, it's already been made clear what's happening.

1) MS and the XNA is the only stable set-up able to support this kind of community driven developement. Neither Sony or Nintendo have something like this available.

2) Because of this, the artists will be developing songs centered around the existing XNA platform, and therefore will be native to the 360 when they are complete.

3) Due to licensing fees, it would be impractical to demand artists to develope for all three consoles simultaneous. (HMX appears to be eating the costs involved with translating those songs that do cross over)

It has nothing to do with favorite consoles, and everything to do with MS already having the tools available to make this possible. If Sony or Nintendo can release something simliar to the XNA then I'm sure HMX would LOVE to try and get people developing for whichever consoles they're most familiar with.

Flawless
07-17-2009, 02:28 PM
Feel free to retort to my last reply T-Hybrid, I know you love being involved with all things heated and would love to see the amazing insight you have to offer.

McNoob
07-17-2009, 02:28 PM
Us PS3 users are always being screwed by Sony; nothing new here. I just hope we'll get RBN sometime in the future.

Ehfahq
07-17-2009, 02:29 PM
Stop making sense T-Hybrid, it confuses people.

ScottWAR
07-17-2009, 02:30 PM
It's not a new product, it's an addition to an established product where people are already invested into. Console sales are not involved at all and it's stupid to see such blantant trollery.

The big factor is obviously XNA, lol.


The songs will cost MONEY. The more user base a console has the more songs it will sell,...thus more MONEY will be made with that console than the other, less selling consoles.

Flawless
07-17-2009, 02:30 PM
The songs will cost MONEY. The more user base a console has the more songs it will sell,...thus more MONEY will be made with that console than the other, less selling consoles.

Yeah, keep trying to troll that line.

hmxhenry
07-17-2009, 02:33 PM
Yeah, keep trying to troll that line.

Denouncing people that disagree with you as trolls doesn't really help things. If you see someone that you think is trolling you can report the post or put them on ignore.

Beyond that, the last thread about this was closed and redirected to the main thread to centralize discussion. You should know better.

hmxsean
07-17-2009, 02:36 PM
Like I mean, why couldn't this be a PC program where then it's sent to Harmonix to get working on all consoles.

It's not about the means, it's about the poor distribution.

Well first of all that is simply unrealistic. We do not run the marketplaces for the three major consoles. We only submit the content. Infrastructure dictates how much content and what ways it can be processed.

Like I said this was the only feasible way to make this a reality, and we are working with everyone to try to make this have universal availability. If we could have found a way to allow it to be on all three systems concurrently and in a timely manner we absolutely would have. That said we are looking forward to continue working on this in the future so that it is a good process for all consoles.