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View Full Version : Forcing HOPOs Off/On



EvileOL
12-02-2009, 12:08 PM
So I'm authoring a guitar part, and i was watching the preview, and noticed a lot of HOPOs coming up that shouldnt be there.

So after being told you have to put a single midi note (on force hopo OFF) for EACH note you don't want HOPO'd I tried that, but the notes still came up as Hopos.

I then tried extending one midi note (on force Hopo OFF) over the whole bar, this then solved the problem and their were no Hopos.

I continued doing this for the rest of the track, but then suddenly it just starts doing Hopos again, even if i have the Force Hopo OFF over the notes.

Anything I might be missing?

If I'm to do a force hopo ON in between two OFF hopos, what's the best way to author these notes?

bwestplaysdrums
12-02-2009, 05:20 PM
The RBN preview window doesn't show HOPOs correctly. If you use single notes on HOPO on/off tracks it will show up as you intend it to in game, but not in the preview window.

HMXEnosity
12-02-2009, 06:16 PM
Make sure you have the latest version of the RBN Reaper plugin and the you're working from a new template after installing that plugin. It sounds like you have an old version of our RB preview window which had a few bugs with Hopos.

EvileOL
12-02-2009, 08:29 PM
ahhh, thankyou.

so the correct way to do it is to extend a single midi note over all the ones you want to be not HOPOs, or do you do it one midi note for each hopo note?

HMXEnosity
12-03-2009, 11:06 AM
If you have say 5 gems in a row that you want as Hopos then yes just drag drag a "Hopo On" note over those 5 gems. Otherwise, single gems over each note will work too.