View Full Version : Found a solid drum emulation method
alpakka
12-27-2007, 04:30 AM
http://ps3mods.blogspot.com/2007/12/ps3-rock-band-drums-for-pc.html
Only problem is, I have no idea how to use FL Studios, and the guy in the video seems to assume the viewer knows their way around the program.
What I'm looking for is someone who would be willing to watch the video who understands the programs in it, and write up / create a video that explains, step-by-step, how to duplicate this guy's success.
Also, while it says it's a PS3 mod, I'm pretty sure this would work for 360 as well.
PM me or respond to the thread...I have been trying to get this emulation to work for a while.
cjkuhlenbeck
12-27-2007, 05:43 AM
its Fruity Loops..lol
(im not saying it to be as ass, thats the actual name of the program, i use vers. 7)
zuluthrone
12-27-2007, 05:47 AM
I dont know any of the software he's using but I'm developing a max/masp patch that does the same thing with the guitar right now. Working with a demo version though, hopefully it'll port to jmax easily.
the biggest design drawback to the drumkit is the inability to control velocity of the note, but I haven't checked them out yet to see them work. Still, constraints are good for creation, and then for adapting later when they're relieved.
If you're willing to start working with max/msp, then you can probably get your drums working today to play midi drum sounds and then route those elsewhere to play drum samples (you can also play the samples within max, just takes a bit more work). Get the demo version, use the "hi" command (copy and paste the thing inside the help file) and make if statements for the first number received from the drum kit, assign each one to a different midi tone (use noteout and pgmout to create tones and change instrument). the second number inputed from the drumkit will control whether to send a positive or zero input to the velocity branch of noteout (or whatever you'd do for sample playback).
I realize this may not have been completely helpful, but give max/msp a shot, it's pretty simple, though gets really complicated once you have a big file since it's a visual programming language.
my guitar project right now lets you pick individual notes with a defined duration and infinite hammerons and pulloffs so long as a note is still playing and you dont release all of the frets (which creates silence). The notes are based off a major scale, but the base can be changed or each note individually. When you strum with multiple frets down (unless hammering on) it plays a chord. I've got a couple major and minor chords from off the top of my head mapped to combinations with the first 4 buttons. It's pretty fun, essentially an expanded and easier to use version of jam sessions. Once i get the midi signals playing samples rather than midi hardware i'll make a video and put the code online.
edit: Yea, he's using a lot of stuff at once. I'll write up something for ya in max by tomorrow night,
cjkuhlenbeck
12-27-2007, 05:55 AM
yea, by the way, fruity loops studios kinda expensive, might wanna find an alternative
zuluthrone
12-27-2007, 07:29 AM
this should tide you over for a while
http://www.prism.gatech.edu/~gtg396x/maxmsp/drums.pat
save the file, open it up in max/msp. you can download a demo version here
http://www.cycling74.com/downloads/maxmsp
when you start the patch, click on the box on the left and select the harmonix drum kit. You have to do this every time it starts up. Windows should install the drumkit automatically. the sliders in the middle control the sound for each pad and the one that says volume does, well, you get the idea. If you want to record, you need something that samples your soundcard output. hit ctrl e to unlock the patch and see how it works.
edit: here's a reference for the instrument numbers
http://en.wikipedia.org/wiki/General_Midi
alpakka
12-27-2007, 12:16 PM
Sounds great Zuluthrone...and good job with the guitar stuff you're working on, that sounds pretty exciting.
I'm downloading max/msp right now, I'll tell you how that goes.
edit: In response to the comment about it being too expensive..I'm just using the demo, which is free and available off of their website.
zuluthrone
12-27-2007, 04:59 PM
by the way, this most likely wont work with the ps3 version, so look at the numbers coming up in the output window when you hit each pad and change the value in the "if" statments connected to the number boxes to assign it the right value. you have to hit ctrl e to unlock it and look at whats going on inside.
have fun.
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