View Full Version : Questions about the game's structure:
Ben_Breeck
04-28-2007, 09:35 AM
1. What career descisions can you make? For example, can you choose to be a stricly live band and the only albums you cut are live ones, or can you choose to be strictly a studio band and try to be the next Alan Spector or post-1965 Beatles, or some balance?
2. Is there a possibility for multiple temporal entrypoints, a-la-Pirates! or the Railroad Tycoon games? For example, I've always wondered how well the rockabilly revival songs of, say, The Stray Cats, The Blasters, and Shakin' Stevens would catch on back in the Fifties, or the Paisley Underground (Dream Syndicate et al) back in the Sixties. (Or for that matter, the Psychobilly sound of Reverend Horton Heat, The Meteors, or King Kurt during the '60s as an answer to more contemorary psychodelic rock).
3. In the solo game, is it possible for fellow band members to get angry with each other/you, go solo (if singers and/or stringed instrumentaltsts), and/or have hangovers/drug crashes after a big party and still need to play a show the next day (making the next song harder, with harsher consequences for failure, but with a big payout for doing it just right)? Can you kick out band members (assuming you're the frontman) who've become an extreme liability (the way that Syd Barrett was thrown out of Pink Floyd and then crawled under a rock)?
4. I've heard hearsay of a possible true custom guitar and bass creation system (Pick your Body, string count. neck witdth and scale, head style {Some allow easier tuning, others longer sustain} pickups, and what sort of whammy bar and wah-wah pedal system you want to use {if any} and go from there). My questions are; A: is this true? and B: will you be inserting variables to make these diferences more than cosmetic? I.E. a semi-hollow won't sound quite like a full solid body even if the solid body has stereo circuits and/or sound holes like the Fender Telecaster, and a full hollow {like the Gibson ES330} will sound more different still. In addition, if the guitar doesn't have a whammy bar or pedal, will you not be able to use them on stage or in the studio? And if your whammy isn't a double locker, will you run the risk of pulling your guitar out of tune for the rest of your gig if you hang on it for every note {forcing, say, a shift in fret button patterns in song to stay on key, or a cap on the streak multiplier, a slower rising and faster falling crowd meter, and the sound of an obviously out of tune guitar}?)
5. (This is less of a possibility but I still want to make a negative confirmation) Will there be electric mandolins (like the Gibson Mandobird or EM225/250 series) or Electric Ukeleles (Like the Fender Minicaster) or even something like the Moodswinger (http://en.wikipedia.org/wiki/Moodswinger)?
bounchfx
04-29-2007, 05:36 PM
uh, more news will be arriving about the game in the future, until then..stay tuned...like all of us.
livatnight
04-29-2007, 11:33 PM
Wow Brother! Lots of thought into those questions! I hope the answer is... yes?
miketoast
04-30-2007, 04:35 PM
1. What career descisions can you make? For example, can you choose to be a stricly live band and the only albums you cut are live ones, or can you choose to be strictly a studio band and try to be the next Alan Spector or post-1965 Beatles, or some balance?
2. Is there a possibility for multiple temporal entrypoints, a-la-Pirates! or the Railroad Tycoon games? For example, I've always wondered how well the rockabilly revival songs of, say, The Stray Cats, The Blasters, and Shakin' Stevens would catch on back in the Fifties, or the Paisley Underground (Dream Syndicate et al) back in the Sixties. (Or for that matter, the Psychobilly sound of Reverend Horton Heat, The Meteors, or King Kurt during the '60s as an answer to more contemorary psychodelic rock).
3. In the solo game, is it possible for fellow band members to get angry with each other/you, go solo (if singers and/or stringed instrumentaltsts), and/or have hangovers/drug crashes after a big party and still need to play a show the next day (making the next song harder, with harsher consequences for failure, but with a big payout for doing it just right)? Can you kick out band members (assuming you're the frontman) who've become an extreme liability (the way that Syd Barrett was thrown out of Pink Floyd and then crawled under a rock)?
4. I've heard hearsay of a possible true custom guitar and bass creation system (Pick your Body, string count. neck witdth and scale, head style {Some allow easier tuning, others longer sustain} pickups, and what sort of whammy bar and wah-wah pedal system you want to use {if any} and go from there). My questions are; A: is this true? and B: will you be inserting variables to make these diferences more than cosmetic? I.E. a semi-hollow won't sound quite like a full solid body even if the solid body has stereo circuits and/or sound holes like the Fender Telecaster, and a full hollow {like the Gibson ES330} will sound more different still. In addition, if the guitar doesn't have a whammy bar or pedal, will you not be able to use them on stage or in the studio? And if your whammy isn't a double locker, will you run the risk of pulling your guitar out of tune for the rest of your gig if you hang on it for every note {forcing, say, a shift in fret button patterns in song to stay on key, or a cap on the streak multiplier, a slower rising and faster falling crowd meter, and the sound of an obviously out of tune guitar}?)
5. (This is less of a possibility but I still want to make a negative confirmation) Will there be electric mandolins (like the Gibson Mandobird or EM225/250 series) or Electric Ukeleles (Like the Fender Minicaster) or even something like the Moodswinger (http://en.wikipedia.org/wiki/Moodswinger)?
Ummm, you have some ideas there Ben, but I prolly wouldn't count on seeing the type of game you think is coming , come out....
1) I really don't think you're that "type" of band. Picture Guitar Hero and the you have an idea of what this is gonna be like also
2) Um, are you catching the drift of what this game is about??
3) There is no band dude, you work your way through an increasingly more difficult songs in larger virtual arenas
4) Unfortunately I doubt there are gonna be custom guitars and basses that you can physically play, maybe stuff you can buy in the store in the game. I also highly doubt you're gonna be able to toss your double locker and screw up your tuning. Sorry...
5) Please, please don't take this the wrong way, but I don't think anyone is gonna go to Circuit City or Best Buy looking to purchase an electric mandolin or ukelele.
If your familiar with the concept of Guitar Hero expect the same thing but with the ability to add vocals and drums....
Hammer_of_the_Gods
04-30-2007, 09:35 PM
1. What career descisions can you make? For example, can you choose to be a stricly live band and the only albums you cut are live ones, or can you choose to be strictly a studio band and try to be the next Alan Spector or post-1965 Beatles, or some balance?
2. Is there a possibility for multiple temporal entrypoints, a-la-Pirates! or the Railroad Tycoon games? For example, I've always wondered how well the rockabilly revival songs of, say, The Stray Cats, The Blasters, and Shakin' Stevens would catch on back in the Fifties, or the Paisley Underground (Dream Syndicate et al) back in the Sixties. (Or for that matter, the Psychobilly sound of Reverend Horton Heat, The Meteors, or King Kurt during the '60s as an answer to more contemorary psychodelic rock).
3. In the solo game, is it possible for fellow band members to get angry with each other/you, go solo (if singers and/or stringed instrumentaltsts), and/or have hangovers/drug crashes after a big party and still need to play a show the next day (making the next song harder, with harsher consequences for failure, but with a big payout for doing it just right)? Can you kick out band members (assuming you're the frontman) who've become an extreme liability (the way that Syd Barrett was thrown out of Pink Floyd and then crawled under a rock)?
4. I've heard hearsay of a possible true custom guitar and bass creation system (Pick your Body, string count. neck witdth and scale, head style {Some allow easier tuning, others longer sustain} pickups, and what sort of whammy bar and wah-wah pedal system you want to use {if any} and go from there). My questions are; A: is this true? and B: will you be inserting variables to make these diferences more than cosmetic? I.E. a semi-hollow won't sound quite like a full solid body even if the solid body has stereo circuits and/or sound holes like the Fender Telecaster, and a full hollow {like the Gibson ES330} will sound more different still. In addition, if the guitar doesn't have a whammy bar or pedal, will you not be able to use them on stage or in the studio? And if your whammy isn't a double locker, will you run the risk of pulling your guitar out of tune for the rest of your gig if you hang on it for every note {forcing, say, a shift in fret button patterns in song to stay on key, or a cap on the streak multiplier, a slower rising and faster falling crowd meter, and the sound of an obviously out of tune guitar}?)
5. (This is less of a possibility but I still want to make a negative confirmation) Will there be electric mandolins (like the Gibson Mandobird or EM225/250 series) or Electric Ukeleles (Like the Fender Minicaster) or even something like the Moodswinger (http://en.wikipedia.org/wiki/Moodswinger)?
#2,4,5 sound all way too complicated for a rhythm based game. If they did 4 and 5 you might as well start playing real guitar. The game is supposed to be easy to pick up and fun for anyone to play. All this complicated stuff is not needed and would be really hard to do.
Ben_Breeck
05-27-2007, 07:01 PM
Snip.
4) Unfortunately I doubt there are gonna be custom guitars and basses that you can physically play, maybe stuff you can buy in the store in the game. I also highly doubt you're gonna be able to toss your double locker and screw up your tuning. Sorry...
5) Please, please don't take this the wrong way, but I don't think anyone is gonna go to Circuit City or Best Buy looking to purchase an electric mandolin or ukelele.
I meant Ingame, as in my character's playing instrument.
c0nd0rd4myt
05-28-2007, 02:37 AM
1. What career descisions can you make? For example, can you choose to be a stricly live band and the only albums you cut are live ones, or can you choose to be strictly a studio band and try to be the next Alan Spector or post-1965 Beatles, or some balance?
2. Is there a possibility for multiple temporal entrypoints, a-la-Pirates! or the Railroad Tycoon games? For example, I've always wondered how well the rockabilly revival songs of, say, The Stray Cats, The Blasters, and Shakin' Stevens would catch on back in the Fifties, or the Paisley Underground (Dream Syndicate et al) back in the Sixties. (Or for that matter, the Psychobilly sound of Reverend Horton Heat, The Meteors, or King Kurt during the '60s as an answer to more contemorary psychodelic rock).
3. In the solo game, is it possible for fellow band members to get angry with each other/you, go solo (if singers and/or stringed instrumentaltsts), and/or have hangovers/drug crashes after a big party and still need to play a show the next day (making the next song harder, with harsher consequences for failure, but with a big payout for doing it just right)? Can you kick out band members (assuming you're the frontman) who've become an extreme liability (the way that Syd Barrett was thrown out of Pink Floyd and then crawled under a rock)?
4. I've heard hearsay of a possible true custom guitar and bass creation system (Pick your Body, string count. neck witdth and scale, head style {Some allow easier tuning, others longer sustain} pickups, and what sort of whammy bar and wah-wah pedal system you want to use {if any} and go from there). My questions are; A: is this true? and B: will you be inserting variables to make these diferences more than cosmetic? I.E. a semi-hollow won't sound quite like a full solid body even if the solid body has stereo circuits and/or sound holes like the Fender Telecaster, and a full hollow {like the Gibson ES330} will sound more different still. In addition, if the guitar doesn't have a whammy bar or pedal, will you not be able to use them on stage or in the studio? And if your whammy isn't a double locker, will you run the risk of pulling your guitar out of tune for the rest of your gig if you hang on it for every note {forcing, say, a shift in fret button patterns in song to stay on key, or a cap on the streak multiplier, a slower rising and faster falling crowd meter, and the sound of an obviously out of tune guitar}?)
5. (This is less of a possibility but I still want to make a negative confirmation) Will there be electric mandolins (like the Gibson Mandobird or EM225/250 series) or Electric Ukeleles (Like the Fender Minicaster) or even something like the Moodswinger (http://en.wikipedia.org/wiki/Moodswinger)?
all in all dude i think you are caught in a delusion of grandeur, and to some degree i doubt if you have played the prior Guitar Hero games.
1. as far as any of us know, the game will behave as the previous Guitar Hero (and other Harmonix Rythm Games) have done in the past. beat a few songs, which are totally unrelated in time, genre, artist, whatever, which unlock a few more songs, and so and so forth. and also, as weve seen in the past GH games, its all about playing Live Concerts.
2. in order for that to occur, the harmonix team would first have to program time periouds and than also program a reaction. this would be a somewhat nice feature, but has very little to do with the core gameplay.
3. for one, there is no way you can add drugs or booze to the game without making it M, and two theres no way harmonix is gonna make a rythm game M just for a little extra fluff. however, i do like the idea of you getting kicked out of the band if you dont play well on a consistant basis, at which point you go back to playing the songs from the last setlist
4. rumors are rumors, and for the most part should be dismissed as quickly as they are found. i think any custom guitarwork for your ingame avatar would be purely cosmetic because by default you are playing the songs with your guitars and everything tuned to sound like the actual band did.
5.not likely.
sa_nick
05-28-2007, 04:09 AM
Can u choose to be a studio band?
WHAT!!?? Unless the game is radicly different from GH i dont think u can be a studio band at all. I havnt heard any of the rumours mentioned above either.
Smidget
05-30-2007, 11:41 AM
all in all dude i think you are caught in a delusion of grandeur
pretty much it. Though it was fun to read all that.
Watch us say this and the game comes with even 50% of all that, haha.:rolleyes:
Brock_Landers
05-30-2007, 09:05 PM
regardless of all that.. what I am actually wondering is if the setlists will be arranged differently depending which instrument you choose to do career with.. thinking that some songs are obviously going to be harder for guitar than for drums, and vice versa
Rainer7
05-30-2007, 11:14 PM
That's actually a good question.
sa_nick
05-31-2007, 06:06 AM
Yeah I think the set list would have to be arranged to fit the instrument. Unless they can use some smart placement so that most songs fit into most instruments with the right difficulty curve they're going to have to... right?
miketoast
05-31-2007, 12:09 PM
Snip.
I meant Ingame, as in my character's playing instrument.
My bad dude. I don't know how many mandolin and ukelele songs are out there other than Tiny Tim tho....
Powered by vBulletin™ Version 4.0.7 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.