View Full Version : Speed Modifiers?
benjamin
07-30-2007, 07:35 AM
Who else wants these?
Hyperspeed in Guitar Hero was fine but the button code entry created to many arguments over whether it is cheating or not. Plus a little more choice in what speed you had would be great.
dethklok
07-30-2007, 01:16 PM
I would love Speed Mods to be in the game... I really need the speed because without it, then i can't play GH. I always put Hyperspeed and it helps me a lot, but i don't consider it a cheat, it's like DDR, you just hold the button down and it send you to the options, much like i would like in RB
the_spike
07-30-2007, 02:01 PM
It's pointless. Play the game normally like everyone else. It's a new game, people should get used to play normally.
lithiumkc
07-30-2007, 02:51 PM
I would love Speed Mods to be in the game... I really need the speed because without it, then i can't play GH. I always put Hyperspeed and it helps me a lot, but i don't consider it a cheat, it's like DDR, you just hold the button down and it send you to the options, much like i would like in RB
The way I see it.. If you CANT play it without, then it's advantageous to you in some way. I can play it fine without. I've never used hyperspeed but when I see people who say 'Its too slow'... well.. its not too slow for me. It seems to me that it makes it into more of a reactionary game than a game where you need to feel the beat and play along.
Kaboobi
07-31-2007, 12:26 AM
Most other rhythm games have speed mods, and 90% of the higher level Beatmania IIDX songs are completely impossible without speed mods. I don't see a reason why they shouldn't be in the game, especially as a selectable option.
vichnaiev
07-31-2007, 12:37 AM
Sorry, but I gotta disagree. The game is about MUSIC, not points or button pressing. Changing the speed (for more or less) would probably ruin the MUSIC. I don't see the point in doing that. As lithiumkc said, you gotta "feel the beat".
Slab_X
07-31-2007, 12:51 AM
Sorry, but I gotta disagree. The game is about MUSIC, not points or button pressing. Changing the speed (for more or less) would probably ruin the MUSIC. I don't see the point in doing that. As lithiumkc said, you gotta "feel the beat".
It changes the speed of the notes that scroll down the screen, not the music itself. It's a great option that makes it easier to read otherwise difficult note clusters.
sa_nick
07-31-2007, 12:56 AM
It changes the speed of the notes that scroll down the screen, not the music itself. It's a great option that makes it easier to read otherwise difficult note clusters.
Maybe a speed modifier in practice mode then? so that you can become familiar with what your dealing with.
Slab_X
07-31-2007, 01:03 AM
Why not in both practice and normal gameplay? I can play good without it, but I play better all-round with it.
lithiumkc
07-31-2007, 01:09 AM
Why not in both practice and normal gameplay? I can play good without it, but I play better all-round with it.
Exactly.. like I said, it's advantageous. Cheat = a tool used to increase your chances of success in a game. Speeding up notes so you can see them easier = increasing your chances of success. I'll never use it.
vichnaiev
07-31-2007, 01:13 AM
I'm sorry, this might sound like a stupid question, but how can you change the speed of the note chart and still have the same timing on the notes you are playing ?? Sorry, I never used hyperspeed on GH, so I'm clueless on how this works.
lithiumkc
07-31-2007, 01:16 AM
I'm sorry, this might sound like a stupid question, but how can you change the speed of the note chart and still have the same timing on the notes you are playing ?? Sorry, I never used hyperspeed on GH, so I'm clueless on how this works.
It literally makes the entire board roll faster and thus spread the notes out a lot further in between. It plays at the same speed, but the notes come at you faster, so it creates a lot more space between notes and consequently you have an easier time seperating which note is coming next visually.
PurpleHaze
07-31-2007, 01:18 AM
Who else wants these?
Hyperspeed in Guitar Hero was fine but the button code entry created to many arguments over whether it is cheating or not. Plus a little more choice in what speed you had would be great.Completely agree - regardless of the speed, you're still playing exactly the same notes, and you should be able to choose whatever speed you're most comfortable with. For instance, if I understand correctly, the purpose of Hard and Expert being faster is not to make them more difficult, but simply to make them easier to read because they contain a lot more notes than Easy and Medium.
vichnaiev
07-31-2007, 01:21 AM
Ok, now that I understand what's the hyperspeed, my opinion is: no problem. You are still playing the same song at the same speed, as long as you don't touch that, it's ok.
lithiumkc
07-31-2007, 01:22 AM
Completely agree - regardless of the speed, you're still playing exactly the same notes, and you should be able to choose whatever speed you're most comfortable with. For instance, if I understand correctly, the purpose of Hard and Expert being faster is not to make them more difficult, but simply to make them easier to read because they contain a lot more notes than Easy and Medium.
So youre saying that if you play against me on say, freebird on expert. We play regular speed first and i beat you. Then you play on hyperspeed and I still play on regular and you beat me, that you had zero advantage over me? It doesn't matter if youre playing the same notes, VISUALLY you have an advantage with notes more seperated rather than bunched together like normal. Your hand eye co-ordination benefits from it because your eyes can process notes easier when they're further away.
So it may not be a 'CHEAT' per se but.. obviously if people are claiming it helps them or they do better with it, and you have to put in a button combination to activate it (Notice it's not in options.. hmmm) then theres something fishy there.
Slab_X
07-31-2007, 01:23 AM
Exactly.. like I said, it's advantageous. Cheat = a tool used to increase your chances of success in a game. Speeding up notes so you can see them easier = increasing your chances of success. I'll never use it.
Yeah, it makes it mentally easier to process. You still have to rely on the same physical skill to actually hit the more complex solo's. I'm the first to admit I play better using hyper speed, and I'm sure it helps alot of others, if they admit it or not.
I first started using it more than usual so I could become some-what competitive on the 360 leaderboards. I have alot more fun now that I can consistently hit more notes and get better scores because of it.
Having said that, I can see why some people hate it and call it a cheat or whatever. I used to be the same with DDR, I only play that on 1x speed, but that's easier than GH (to read).
To each their own. Do whatever makes you happy.
lithiumkc
07-31-2007, 01:27 AM
I dont have any problems really with people using it. I don't use it and I'm not too worried about my score. It's just funny when people try to bs and say it's not a big help. It clearly is, otherwise people wouldn't be using it.
PurpleHaze
07-31-2007, 01:32 AM
So youre saying that if you play against me on say, freebird on expert. We play regular speed first and i beat you. Then you play on hyperspeed and I still play on regular and you beat me, that you had zero advantage over me? It doesn't matter if youre playing the same notes, VISUALLY you have an advantage with notes more seperated rather than bunched together like normal. Your hand eye co-ordination benefits from it because your eyes can process notes easier when they're further away.But surely the game should be all about playing the notes, that's supposed to be the difficult part, not whether you can read them or not. If you take your argument further, then maybe Hard and Expert should be the same speed as Easy and Medium as well then - good luck trying to read the notes at that point though.
Personally I find that although Hyperspeed can help when notes are very clustered, it can actually make other sections harder - so it's a trade off, and it's a trade off that will vary from person to person, which is why I believe everybody should be able to choose the speed that they're most comfortable with.
lithiumkc
07-31-2007, 01:35 AM
But surely the game should be all about playing the notes, that's supposed to be the difficult part, not whether you can read them or not. If you take your argument further, then maybe Hard and Expert should be the same speed as Easy and Medium as well then - good luck trying to read the notes at that point though.
See... you just proved my point by saying it's harder to play at a slower speed. I.E. it's easier to play when the board is sped up. Theres no question there, i mean why would there be any arguments about this if it wasn't so? It's true that it makes it easier to determine when to hit notes because the marker lines are spread out more.
Personally I find that although Hyperspeed can help when notes are very clustered, it can actually make other sections harder - so it's a trade off, and it's a trade off that will vary from person to person, which is why I believe everybody should be able to choose the speed that they're most comfortable with.
Sure, but don't make it available in online or leaderboards, that's not fair.
Brad_Lee
07-31-2007, 01:35 AM
Who cares if it is a cheat... it makes the GAME more enjoyable.
Yes believe it or not this is a game. And it's meant for entertainment.
PurpleHaze
07-31-2007, 01:42 AM
See... you just proved my point by saying it's harder to play at a slower speed. I.E. it's easier to play when the board is sped up. Theres no question there, i mean why would there be any arguments about this if it wasn't so? It's true that it makes it easier to determine when to hit notes because the marker lines are spread out more. Hard and Expert are harder to read when slowed down that much because they have more notes - so Harmonix chose a faster speed that they thought would be easier to read - and some will prefer that default speed, I actually tend to play with Hyperspeed off mostly, but others will prefer a faster speed. You should be able to play at whatever speed you prefer, and if I had the choice, I'd actually choose somewhere between normal and hyperspeed.
Sure, but don't make it available in online or leaderboards, that's not fair.As long as everybody has the choice to use the speed they prefer, then it's a completely level playing field.
MrtyMcfly
07-31-2007, 01:43 AM
Not everyone takes it as entertainment.
I.E. the guy who just said he started using the cheat to get higher on the leaderboards.
As Lithium already said, if it's something that makes the game easier, and you have to input a code to activate it, it's a cheat.
lithiumkc
07-31-2007, 01:48 AM
As long as everybody has the choice to use the speed they prefer, then it's a completely level playing field.
And like I said, some people like myself will choose not to use it, because it turns into more of a reactionary game instead of a rhythm game.
PurpleHaze
07-31-2007, 01:51 AM
Not everyone takes it as entertainment.
I.E. the guy who just said he started using the cheat to get higher on the leaderboards.
As Lithium already said, if it's something that makes the game easier, and you have to input a code to activate it, it's a cheat.sigh ... and there's the crux of this problem. The way it's accessed means it's seen as a "cheat code" - if it were a standard option (as it is in many other rhythm games), we wouldn't even be having this debate. If Harmonix really considered it a "cheat", then why is Hyperspeed allowed for the online leaderboards for GH2 360.
Saltines
07-31-2007, 01:55 AM
See, in my opinion is isn't as much of a cheat as it is a preference.
Some people can see and play the notes without getting confused on normal speed no problem.
Others see lots of notes clustered and they don't really know what to do next.
All hyperspeed does to these players is helps them see what comes next.
Sometimes I'l lay a song on normal difficulty, and then hyperspeed, and then back on normal and il do better after playing it on hyperspeed because I have a better idea of what notes are to be hit when during a fast paced song or solo.
Slab_X
07-31-2007, 01:56 AM
Exactly.. like I said, it's advantageous. Cheat = a tool used to increase your chances of success in a game. Speeding up notes so you can see them easier = increasing your chances of success. I'll never use it.
And like I said, some people like myself will choose not to use it, because it turns into more of a reactionary game instead of a rhythm game.
Are you saying you don't use it because you actually play worse, or because it's against your morals?
PurpleHaze
07-31-2007, 02:07 AM
And like I said, some people like myself will choose not to use it, because it turns into more of a reactionary game instead of a rhythm game.And like I said, I would also choose not to use it as well (unless there was a speed option somewhere in between). So what? My personal preference (and yours apparently) is a slower speed - that's my choice, and it certainly doesn't make my scores worse. If I remember correctly, one of the top players on scorehero.com never uses hyperspeed. It simply comes down to personal preference, and therefore the more options the better.
MrtyMcfly
07-31-2007, 02:11 AM
Slight off topic, but on 360, does activating hyperspeed disable your chance at getting achievements?
I know on other games if you activate cheats you'd no longer be able to get achievements if you saved with the cheats on.
PurpleHaze
07-31-2007, 02:18 AM
Slight off topic, but on 360, does activating hyperspeed disable your chance at getting achievements?
I know on other games if you activate cheats you'd no longer be able to get achievements if you saved with the cheats on.No, it doesn't, you can still get achievements with hyperspeed on - which again suggests that Harmonix does not consider it a "cheat".
kaiserkreb
07-31-2007, 02:27 AM
When did EVERY easter egg code start being labelled a cheat? I've seen some codes that put a game into a ridiculously hard mode of difficulty. That isn't much of a cheat. If you guys wanna play with the fretboard scrolling down the screen at easy pace on expert with a solid line of grybo coming at you, that's up to you. I'd even sign a petition to get uberslow mode put into the game for you. Some of us like the faster pace and played just as well on regular mode before coming across the hyper code and giving it a shot.
lithiumkc
07-31-2007, 04:17 AM
Are you saying you don't use it because you actually play worse, or because it's against your morals?
No, I'm saying its harder to play without the code, so I choose to play it that way. If I wanted to rely on my reaction speed rather than my internal metronome so to speak, I would use it. I find it more of a challenge to do it without so I stay that way. Nothing to do with morals. I just dont like taking the easy way out.
And I've got just as good using no hyperspeed. Hell I might even try to use it later and see how many of my highscores I can crack with it. If and when I do then that's clear proof to me of hyperspeed aiding gameplay.
PurpleHaze
07-31-2007, 04:24 AM
And I've got just as good using no hyperspeed. Hell I might even try to use it later and see how many of my highscores I can crack with it. If and when I do then that's clear proof to me of hyperspeed aiding gameplay.No, that would be proof that you find it easier on hyperspeed. And if you therefore decided to start using hyperspeed, then that's your choice. Personally, when I use hyperspeed, my scores are mostly around the same, and sometimes worse, therefore I choose not to use hyperspeed. As long as there is choice, then how can it be a "bad thing"?
Kaboobi
07-31-2007, 06:47 AM
Litheon, you make no sense. I know plenty of people who play much better with hyperspeed off, and others who play better with it on. It's personal preference, it doesn't change the fundamental game in any way, it just makes it easier for some people to pick apart the solos, rather than have it look like a giant blob of notes.
The game is about HAVING FUN, not playing a specific way.
Bakkster_Man
07-31-2007, 07:06 AM
As far as I can tell, Hyperspeed is just like rewriting the notes on sheet music more spread out. It doesn't make the song any easier or harder to play, it just makes it easier to read.
Ideally this could be made a non-issue by putting an option in, but I think it would look weird if all the fret boards were moving at different speeds...
Kang_Zircon
07-31-2007, 07:44 AM
Sheet music has time signatures, which indicate the beats/measure.
It's done specifically to make the music easier to read for faster/slower rhythms. Doing the same sort of thing in RB could be an advantage, but is it cheating? I would think only if it isn't an option (or an obvoius one) that everyone has equal access to (e.g. If scroll speed is adjustable in the options menu it's not a cheat).
I don't use hyperspeed, it's a pain to activate and I'd rahter have off than on most of the time, but having the option of adjusting the scroll speed based on time signatures would probably make the game more about keeping with the rhythm (for me) and less about translating the clusters of notes, which is what happens on a lot of the faster songs.
Brad_Lee
07-31-2007, 01:37 PM
No, I'm saying its harder to play without the code, so I choose to play it that way. If I wanted to rely on my reaction speed rather than my internal metronome so to speak, I would use it. I find it more of a challenge to do it without so I stay that way. Nothing to do with morals. I just dont like taking the easy way out.
And I've got just as good using no hyperspeed. Hell I might even try to use it later and see how many of my highscores I can crack with it. If and when I do then that's clear proof to me of hyperspeed aiding gameplay.
Using hyperspeed gave me about a 15k score gain per song.
It didn't make me godly at the game. This game is all about reaction speed whether you're using hyperspeed or not.
Easy way out? You're not gonna be beating Jordan on GH2 just because you put in hyperspeed. Beating Six, Jordan, Freebird on expert requires more skill than putting in hyperspeed.
You've gotten just as good using no hyperspeed? How would you know if you never use hyperspeed?
Turning the lights off aids gameplay, turning up the volume aids gameplay.
Is performance mode a cheat?
lithiumkc
07-31-2007, 01:40 PM
Using hyperspeed gave me about a 15k score gain per song.
It didn't make me godly at the game. This game is all about reaction speed whether you're using hyperspeed or not.
Easy way out? You're not gonna be beating Jordan on GH2 just because you put in hyperspeed. Beating Six, Jordan, Freebird on expert requires more skill than putting in hyperspeed.
You've gotten just as good using no hyperspeed? How would you know if you never use hyperspeed?
Turning the lights off aids gameplay, turning up the volume aids gameplay.
Is performance mode a cheat?
Alright, it's not a 'cheat' then. I will give you that. It does aid gameplay though. Im not making it out to be some magical wondrous game saver.
Lights and volume are irrelevant and incomparable to something that changes the gameplay in the game itself. Like I said, I don't care, but it shouldn't be on leaderboards. I doubt it will even be in the game.. how can they have one track scrolling faster than the other 3, realistically?
Brad_Lee
07-31-2007, 03:34 PM
Alright, it's not a 'cheat' then. I will give you that. It does aid gameplay though. Im not making it out to be some magical wondrous game saver.
Lights and volume are irrelevant and incomparable to something that changes the gameplay in the game itself. Like I said, I don't care, but it shouldn't be on leaderboards. I doubt it will even be in the game.. how can they have one track scrolling faster than the other 3, realistically?
From the looks of the vids... the fret boards scroll faster than in GH. Or is it just me?
JarethLegend
07-31-2007, 04:34 PM
I don't understand how "aiding" gameplay makes something a cheat? The point of competitive play is to play at the highest level possible. The same could be said about using a crappy 3rd party guitar vs. a good official one. Top players won't use a crappy guitar and the people using the crappy guitars shouldn't complain because they suck with their piece of junk. Playing on hyperspeed does not give you magical powers nor does it play notes for you as a real cheat would. Some games have features where you can have the game play certain parts for you. That is considered a cheat. The entire point of hyperspeed is to actually be able to see the notes rather than to have to memorize them or guess at what to play. At high level play speed modifiers are always considered legal and rightly so.
It does not make anyone better other than the fact that now they can actually tell the difference between notes instead of a huge pile of garbage. It is also a preference since some people are able to read the notes at different speeds. Not everyone reads at the same speed and they should not be forced to read at the speed that you feel they should. Speed has nothing to do with your ability to react or listen to the music. Some people "react" even without hyperspeed. What if the game was always on hyperspeed and people wanted it slower? Would you complain then as well? The only reason anyone complains is because they put it in the game as a code and I think that was one of the worst decisions they have made since now we have to deal with this stupid issue about people who have some kind of irrational moral conviction about not using a default speed as if it gives people godly powers or changes the game somehow.
I feel every single instrument should get a choice of speed and difficulty level before the song begins and there should be no problem implementing that at all. You won't be looking at someone else's bar so why could they not all scroll at different speeds?
Speed choice is extremely important in these kinds of games as I've played every rhythm based game in existence and have been playing them since the beginning. I wish I could say more about that, but I still don't know what I'm allowed to say on these forums when it comes to other games. It is not a cheat and will never be a cheat. Get over it.
benjamin
07-31-2007, 05:48 PM
Jeez, I made this topic as a afterthought in the middle of the night, didn't think it would spark a debate.
art_zombie
07-31-2007, 06:38 PM
Modifying the speed (or other options) for a song to make it easier (or more difficult) to read is nothing new, especially to anyone who has played a Bemani game in the last 5 or so years. However, altering the speed in most of those games are available to all modes but the top tier.
If we are to compare it to DDR, let's see how DDR uses it.
When a player deems himself competent enough, they'll usually try for the coveted Oni mode, one of the only modes in the game in which the player is given the opportunity to give their initials to the machine upon a significantly high scoring completion. In addition to only being able to miss 4 notes, the player cannot modify his or her options at all. Instead, they are made to play on the song's default settings.
By this model we can essentially make out Konami's intended purposes and this poster's as well. Speed modifications are welcome anywhere in the game except for the official scoreboards. To prove the absolute comparative ability between two players the creators of the game must take great care in creating the most level playing field possible. Where this lays in terms of default speed is left to the developers, but it is assumed that the default speed is both intended and fair.
Speed options are very welcome, and the code input seems rather hindering to casual players. Official scores on songs should be done on default settings, however. Hell, even I play my DDR songs on 1.5x but let's not kid ourselves about fair play.
GARahn
07-31-2007, 06:57 PM
If it is actually going to be in Rock Band, then fine, I'll use it. But if it isn't, then I won't really care.
Brad_Lee
07-31-2007, 07:13 PM
Modifying the speed (or other options) for a song to make it easier (or more difficult) to read is nothing new, especially to anyone who has played a Bemani game in the last 5 or so years. However, altering the speed in most of those games are available to all modes but the top tier.
If we are to compare it to DDR, let's see how DDR uses it.
When a player deems himself competent enough, they'll usually try for the coveted Oni mode, one of the only modes in the game in which the player is given the opportunity to give their initials to the machine upon a significantly high scoring completion. In addition to only being able to miss 4 notes, the player cannot modify his or her options at all. Instead, they are made to play on the song's default settings.
By this model we can essentially make out Konami's intended purposes and this poster's as well. Speed modifications are welcome anywhere in the game except for the official scoreboards. To prove the absolute comparative ability between two players the creators of the game must take great care in creating the most level playing field possible. Where this lays in terms of default speed is left to the developers, but it is assumed that the default speed is both intended and fair.
Speed options are very welcome, and the code input seems rather hindering to casual players. Official scores on songs should be done on default settings, however. Hell, even I play my DDR songs on 1.5x but let's not kid ourselves about fair play.
Score Hero doesn't go by default settings. The Xbox Live Leaderboards don't go by default settings.
Anyone can use hyper speed.. it's an 8 note input code, "hindering casual players"? Come on, it takes 3 seconds to memorize and about that same amount of time to input. If it was only available after beating Jordan on expert you could argue fair play.
JarethLegend
07-31-2007, 09:42 PM
Where does the speed at which you read something affect the playing field when everyone would have the choice of any speed they desire? I would think that not allowing a choice of a speed multiplier would make the playing field completely unfair for people who could perform better at a faster or slower speed. I would argue that this is completely unfair to those people and therefore the lack of a multiplier is discrimination against faster and slower readers.
PurpleHaze
07-31-2007, 10:25 PM
I would think that not allowing a choice of a speed multiplier would make the playing field completely unfair for people who could perform better at a faster or slower speed.Exactly.
I doubt it will even be in the game..That seems extremely unlikely, given that hyperspeed is in GH2, GH2 360 and GH:80s.
Brad_Lee
07-31-2007, 10:43 PM
That seems extremely unlikely, given that hyperspeed has been in every single GH game to date - GH1, GH2, GH2 360 and GH:80s.
No hyperspeed in GH1.
It all comes down to everyone is playing the same notes. And as I said before it doesn't make that much of a difference. Sounds to me like you guys are just sour because people have higher scores than you.
If everyone can use it; it's a level playing field.
PurpleHaze
07-31-2007, 11:59 PM
No hyperspeed in GH1.I stand corrected, you're quite right - it's been awhile since I played that version.
Smidget
08-01-2007, 01:22 AM
wow, speed modifiers are rarely a topic of debate in other rythm game communities - and YES, this IS a music/rythm game. In world tournaments, players are allowed to choose whatever speed they want. Its not unfair. People play better at different speeds on different songs. They become the best they can be using those speeds while competing against someone who has become the best they can be using their chosen speeds. This way, you are both competing at the top of your game. Perhaps its a little different on some rythm games because there is no way you're going to pass some songs without speed modifiers, causing said modifiers to actually become an integral part of the game. But to me, even though in the past on GH its been turned on by a series of button presses (as oppose to an option in the game menu), I view just as any other speed modifier from any other rythm game because thats how I've known them for so many years. To me it isn't a "code" or "cheat", its just a part of the game that anyone has access to and that anyone can train on. But that it what this is all about - the real question - Is it an option in the game that should be treated like nothing other than part of the game or as something "extra". To me it is the former because thats how I've known speed modifiers for so many years.
IF you view it as just a part of the game that caters to letting people find how they best play the game, then saying that you lost only because the other person was using a speed mod is silly. That speed mod is available to you just as it is them. The response then becomes "I guess I should start using everything this game offers to make me a better player and then I'll be able to beat him".
But as I pointed to above, hard songs on other rythm games are so hard that choosing the right speed mod DOES become part of the gameplay. Maybe GH and RB aren't to that level yet but I think all the same prinicples still apply. In the same vein, because they aren't quite to that level yet (where it literally becomes unreadable at harder levels with notes completely overlapping each other) it could be neat for this rythm to be different in competitive aspects. But I guarantee you, and you can quote me on this in later years, if this game does become like other rythm games in difficulty then this won't even be a discussion anymore.
MrtyMcfly
08-01-2007, 02:10 AM
I don't know if it's my imagination or not, but last night I used Hyperspeed on Rock the 80's. It was the first time I ever used hyperspeed. Am I crazy? Or does it allow you to get more points when Star Power is activated because the Star Power lasts longer with faster notes or something?
I don't know, maybe I'm not used to the speed, but there was a song (I can't remember which) that I was consistently scoring around 170,000 pts. This I know. Then I played it with Hyperspeed, and I scored 220,000 points!
Is it that it just makes it easier? Or does it really affect Star Power somehow? Because the Star Power doesn't speed up like the notes do.
I mean, I was beating my best on each song I played by a great difference. Unless it just makes it that much easier, I don't know.
Kang_Zircon
08-01-2007, 02:17 AM
Is it that it just makes it easier? Or does it really affect Star Power somehow? Because the Star Power doesn't speed up like the notes do.
I mean, I was beating my best on each song I played by a great difference. Unless it just makes it that much easier, I don't know.
I don't think it affects star power duration. The length of star power is based on the song's BPM, which I believe is set in the midi file that determines note placement. Listen to how fast the audience claps when you have star power on - the slower they clap, the longer star power lasts.
I'd say play with hyperspeed on and off and compare your streaks broken and % of notes hit to get an idea of how much better you're really doing.
Brad_Lee
08-01-2007, 02:20 AM
Everything about the song is exactly the same... only difference is that the fret board moves faster so the notes are more spread out.
It doesn't make the song easier. It makes it easier to see the notes.
PurpleHaze
08-01-2007, 02:22 AM
I don't know if it's my imagination or not, but last night I used Hyperspeed on Rock the 80's. It was the first time I ever used hyperspeed. Am I crazy? Or does it allow you to get more points when Star Power is activated because the Star Power lasts longer with faster notes or something?Star power is no different with hyperspeed turned on - it works on a timing basis, both in terms of it's build-up during long whammy notes and how long it lasts once activated, and the timing of the notes and the song hasn't actually changed. I guess it must have just felt longer because more fretboard appeared to scroll past while it was active.
MrtyMcfly
08-01-2007, 02:34 AM
Everything about the song is exactly the same... only difference is that the fret board moves faster so the notes are more spread out.
It doesn't make the song easier. It makes it easier to see the notes.
I understand about the Star Power, it just makes it seem longer because notes are going faster.
But this here you said Brad Lee...isn't that statement cancelling itself out?
That doesn't make sense lol If it allows me to read the notes easier, it obviously makes the song easier to play. If it wasn't easier, I wouldn't have gotten 110% better on the songs I played randomly.
I did this as an experiment because of this whole debate. It can go either way on being called a cheat. Because of the fact that you have to enter a special code. It also says "Hyperspeed Cheat Enabled", and it does make the song easier to play.
However at the same time, it does not void your score for the leaderboards, nor does it deactivate your ability to get achievements (much like cheats in other games do).
Overall, it is leaning more towards a cheat, because it does change the gameplay and give you an advantage at the same time. But if it's an option in Rock Band, obviously it wouldn't be a cheat, just an option.
Smidget
08-01-2007, 02:48 AM
But if it's an option in Rock Band, obviously it wouldn't be a cheat, just an option.
That pretty much sums it up. Its all about how Harmonix utilizes it. Make it like every other rythm game known to man that uses speed mods (pretty much) or make it a "cheat". It really is a big decision.
JarethLegend
08-01-2007, 08:20 AM
That doesn't make sense lol If it allows me to read the notes easier, it obviously makes the song easier to play. If it wasn't easier, I wouldn't have gotten 110% better on the songs I played randomly.
Congratulations, you have just shown that speed modifiers help you play at a higher level. The song difficulty did not decrease nor were any notes removed from the song therefore the song did not get easier. You did not gain magical powers; you were just actually able to read the notes correctly.
kaiserkreb
08-01-2007, 09:23 AM
Congratulations, you have just shown that speed modifiers help you play at a higher level. The song difficulty did not decrease nor were any notes removed from the song therefore the song did not get easier. You did not gain magical powers; you were just actually able to read the notes correctly.
And you don't suppose the ability to read the notes "correctly" should be sort of a prerequisite in a rhythm game such as this? Not everyone finds it easier to read the notes at a faster pace, it's personal preference.
JarethLegend
08-01-2007, 09:25 AM
And you don't suppose the ability to read the notes "correctly" should be sort of a prerequisite in a rhythm game such as this? Not everyone finds it easier to read the notes at a faster pace, it's personal preference.
Exactly! He found what worked best for him. Everyone is different which is why a speed modifier is necessary. Thank you.
kaiserkreb
08-01-2007, 09:28 AM
Exactly! He found what worked best for him. Everyone is different which is why a speed modifier is necessary. Thank you.
Evidently I took your statement the wrong way, I guess we're in agreement then, lol
JarethLegend
08-01-2007, 09:35 AM
Evidently I took your statement the wrong way, I guess we're in agreement then, lol
Actually, I did think that someone could have inferred from what I said that I meant that hyperspeed was the way it should be played or something along those lines. Good thing you brought it up so that I could clarify that I did not actually mean that. I actually meant that for this particular player hyperspeed was what helped him play at his best. I do believe everyone is different and therefore should get a choice. I play other rhythm games with my friends and we all play at completely different speeds and I don?t consider any one of us to be "cheating".
Brad_Lee
08-01-2007, 01:42 PM
But this here you said Brad Lee...isn't that statement cancelling itself out?
That doesn't make sense lol If it allows me to read the notes easier, it obviously makes the song easier to play. If it wasn't easier, I wouldn't have gotten 110% better on the songs I played randomly.
Making it easier to read the notes =/= making the song easier.
JarethLegend
08-01-2007, 02:03 PM
Making it easier to read the notes =/= making the song easier.
I'm confused about the =/= symbol. Does it mean it is equal to or not equal to?
Since some people think it makes things "easier", I suggest then that we lower the default speed so that you can't read the notes at all, or randomize them and you have to put them in the right order. Maybe they should not have any notes at all and then have you guess which notes to play? That would make it a lot harder as that seems to be what people want. Hyperspeed can make the notes easier to read for some people, but I don't see how that would be unfair in any way unless other people could not use it.
JesusSilencio
08-01-2007, 03:19 PM
I'm confused about the =/= symbol. Does it mean it is equal to or not equal to?
It means not equal to.
The skill of the game isn't supposed to be your ability to figure out what the notes are supposed to be. When music is written down, it is intended to be written in the simplest (ie easiest to understand) way possible.
JarethLegend
08-01-2007, 04:50 PM
It means not equal to.
Good. For a moment I had thought it meant equal, but then realized I was probably wrong.
The skill of the game isn't supposed to be your ability to figure out what the notes are supposed to be. When music is written down, it is intended to be written in the simplest (ie easiest to understand) way possible.
I completely agree. I have never considered this game nor any rhythm game to be about deciphering what actual notes should be played. To me the games are about whether you can actually play what you are supposed to play.
kaiserkreb
08-02-2007, 01:38 AM
I have never considered this game nor any rhythm game to be about deciphering what actual notes should be played. To me the games are about whether you can actually play what you are supposed to play.
Cheers to that
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