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View Full Version : Game Idea: modification to star power



bpawlak
04-07-2007, 05:12 PM
I love the "Star Power" aspect of the game but I think there's a fundamental flaw in it. While it's a great technique for racking up extra points and it gets the crowd riled up until the bar is depleted, true "Rock Star" power comes from knowing the *right* point to turn things up to 11.
Take just about any song in either game (GH 1 & 2) that you want, and there are points in the song where it really makes sense to use your Star Power (obvious example is just about any guitar solo). But, if for some reason you don't have enough available, you just go through the solo with the crowd ho-humming along, only semi-involved. Fast forward the song a bit and now you've got enough "juice" to use Star Power, but the song is approaching the bridge or repeating the softer acoustic riff that runs throughout the song (example: "More Than A Feeling")... Yes, you can invoke star power, double-up on your points and temporarily make the crowd go ape sh!t, but it's not very believable; people just don't get that crazy about those parts of the song.
I think the game(s) should place less of an emphasis on points and instead try to place more of an emphasis on the emotional aspects of what it's like to play live. There's a natural frenzy that builds up in a crowd as the song progresses towards the guitar solo. When you get there, and *then* you invoke Star Power, *that's* when the crowd should go extra crazy...
A follow-on thought is that if you happen to be playing the solo using this new definition of Star Power, there might be extra demands placed on you as a "musician." Maybe more notes, more complex transitions... once you have the crowd screaming their heads off and you're nailing the lead solo flawlessly, there's more pressure on you to keep it that way; a flub during a solo is way worse than one where you're just playing rhythm.
bp

Rainer7
04-07-2007, 05:26 PM
I don't even know if they'll be able to use the term, "star power" in Rock Band because it's used on the Guitar Hero franchise.&nbsp; So with that said, I'm sure that whole system will be revamped to take advantage of the "entire band" aspect of the game.<br>

SoraRikuVGM
04-07-2007, 11:18 PM
I agree with Ranier, however sometimes after a solo you have almost nothing in your rock meter and you need to star power to juice up. That's a fine idea, but i'd rather have it the same.<br>

megadeth
04-08-2007, 12:18 AM
<P>you could have&nbsp;a button&nbsp;on one of the drumsticks and one on the mic which inniciates star power</P>
<P>&nbsp;</P>

SoraRikuVGM
04-08-2007, 12:34 AM
<p>you could have a button on one of the drumsticks and one on the mic which inniciates star power</p>
<p>&nbsp;</p><p></p><p>I was wondering how to do star power on those too. I dunno about a button though, that could cause a lot of mis-powers.<br></p>

Rainer7
04-08-2007, 01:36 AM
<p>Well say an individual band member uses star power, how about they get a quick solo and then the song kicks back in?&nbsp; I dunno I think it'd be kind of cool if say the drummer uses star power and then he just goes off into space with this incredible complex fill or solo or something.&nbsp; Dunno, maybe that's a stupid idea.</p><p>But I think if the entire band uses star power with the gauge full, something special should happen.&nbsp;&nbsp;&nbsp;</p>

SoraRikuVGM
04-08-2007, 01:46 AM
<p>Well say an individual band member uses star power, how about they get a quick solo and then the song kicks back in? I dunno I think it'd be kind of cool if say the drummer uses star power and then he just goes off into space with this incredible complex fill or solo or something. Dunno, maybe that's a stupid idea.</p><p>But I think if the entire band uses star power with the gauge full, something special should happen. </p><p></p><p>That's a good idea, but some newbs might not be able to pull it off. They should have an option to toggle that or the original.&nbsp;</p>

Terostero
04-08-2007, 02:48 AM
<p>
I agree with Ranier, however sometimes after a solo you have almost nothing in your rock meter and you need to star power to juice up. That's a fine idea, but i'd rather have it the same.<br></p><p>Lol, not for the more advanced players..</p><p>Also, we make star power paths to collect the most amount of points in a song, and that means we <i>do </i>use star power during solos n stuff.</p><p><br>www.scorehero.com</p><p>Check it out.<br>&nbsp;</p>

CoWmAn
04-08-2007, 07:32 AM
This.Isn't.Guitar.Hero.3.

Rainer7
04-08-2007, 09:36 AM
<p>
This.Isn't.Guitar.Hero.3.</p><p>Yeah, that's what I said.&nbsp; I don't think they can use the same term, but I'm sure there will be some Star Power-esque feature in the game.&nbsp;</p>

Dustjavo
04-08-2007, 10:29 AM
If there was a star power like meter in the game, it could be activated through a solo meter. When it's activated, the lights dim out, and the person who activates it gets a solo that isn't apart of the song, but doesn't ruin the song. They could even make it harder by not letting you do a solo at a certain point of the song<br>

JohnBeauchemin
04-08-2007, 07:28 PM
<p>I love the "Star Power" aspect of the game but I think there's a fundamental flaw in it. While it's a great technique for racking up extra points and it gets the crowd riled up until the bar is depleted, true "Rock Star" power comes from knowing the *right* point to turn things up to 11.</p>
<p>Take just about any song in either game (GH 1 &amp; 2) that you want, and there are points in the song where it really makes sense to use your Star Power (obvious example is just about any guitar solo). But, if for some reason you don't have enough available, you just go through the solo with the crowd ho-humming along, only semi-involved. Fast forward the song a bit and now you've got enough "juice" to use Star Power, but the song is approaching the bridge or repeating the softer acoustic riff that runs throughout the song (example: "More Than A Feeling")... Yes, you can invoke star power, double-up on your points and temporarily make the crowd go ape sh!t, but it's not very believable; people just don't get that crazy about those parts of the song.</p>
<p>I think the game(s) should place less of an emphasis on points and instead try to place more of an emphasis on the emotional aspects of what it's like to play live. There's a natural frenzy that builds up in a crowd as the song progresses towards the guitar solo. When you get there, and *then* you invoke Star Power, *that's* when the crowd should go extra crazy...</p>

<p>bp</p><p></p><p>&nbsp;</p><p>I don't see where your argument is even coming from, since if you nail all the star powerups perfectly, you're ALWAYS full of star power at the appropriate points in the song where it makes the most sense to use it. Therefore, the challenge to you, the player, is to be good enough to not miss any star power so you can nail it at the optimal position in the song, get the most points, and get the most emotional impact. The songs are designed with that in mind, its just up to your skill as the player to do it.</p><p>&nbsp;</p>

bpawlak
04-08-2007, 08:15 PM
<p>Valid point, John.&nbsp; Playing last night I realized that, in fact, the star power-parts of the songs <i><b>are</b></i> well-synced to when you'd expect to need them; that is, just at the beginning of a solo, etc.&nbsp; Maybe I just suck at the game and need to practice so that I have enough to get me through the solo.</p><p>&nbsp;</p><p>However, maybe it's that's "build-up" of star power that I don't like... just because I maybe flubbed something earlier in the song doesn't mean I couldn't redeem myself - and the whole band - by competently nailing a solo.&nbsp; Hell, Tommy Lee was able to hide most of Motley Crue's lack-of-talent just by agreeing to play upside down during "Wild Side!"</p><p>bp&nbsp;</p>

HurrrHurrrrrrrrrrrr
02-28-2011, 09:22 AM
Super-Duper-Gravedigging, for the win.

So have an Overdrive that, if used during a solo, would impact your skill (Or maybe lack thereof) even more-so than it would regularly. Would an example be your "Crowd Meter" going down more when a note is missed while in Overdrive than if you were playing it normally? And also, off-topic, don't hate on the Crüe.

fcmlefty
02-28-2011, 09:50 AM
Holy recro-post Batman!

HurrrHurrrrrrrrrrrr
02-28-2011, 09:54 AM
Holy recro-post Batman!

Gravedigging. Yeah.

Der_Lex
02-28-2011, 09:55 AM
Please let the dead rest.