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View Full Version : how the f*** is this fair



zugthug909
04-02-2008, 09:06 PM
ive played tug of war 8 times and 100% every song just like my opponent and every time they come out with more notes then my self how is it fair and how the hell am i supposed to win if they always have more points to gain? :mad::mad::mad:

Physic4lGr4fiti
04-02-2008, 09:10 PM
Odds are they are using a better overdrive path, which allows them to gain more points. I'm not sure what instrument you're playing on, but on drums you can also squeeze notes to get a few extra thousand out of songs.

Firebreak
04-02-2008, 09:13 PM
Odds are they are using a better overdrive path, which allows them to gain more points. I'm not sure what instrument you're playing on, but on drums you can also squeeze notes to get a few extra thousand out of songs.

I haven't done much drumming yet, but what do you mean by "Squeeze notes"? Heard someone else say that in another thread.

zugthug909
04-02-2008, 09:14 PM
no im not talking about over drive over drive does not give them more notes

its like we finished limelight we both 100% it i had a 167 note streak

the other person had a 183 note streak

Nobak
04-02-2008, 09:16 PM
You can break your combo without missing a note.

JD42890
04-02-2008, 09:17 PM
thats because combo doesnt affect the percentage, if you miss combo by playing a bass pedal accidently or hitting the strum bar, you still hit 100% of the notes

zugthug909
04-02-2008, 09:17 PM
i realize this as well but i missed nothing i had a 4x through the song never once strummed too much or false strummed nothing

ive thought about all possibilities

CENACHAINGANG54
04-02-2008, 09:21 PM
This is why I do not play Tug Of war anymore. This is because it does depend on what chart you get. Sometimes you will get the chart with less notes and your OD path has to be spot on for you to come out on top. Score duel is where it's at.

CENACHAINGANG54
04-02-2008, 09:22 PM
I haven't done much drumming yet, but what do you mean by "Squeeze notes"? Heard someone else say that in another thread.

you can "squeeze" a note on drums by hitting the bass pedal at the same time you hit the green not to activate OD.

lpunderground19
04-02-2008, 09:24 PM
Yeah I hate Tug of War, I barely won on Joker and the Thief when I got 100 compared to their 95. It doesn't matter how far ahead you get, it's really easy to come back.

barbaraann72
04-02-2008, 09:27 PM
Not a fan of ToW.

Great concept, but I feel like there are some flaws.

Would great on the song Dueling Banjos tho!

Banjo controllers FTW!!!

Firebreak
04-02-2008, 09:28 PM
you can "squeeze" a note on drums by hitting the bass pedal at the same time you hit the green not to activate OD.

Thanks for the info, just so I understand, what you're saying is that if a drum solo comes up, at the end if I hit the last note (That normally activates overdrive) and the bass pedal at the same time, it doesn't activate overdrive, but counts as a note?

Learning new stuff every day.

Fire

Tiberiouslb
04-02-2008, 09:33 PM
Also on drums when you have enough potential overdrive, you get fill opportunities in stead of the regular notes. During those opportunities you can't add notes, when if the other player had no OD he would have the normal notes that would increase his note count (and score). It makes me think the OD paths for drums are way too complex as it never feels worth it holding it, because you get so many fills in some songs and hardly any in other parts of songs.

I think OD should be disabled for all dueling.

barbaraann72
04-02-2008, 09:34 PM
I think OD should be disabled for all dueling.

Good call.

CENACHAINGANG54
04-03-2008, 03:18 AM
Thanks for the info, just so I understand, what you're saying is that if a drum solo comes up, at the end if I hit the last note (That normally activates overdrive) and the bass pedal at the same time, it doesn't activate overdrive, but counts as a note?

Learning new stuff every day.

Fire

That not should have been note sorry. During the fill when you get to the green not hit it and the bass pedal at the same time. It will activate OD but you have now "squeezed" the note so you should get a couple extra thousand points.

Exayle
04-03-2008, 03:31 AM
A lot of people defend Tug of War for having the same OD chances, number of notes, etc. But truth be told, it's really slanted on a few songs.

It was a small issue in the back of my mind, but some while ago I played a ToW of Say It Ain't So. I'm not sure which player the song benefited , but they were given nearly [i]all the power-chords around the "Dear daddy, I write you in spite of years of silence..." part. I'm not an idiot when it comes to Overdrive use -- I was being practical with mine, and so was my oponent. I don't think I got a single powerchord out of the segment, while he hit them all with a 08x OD, and came back to win the match altogether.

It's cool that we each have the same "OD" segments in ToW. And the same notes. But some OD phases are placed in such a manner that's far more convenient. What's more, let's assume you both have 400 notes to hit. If one player gets a dozen triple-chords and the other gets a dozen hammer-ons... yes, they're both a dozen notes, but which are going to be worth more points? [Especially if in overdrive?]

Tug of War is an interesting concept, but it's way too skewed in favor of one party or the other, at times.

LesPaul5391
04-03-2008, 03:48 AM
wow, did not know about "squeezing" notes. that will definately help me gold star a few songs I'm very close to. thanks!

_Tronix_
04-03-2008, 04:05 AM
I think he was playing guitar...and had a large note difference at 100%. Which means the switching turns to play left the other guys with more notes to play on his turn...sounds like a game bug. Especially if someone has recognized that if they are the left player how the turns play out on certain songs.

Frederf
04-03-2008, 04:31 AM
The best part is when you realize that music is social and not a gloried dick size war. You play cooperatively and never look back.

bonethug0108
04-03-2008, 05:57 AM
no im not talking about over drive over drive does not give them more notes

its like we finished limelight we both 100% it i had a 167 note streak

the other person had a 183 note streak

Because you played on an easier difficult?

If both people use the same OD path and hit 100% FC, the person with the higher difficulty will always win.

Hell, the person with the higher difficulty can get like 95% to your 100%, and as long as most of the notes missed were in a big group, he could still beat you.

And yes, OD paths AND using OD at the proper times makes a HUGE difference also.

Edit:
Since y'all were playing limelight(and assuming you were playing guitar), neither of you could have been playing on expert:

http://www.youtube.com/watch?v=H69yvTbJOBw

It has 681 notes on expert.

It has 642 notes on hard:

http://www.youtube.com/watch?v=x8a2lYIVoGw

I'm assuming you're either pulling numbers out of your *** or you both were playing on easy or one on easy and the other on medium. I'm leaning towards option one or three.

shadebug
04-03-2008, 06:37 AM
if I were good enough to gold star songs regularly, I wouldn't tug of war, but I'm not so I get to have fun in tug of war and play against people who are on the other difficulty settings. If I were good enough to gold star songs regularly then I wouldn't tug of war, I'd band quickplay

FickAwesome
04-03-2008, 07:30 AM
I gotta agree that ToW has serious issues. i just don't quite understand what the point of this format of play is anyway. (Why would you want to only play half a song?) But i've been finding on vocals that it never seems like both players are getting exactly the same amount of stuff. I'm always watching the top player get an OD phrase right at the start and then the bottom player not getting a corresponding one.
Can't say I've studied it extensively, just somethin ain't never seemed right about it. never feels balanced.

shadebug
04-03-2008, 07:38 AM
the point is that it allows for equalising between unmatched players. That and I don't think it works by score, so even if you completely destroy somebody in the first half they can still bring it back by playing better in the second half

bonethug0108
04-03-2008, 07:54 AM
the point is that it allows for equalising between unmatched players. That and I don't think it works by score, so even if you completely destroy somebody in the first half they can still bring it back by playing better in the second half

This. If someone has the full bar half way through the song and the other person has gotten a horrible % so far, they can still come back if they do better than you at the end. It's ALL about where the bar is. That is why you NEVER use OD when you have a full (tug of war)bar.

I have played this mode EXTENSIVELY. It is not 100% balanced, but it is pretty damn close. If you know how the mode works and are better than the other person, you should win.

The key is you have to know how it works. It seems most people(like the tc and some other posters here) don't.

Seriously, if you hate tug of war so much, play score duel. That way the person who has the higher score ALWAYS wins. That is not what tug of war is. Tug of war is about strategy.

shadebug
04-03-2008, 07:58 AM
tug of war is about fun between unmatched players or players who are better at different things.

For instance, i'm a really consistent player, but when I hit solos I die a horrible death.. Which means I prawn n00bs all over the place but put me on ggaht on tug of war and I'm pretty much guaranteed to lose. Which i like

bonethug0108
04-03-2008, 08:01 AM
tug of war is about fun between unmatched players or players who are better at different things.

For instance, i'm a really consistent player, but when I hit solos I die a horrible death.. Which means I prawn n00bs all over the place but put me on ggaht on tug of war and I'm pretty much guaranteed to lose. Which i like

True. But you can also play on the same difficulty so it isn't always about unmatched players(unless you weren't referring to difficulty there).

But yeah, that's kind of my point. As long as you know how the mode works, you can beat a better player who doesn't.

shadebug
04-03-2008, 08:05 AM
I meant it in both ways. It will allow a much worse player to use a lower difficulty, but it'll also allow a marginally worse player to excel at what he's good at

bonethug0108
04-03-2008, 08:10 AM
I meant it in both ways. It will allow a much worse player to use a lower difficulty, but it'll also allow a marginally worse player to excel at what he's good at

Gotcha. Definitely agree.

I love the mode myself, but maybe more so because I play it with other people at my house rather than over live. It's very fun going back and forth because you really feel like you're competing against the other person, as opposed to score duel where I feel like I'm playing by myself and just trying to beat the other person's score

My favorite one to do is tug of war on vocals.:cool:

shadebug
04-03-2008, 08:16 AM
that's just singstar

bonethug0108
04-03-2008, 08:19 AM
that's just singstar

Bah! I love singing.:p

And rock band is WAY more awesome than singstar.:cool:

shadebug
04-03-2008, 08:22 AM
that's cos you don't have singstar with the DLC, so you don't know who didn't star the fire

seriously, rockband is 300% more awesome than singstar, but there's something glorious about opening up the singstar singstore and seeing over 200 songs in there. They even have different languages. Obviously the DLC's easier for them to make, but dang, you know you want spindoctors in rockband

bonethug0108
04-03-2008, 08:24 AM
that's cos you don't have singstar with the DLC, so you don't know who didn't star the fire

seriously, rockband is 300% more awesome than singstar, but there's something glorious about opening up the singstar singstore and seeing over 200 songs in there. They even have different languages. Obviously the DLC's easier for them to make, but dang, you know you want spindoctors in rockband

Yeah, it would be nice if rock band had some(or alot) of those songs.