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View Full Version : Tone-Deaf Mode



Averhoeven
04-20-2008, 12:33 PM
I really wish that you could just turn on the words for vocals and not the actual rating of your vocals. Considering this is a party game, the vocals are often the hardest part to get people to do as is. In addition, it leaves NO room for interpretation, messing around with the lyrics, etc.

For it's party game element, I really think nothing would be lost by adding in a Tone-Deaf mode (Tone Deaf-Easy-Medium-Hard-Expert) where it only puts the words across the top.

Konador
04-20-2008, 02:48 PM
That's actually a good idea! I'd like the ability for people to be able to sing without having to worry about failing, as long as the scores didn't count or anything like that. For a party it would definitely be a plus imo.

Yordakin
04-20-2008, 02:54 PM
Easy IS Tone Deaf mode. As long as you pass air over the mic you can do just about anything and pass, even score well on easy.
So I'm happy to tell you your suggestion was taken and implemented, on disk.

OakTea
04-20-2008, 04:36 PM
Even if there was an easier mode, I still think that it should show the pitches. Just for reference.

And I sorta' agree with the above poster.. >_>

chillzatl
04-20-2008, 04:42 PM
karaoke mode.. it's been brought up here many times. it would be a nice addition and no easy isn't the same thing.

R4di4ti0n
04-20-2008, 04:44 PM
While we are it at, lets make a rhythym challenged mode, and a "fat fingered" mode, where you dont have to play the drums right at all, and the same with the guitar.

yeah, totally great for parties

DStone39
04-20-2008, 04:52 PM
While we are it at, lets make a rhythym challenged mode, and a "fat fingered" mode, where you dont have to play the drums right at all, and the same with the guitar.

yeah, totally great for parties

Yeah...and just take out the note charts and we ourselves a nice little music player...

Although the idea sounds good...Easy is pretty easy as long as you have some sense of pitch...

Seriously though, if you could leave the game one at the menu and see your characters playing, that would be pretty cool.

Kreepman
04-20-2008, 04:56 PM
Pratice mode?

Knights_of_Ni
04-20-2008, 05:04 PM
The best addition would be a party mode where it doesnt keep scores and you don't get multipliers and theres no OD but nobody can fail.

Averhoeven
04-20-2008, 05:10 PM
While we are it at, lets make a rhythym challenged mode, and a "fat fingered" mode, where you dont have to play the drums right at all, and the same with the guitar.

yeah, totally great for parties



Yeah...and just take out the note charts and we ourselves a nice little music player...

Although the idea sounds good...Easy is pretty easy as long as you have some sense of pitch...

Seriously though, if you could leave the game one at the menu and see your characters playing, that would be pretty cool.

Wow, some of you people are condescending and narrow minded. There is a significant difference between what is being done with the vocals and what is being done with the instruments. The scoring, following the note charts, etc is really the only way of acknowledging any sort of success with a simulated instrument.
The vocals on the other hand are being done live and as the actual thing, not a simulation. Therefore, in a group party setting, the success or failure of that is readily apparent to everyone in the room. There does not always need to be a scoring system for that. In addition, the vocal system, as is, is fairly restrictive; it forces you to sing the song as it was originally written. In a party atmosphere, it can be a lot of fun for the singer to throw a little bit of their own style to it. As is it is currently set up, this is impossible.
Ironically, some of you are sitting here complaining that you don't want a simple "karaoke mode" where, in fact, you are arguing for just that. What you seem to want is a restrictive, carbon-copy attempt at the song: practically the definition of karaoke. What I'm asking for allows for 2 things: 1) Freedom in singing style (I have heard plenty of excellent covers which sound nothing like the original... different isn't inherently bad, but the current system implies this) and 2) Less experienced people to still play the game without having to fully understand the semantics and confines of the scoring system. There's definitely no harm to be had here and I feel such a system would only open up the game more.

This sort of thing definitely wouldn't work with the guitars because the simulation is totally dependent on the game already knowing what key, etc the guitar is already supposed to be in. You are simply hitting buttons based on the relative range of the notes in that narrow portion. Drums are a little more open to interpretation as they are a bit more realistic a simulation because of the narrow range of the "notes" available to a drummer. Vocals, on the other hand, are the only one in which there is not a simulation and therefore are the portion which are most conducive to freedom, creativity, and going outside of the prescribed note patterns.
Of course, all of that makes no sense to people whose sole point to playing is high scores and stars....

Serpentd
04-20-2008, 05:11 PM
The best addition would be a party mode where it doesnt keep scores and you don't get multipliers and theres no OD but nobody can fail.

I like this idea best!:)

R4di4ti0n
04-20-2008, 05:20 PM
Wow, some of you people are condescending and narrow minded. There is a significant difference between what is being done with the vocals and what is being done with the instruments. The scoring, following the note charts, etc is really the only way of acknowledging any sort of success with a simulated instrument.
The vocals on the other hand are being done live and as the actual thing, not a simulation. Therefore, in a group party setting, the success or failure of that is readily apparent to everyone in the room. There does not always need to be a scoring system for that. In addition, the vocal system, as is, is fairly restrictive; it forces you to sing the song as it was originally written. In a party atmosphere, it can be a lot of fun for the singer to throw a little bit of their own style to it. As is it is currently set up, this is impossible.
Ironically, some of you are sitting here complaining that you don't want a simple "karaoke mode" where, in fact, you are arguing for just that. What you seem to want is a restrictive, carbon-copy attempt at the song: practically the definition of karaoke. What I'm asking for allows for 2 things: 1) Freedom in singing style and 2) Less experienced people to still play the game without having to fully understand the semantics and confines of the scoring system. There's definitely no harm to be had here and I feel such a system would only open up the game more.

This sort of thing definitely wouldn't work with the guitars because the simulation is totally dependent on the game already knowing what key, etc the guitar is already supposed to be in. You are simply hitting buttons based on the relative range of the notes in that narrow portion. Drums are a little more open to interpretation as they are a bit more realistic a simulation because of the narrow range of the "notes" available to a drummer. Vocals, on the other hand, are the only one in which there is not a simulation and therefore are the portion which are most conducive to freedom, creativity, and going outside of the prescribed note patterns.
Of course, all of that makes no sense to people whose sole point to playing is high scores and stars....

Make points, walls of text hurt the eyes and discourage readers. Easy singing is as simple as humming, mostly off tune, 90% of the time.

Its not hard. It requires the same amount of skill as, say, any guitar above medium, or drums above medium as well.

So are you saying singing takes skill and other forms of play dont? Because that will piss off a LOT of people.

Averhoeven
04-20-2008, 05:50 PM
So are you saying singing takes skill and other forms of play dont? Because that will piss off a LOT of people.

I didn't say that at all. I said because of the nature of the simulation inherent in the other instruments (guitar the most, drums somewhat less), they are not as conducive to being able to add in your own creativity. Vocals are what they are, there is no system in between interpreting your actions into something more meaningful to a musical system. Therefore, being given a bit more leniency/free-range for creativity on the vocals would be more fun and more interesting in a party setting where people tend to not focus on scores as much. As is, you are confined to copy-catting and someone can be a good singer, yet not be good at the songs because they are forced to do them as they were originally done and not to their own strengths.

IN SHORT: Easy is not too hard, it's too restricting/confining. This is what the majority of people here don't seem to get.


Make points, walls of text hurt the eyes and discourage readers.
There are points in there, it's filled with them. Sometimes things need explanation and condensing it loses some of its meaning/understanding. The points are, as they should be, broken into paragraphs and thus is not a wall of text.

R4di4ti0n
04-20-2008, 06:11 PM
There are points in there, it's filled with them. Sometimes things need explanation and condensing it loses some of its meaning/understanding. The points are, as they should be, broken into paragraphs and thus is not a wall of text.

No, points like
A
B
C
Not like, Haha! Im right, here my point!

Also, i dont see how easy is that restricting, unless you want to try to sing a completely different song? At which point, whats the point? There should be some semblence of the song there.

Im sorry, but if you cant find room for creativity somewhere in the 3 inch target bar, and the ability to get an "awesome" by hitting the target zone for 1/3 of a second per section, then you much be imagining something completely absurd.

DStone39
04-20-2008, 06:56 PM
Wow, some of you people are condescending and narrow minded. There is a significant difference between what is being done with the vocals and what is being done with the instruments. The scoring, following the note charts, etc is really the only way of acknowledging any sort of success with a simulated instrument.
The vocals on the other hand are being done live and as the actual thing, not a simulation. Therefore, in a group party setting, the success or failure of that is readily apparent to everyone in the room. There does not always need to be a scoring system for that. In addition, the vocal system, as is, is fairly restrictive; it forces you to sing the song as it was originally written. In a party atmosphere, it can be a lot of fun for the singer to throw a little bit of their own style to it. As is it is currently set up, this is impossible.
Ironically, some of you are sitting here complaining that you don't want a simple "karaoke mode" where, in fact, you are arguing for just that. What you seem to want is a restrictive, carbon-copy attempt at the song: practically the definition of karaoke. What I'm asking for allows for 2 things: 1) Freedom in singing style (I have heard plenty of excellent covers which sound nothing like the original... different isn't inherently bad, but the current system implies this) and 2) Less experienced people to still play the game without having to fully understand the semantics and confines of the scoring system. There's definitely no harm to be had here and I feel such a system would only open up the game more.

This sort of thing definitely wouldn't work with the guitars because the simulation is totally dependent on the game already knowing what key, etc the guitar is already supposed to be in. You are simply hitting buttons based on the relative range of the notes in that narrow portion. Drums are a little more open to interpretation as they are a bit more realistic a simulation because of the narrow range of the "notes" available to a drummer. Vocals, on the other hand, are the only one in which there is not a simulation and therefore are the portion which are most conducive to freedom, creativity, and going outside of the prescribed note patterns.
Of course, all of that makes no sense to people whose sole point to playing is high scores and stars....

...I wasn't being condescending... I was joking...the guy above me might have not been though... Perhaps I should put sarcasm tags the next time I make a joke...

Of course its a good idea, although the odds of Harmonix adding it are slim to none...although the idea of a Band Practice Mode sounds cool...

...chalk it up right next to the music video generator for a sequel/expansion (that sounds cool also)...

HeadHunter67
04-20-2008, 08:00 PM
I don't see why hitting any of 8 pitches is inherently much more difficult than pressing the proper combination of 5 buttons.

Some people aren't good singers - that's why there's Easy mode. Some people aren't good guitarists or drummers - and we have Easy mode for them as well.

If you can't sing well enough to pass on Easy, it takes no more practice than passing guitar/bass on Easy, and is in fact less difficult than Drums are, even on Easy.

If you sing so poorly that you fail on Easy, please pass the mic onto another player and try the guitar.

whypick1
04-20-2008, 08:09 PM
While I do agree with the idea for a party/no-fail mode, I don't see the need for vocals to have an even easier difficulty added. I absolutely suck at singing, but I managed to go through both solo tours on medium just fine. I didn't come close to 5* everything, sure (in fact, I almost failed Paranoid of all songs...sigh), but I certainly wouldn't cause the band to fail a song. If I can do medium, then anybody should be able to do easy.

CCDaDon
04-20-2008, 08:11 PM
although i like this idea, i would much rather it called just karaoke mode

griffinmills
04-20-2008, 08:27 PM
Surprised there is no cheat code that disable saving or enables all songs and "no fail" etc.

Sarge51
04-20-2008, 08:37 PM
The best addition would be a party mode where it doesnt keep scores and you don't get multipliers and theres no OD but nobody can fail.

...So.... multiplayer practice mode?

HeadHunter67
04-20-2008, 09:13 PM
Actually, multiplayer practice mode ought to be in the game!
I mean, how many real bands practice individually but never together?
Musicians my practice their own instrument alone, but they surely get together with the band to practice and rehearse before a show - so why can't we do that too?

Misha67
04-20-2008, 11:14 PM
Assuming that the suggested "Tone Deaf Mode" means having a mode in which you don't actually have to be able to carry a note if it's glued to the inside of a bucket, said bucket being subsequently stapled to your forehead, AND having watched more than a few YouTube vids of people singing (for lack of a more descriptive word) and passing on all difficulty levels, I can safely say that we already have such a mode.

It's all of them.

(Although there are quite a few out there as well who can actually SING, and me and my ears are eternally grateful for their efforts).

That being said, no, I'm not against having an unscored mode. After all, if I don't want to use it, I don't have to AND, as has been already mentioned, it would be nice to have a practice mode for bands as well.