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View Full Version : two players on same econsle online?



SargentBass
10-21-2007, 03:42 PM
could me and a friend play on the same consle with two other players online?

MartyMcFly
10-21-2007, 03:44 PM
Yes, Band Quickplay can be played with a mixture of online and offline players.

SargentBass
10-21-2007, 03:59 PM
allright thx

JackBNimble
10-21-2007, 05:31 PM
Yes, Band Quickplay can be played with a mixture of online and offline players.

I have had the same concerns,is this really true? I have not seen anything from HMX saying that this is possible.Can I ask where you got this info from?Has there actually been any confermation on this by HMX?.....I have herd this from a few people in this forum but it's all really just hear say....I sure hope you right.

Ultrace
10-21-2007, 06:59 PM
I have had the same concerns,is this really true? I have not seen anything from HMX saying that this is possible.Can I ask where you got this info from?Has there actually been any confermation on this by HMX?.....I have herd this from a few people in this forum but it's all really just hear say....I sure hope you right.
I believe it was mentioned somewhere, but I'm not sure on that. Certainly I hope it's the case as well... The wife and I would love to hook up with online folks for some quickplay action.

Did I read somewhere that during online quickplay, the singer's voice isn't heard by other players?

Shoeless
10-21-2007, 07:38 PM
I believe it was mentioned somewhere, but I'm not sure on that. Certainly I hope it's the case as well... The wife and I would love to hook up with online folks for some quickplay action.

Did I read somewhere that during online quickplay, the singer's voice isn't heard by other players?

There are plenty of places where the combination of online/local has been confirmed, though the first was in GameInformer Magazine. Kotaku was one of the first to pick up on that Internet-wise, and they have a link here. (http://kotaku.com/gaming/hoodoo-operator/rock-band-details-explosion-269074.php) Since then any Harmonix has never ever denied this fact and claimed it was wrong, and have talked about it themselves.

And yes, when you play with a singer who is online, you won't be able to hear your singer's vocals, only the original vocal track.

JackBNimble
10-21-2007, 09:11 PM
There are plenty of places where the combination of online/local has been confirmed, though the first was in GameInformer Magazine. Kotaku was one of the first to pick up on that Internet-wise, and they have a link here. (http://kotaku.com/gaming/hoodoo-operator/rock-band-details-explosion-269074.php) Since then any Harmonix has never ever denied this fact and claimed it was wrong, and have talked about it themselves.

And yes, when you play with a singer who is online, you won't be able to hear your singer's vocals, only the original vocal track.

Hey thanks for that,that's just what I was looking for !

FallenAce
10-22-2007, 05:35 AM
And yes, when you play with a singer who is online, you won't be able to hear your singer's vocals, only the original vocal track.

Personally, I think that sucks. I'd rather it be an option than a requirement. Does it take up too much bandwidth?

CPT_Destroyer
10-22-2007, 05:38 AM
Personally, I think that sucks. I'd rather it be an option than a requirement. Does it take up too much bandwidth?

I don't see why it would be, considering there are games where crowds of people can be using voice chat with each other, and you have the ability to make it go through your television, so I don't know why that HMX made that a requirement instead of an option... kinda sucks in my opinion.

Bakkster
10-22-2007, 05:45 AM
Personally, I think that sucks. I'd rather it be an option than a requirement. Does it take up too much bandwidth?


I don't see why it would be, considering there are games where crowds of people can be using voice chat with each other, and you have the ability to make it go through your television, so I don't know why that HMX made that a requirement instead of an option... kinda sucks in my opinion.

Bandwidth isn't the issue, it's latency. If your vocalist's voice starts coming in half a second late, it will throw you off. So instead of wasting time in development trying to figure out how to deal with compressed, laggy vocals to online players, they put their development time to better use.

sporkBrigade
10-22-2007, 06:23 AM
I don't see why it would be, considering there are games where crowds of people can be using voice chat with each other, and you have the ability to make it go through your television, so I don't know why that HMX made that a requirement instead of an option... kinda sucks in my opinion.

Voice chats are a perfect example of why the singer shouldn't be heard. If you ever play a game where timing is involved over voice chat, you quickly learn that the delay is actually pretty horrible. If you've ever played Guild Wars and tried to run a team where you need to time your damage at the exact same time(Spike damage), you quickly learn that VOIP is horribly laggy.

SargentBass
10-22-2007, 06:27 AM
Not only that but who would want to play with somone trying to belt it over live and suck, you know you have herd them sing in outher games, and IMO its anoying. I'm glad you wont hear them lol. Though they did it for lag, latency, and bandwith more then likly, thats somthing i'm worried about is lag in online games. I mean how are we gonna play if the note charts lag lol.

CPT_Destroyer
10-22-2007, 06:28 AM
Voice chats are a perfect example of why the singer shouldn't be heard. If you ever play a game where timing is involved over voice chat, you quickly learn that the delay is actually pretty horrible. If you've ever played Guild Wars and tried to run a team where you need to time your damage at the exact same time(Spike damage), you quickly learn that VOIP is horribly laggy.

Ah, right... Guess I didn't think of voice lag too much.

espher
10-22-2007, 06:54 AM
Voice chats are a perfect example of why the singer shouldn't be heard. If you ever play a game where timing is involved over voice chat, you quickly learn that the delay is actually pretty horrible. If you've ever played Guild Wars and tried to run a team where you need to time your damage at the exact same time(Spike damage), you quickly learn that VOIP is horribly laggy.

I disagree with that.

It's not perfect, but if your connections are decent, it should be decent.

As a Dark Age of Camelot 8v8 player, and an FPS junkie, I can tell you that I've coordinated burst damage plenty of times.

That being said, in no way will it work well in a game where precision and timing are absolutely critical like this. :p

sporkBrigade
10-22-2007, 07:03 AM
I disagree with that.

It's not perfect, but if your connections are decent, it should be decent.

As a Dark Age of Camelot 8v8 player, and an FPS junkie, I can tell you that I've coordinated burst damage plenty of times.

That being said, in no way will it work well in a game where precision and timing are absolutely critical like this. :p

Oh, don't get me wrong, I didn't mean to say spiking damage isn't possible. I run spike builds all the time, and it's totally possible. Wasn't trying to say otherwise. But to do it, you have to account for your lag. At least in Guild Wars you do. Monk skills that prevent spikes are as fast as 3/4 of a second, so your spike has to beat that window. We can do it, but you quickly learn that VOIP just isn't that accurate, and you have to adjust.

In Rock Band, there's no adjusting. Heh, it just sounds like crap if the singer is always behind the song.