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View Full Version : Former HMX Bashes Ps3



TheRocker
10-26-2007, 04:18 AM
Its a long read.

"I read various game forums from time to time, and often see gamers complaining about 'lazy ports' to the ps3. They often mention how the ps3 is the most powerful game console and blame developers working on the console for doing a bad job. Sony has all of these people duped by impressive marketing spin, and I'm often amazed at how potent this type of rhetoric proves to be. For those unaware, I'm going to break it down simply and explain exactly why ports to the ps3 will never be as good as their 360 counter parts, and why most ps3 exclusives will likely continue to suck. First, lets debunk a few common misconceptions:

"The PS3 is more graphically advanced than the 360"

Fill rate is one of the primary ways to measure graphics performance - in essence, it's a number describing how many pixel operations you can perform. The fill rate on the PS3 is significantly slower than on the 360, meaning that games either have to run at lower resolution or use simpler shader effects to achieve the same performance. Additionally, the shader processing on the ps3 is significantly slower than on the 360, which means that a normal map takes more fill rate to draw on the ps3 than it does on the 360. And I'm not talking about small differences here, we're talking roughly half the pixel pushing power.

"Ok, fine, but the cell is like, super powerful"

In theory, sure, but in reality it doesn't work out that way. Game code simply doesn't split well across multiple processors. You can probably find a way to split a few things off fairly easily - put the audio on one processor, animation on another; but generally the breakup is always going to leave several of the SPUs idle or underutilized. On top of that, it's usually not CPU speed that restricts the visuals in games - it's fill rate.

"Uh, Blue Ray!"

Great for watching movies, but not so great for games. Getting data off the blue ray drive takes about twice as long as it does to get the same data off the 360's DVD drive. That translates into longer load times, or god forbid if your streaming from disk, tighter constraints on the amount of data you can stream.

"But it's got a lot more space than DVD"

Ok, you got me there - it does have a lot more space, and there is the potential to use that to do something cool, but thats unlikely to be realized in any useful way. There are tons of compression techniques available for data and I'd personally rather be able to get my data faster than have more of it. Most developers who use the entire Blue Ray drive are doing it to work around other problems with the ps3 such as it's slow loading - for instance, in Resistance: Fall of Man, every art asset is stored on disk once for every level that uses it. So rather than storing one copy of a texture, you're storing it 12 times. If you took that entire game and removed all the duplicate data, it would likely fit on a DVD without any problem. They do this to speed up load times, which, as I pointed out before, are painfully slow on the ps3. So in this case, the extra space is completely wasted.

"Once developers figure out the PS3 they'll maximize the hardware and it will be amazing"

I suspect a small number of PS3 only developers will optimize the hardware to do something cool. However, this will be an exception to the rule, and will likely involved game designs that are specifically designed for the hardware and funded by Sony. If those will prove to be fun or not is another question.

Most of the performance centric research into the PS3 has been around making it easier for developers to get the same level of performance you get out of the 360 naturally. For instance, some developers are using those extra SPU's on the cell to prepare data for the rendering pipeline. Basically, they take the data they would normally send to the graphics chip, send it to an SPU which optimizes it in some manner, then send it to the graphics chip. So, once again we see an 'advantage' in hardware being used to make up for a disadvantage in another area - a common theme with the ps3. And this introduces an extra frame of latency into the equation, making controller response slower.

So, the common theme is this; developers must spend significantly more time and resources getting the PS3 to do what the 360 can already do easily and with a lot less code. Lets look at how this translates into practical realities for a moment:

Why the PS3 version often pails in comparison to the 360 version, and why exclusives often suck:

As outlined above, getting equivalent performance out of the PS3 requires a lot of work unique to the platform, and in many cases, even with all these tricks, you still won't see equivalent performance. Thus, many ps3 games have simplified shaders and run at lower native resolutions than the 360 versions. On top of this, there is shrinking incentive to do this work; the PS3 isn't selling.

The code needed to make the PS3 work is most likely only useful to you on the PS3, as the types of tricks you need to do to make the thing perform are very unique to the platform and unlikely to be useful on any other architecture now or in the future. These issues all stem from unbalanced hardware design, and any future hardware that is this unbalanced will likely be unbalanced in a completely unique way.

Finally, there's the problem of resources. Game Development is, at it's heart, a resource management challenge. Given finite resources, do I have these five engineers work on optimizing the PS3 version to look better, or do I use them to make the game play better and fix bugs? Do I change my design to fit with what the PS3 hardware does well, or simply run the game at a slightly lower resolution on the PS3 to make up for it? Developers striving to push the PS3 hardware have often sacrificed their game in the process.

This post might come across as a lot of Sony bashing, but it's just the reality from the trenches. Sony let their hardware be designed by a comity of business interests rather than a well thought out design that would serve the game development community. They are going to loose hard this round because of it, and I hope that in the next round they take lessons from this round and produce a more balanced and usable machine"

Jason Booth

McDeezy
10-26-2007, 04:28 AM
I loved every part of it. This has been said many and many of times.

Thrashdragon
10-26-2007, 04:33 AM
A good read, although disappointing. I was looking forward to picking one up in a couple of years once there was a decent library of games...after all, I'll probably be on my 10th 360 by then.

TheRocker
10-26-2007, 04:34 AM
Im glad this person left HMX

LZ_Reborn
10-26-2007, 04:35 AM
woah!! i'm speechless, but still in my opinion I could care less what developers have to go trough to make good games for my PS3, as longs as the game plays well, looks good, and the story is great(if it applies) that's good enough for me, I will pay 60 bucks for it. I mean look at the Wii!! technically the hardware is inferior than the 360 or PS3, that graphics are not exactly next gen and still people enjoy playing with it.

McDeezy
10-26-2007, 04:44 AM
I think hes saying mostly that the PS3 was supposed to be all about the consumers and the developers and was designed completely oppisite of that. It's such a hassle to make something for it.

Raider87
10-26-2007, 04:55 AM
Ya most of has have been knowing this for a long time... but like someone said I might still get one down the road... if they re-make FF7 I will fo sho... but for now I'll stick with the 360

FallenAce
10-26-2007, 05:01 AM
As you probably know, I picked one up yesterday. I was really giddy to take it home and play it. Once I got home and set it up, all the fun was gone.

I just really wanted the hardware, so with that part of it, I'm happy. All-in-all, I'm not impressed yet, but I'm hoping that some badass tactical shooters will come out exclusive for it... Like SOCOM and whatnot. Maybe a Syphon Filter?

IbanezBassist_v2
10-26-2007, 05:02 AM
Go rent Heavenly Sword....

Daveil
10-26-2007, 05:20 AM
In all honesty, I like what you had to say. I am not for any system but the games. So I could care less how powerful the system is.

SmokaCola
10-26-2007, 05:24 AM
Just curious... This is for the PS3 guys, First off I use to be a huge sony fan boy. Even when the first xbox came out I bashed it, then I tried it. My question is though. Is it really slow on loading times and such? Is anything the guy said true?

Thrashdragon
10-26-2007, 06:00 AM
Just curious... This is for the PS3 guys, First off I use to be a huge sony fan boy. Even when the first xbox came out I bashed it, then I tried it. My question is though. Is it really slow on loading times and such? Is anything the guy said true?

I know the slow read time of the Blu-Ray is true, I think it was the developer for Motorstorm that said they slapped terrain data all over the disc in order to get around it. I don't know about the rest of it, although we've all head multiple devs complain that the PS3 is difficult to write for.

guan69
10-26-2007, 06:15 AM
Can I get a link to where this was originally posted?

hobbesdream
10-26-2007, 06:51 AM
i'm sorry but someone is just bitter. run at lower resolution my ass, where are the 1080p and 720p NATIVE NOT UPSCALED 360 games? oh that's right, there are NONE.

3 out of my 6 ps3 games in 1080p which is IMPOSSIBLE on 360.

McDeezy
10-26-2007, 06:56 AM
i'm sorry but someone is just bitter. run at lower resolution my ass, where are the 1080p and 720p NATIVE NOT UPSCALED 360 games? oh that's right, there are NONE.

3 out of my 6 ps3 games in 1080p which is IMPOSSIBLE on 360.

Upscaling looks just as good. Maybe not as good, but its fine for me.

LZ_Reborn
10-26-2007, 07:28 AM
Just curious... This is for the PS3 guys, First off I use to be a huge sony fan boy. Even when the first xbox came out I bashed it, then I tried it. My question is though. Is it really slow on loading times and such? Is anything the guy said true?

Well I don't know about ALL that he said, but for loading times totally no true, at least for my taste, the only game that I thought it took more than it should was Heavenly Sword but it was only the initial load, but believe me for a game as pretty looking as that, it is worth it!!!;) Best graphics and story of any PS3 game to date period.

SmokaCola
10-26-2007, 08:10 AM
3 out of my 6 ps3 games in 1080p which is IMPOSSIBLE on 360.


... 360 has 1080p now... Just thought i'd mention that. Who really gives a **** about the 1080p though? I've been next to the same TV displaying 720p and 1080p... No difference, not for me anyway. Maybe it's just my eyes?

Apples
10-26-2007, 08:28 AM
I like to see some of this crazy fanboy rhetoric backed up with facts for a change.

Nevertheless, I am closing this before it erupts into an all-out console flame war thread. No good will come from this debate and Rock Band is reported to ROCK on all consoles, even the PS3.



As is said in the good book (or maybe this forum sticky),

"Thou shalt not engage in thine console flame wars."