View Full Version : Difficulty Factor / Enjoyment Level
miketoast
10-30-2007, 12:43 AM
Lemmie start off by saying I'm not a hardcore gamer so my take is gonna be slanted on this...
After playing GH3 for the last few days I have to say I'm a bit disappointed. I read everywhere that the game is much easier than previous GH games but I'm not finding that. I actually find it much more difficult, to the point where it's pissing me off. In GH1, 2 and Rocks The 80's I was consistantly getting 4 and 5 stars on medium in just about every song, even top tier and game ending songs, but GH3 I'm lucky that I'm even finishing some of the higher tier stuff and getting 3's on even the beginning tiers. If you could get less I would have on some of them.
I've heard alot about how GH3 is about hardcore and RB is about enjoying the game and I'm really hoping that's the case. Don't get me wrong I want difficulty in my games, I don't see it being fun to fly thru a game in a few days nailing everything, but I don't want to be banging my head against the wall in the second tier. Please HMX reassure me that this game is designed for all levels of gamers and not just hardcore maniacs that are gonna 5 star every song on Expert the day it comes out.
TIA
Xzyliac
10-30-2007, 12:54 AM
I'm finding with GHIII they lightened up the timing for accessability but then they inflated the notecharts with filler to satisfy the hardcore.
I don't see that happening in RB. I think that's just Neversoft.
RkBndDrmr
10-30-2007, 12:55 AM
If anyone gets 5* on expert on every song playing drums the day it comes out I'll eat my sticks.
I've played RB and I'm sure you will find it both playable and enjoyable. Run over to BB and see for yourself.
miketoast
10-30-2007, 01:12 AM
If anyone gets 5* on expert on every song playing drums the day it comes out I'll eat my sticks.
I've played RB and I'm sure you will find it both playable and enjoyable. Run over to BB and see for yourself.
Fo' realz!! I gotta take a look around and find one that has it, mine didn't the other day when I picked up GH3 but there's a few more within 20 min to a half hour away...
miketoast
10-30-2007, 01:17 AM
I'm finding with GHIII they lightened up the timing for accessability but then they inflated the notecharts with filler to satisfy the hardcore.
I don't see that happening in RB. I think that's just Neversoft.
That's how I felt about it also. The note charts are weird, it does seem like alot of the notes don't belong and notes that should be HO's or PO's aren't, plus it doesn't always seem to go along with the song
RB def sounds like it's gonna be the game of choice for the widest variety of gamers, can't wait to get my hands on that bad boy!!
Bakkster
10-30-2007, 01:43 AM
Rock band has fewer ridiculous trills and other crazy lines. The window for success and the rate at which you fail out is tighter, however. This emphasizes accuracy instead of ability to have a seizure on the guitar.
Also it is crazy fun :D
ManOwaR
10-30-2007, 01:44 AM
I've heard the note charts are screwed a bit on GHIII from a couple of my buddies on PSN. But if you like the game you still like it, just an adjustment.
I think Medium should be fun and the next level should be... Hard? Ha!
Honestly though, the thing that pissed me off about Guitar Hero is that they didn't start your fingering on the middle keys. It would have made learning hard much easier. Instead you get used to your primary fingers being what will later be effectively out of position. ah well. I still like it.
Jack_Harvard
10-30-2007, 01:59 AM
If anyone gets 5* on expert on every song playing drums the day it comes out I'll eat my sticks.
...Actually, it's funny you should say that, because I went to Best Buy with a friend and he was able to 5-Star "Tom Sawyer" on drums, and that was the first time he'd played the game. However, he is an insane drummer, and I take that to show how realistic the Rock Band drum set is.
Bakkster
10-30-2007, 02:02 AM
...Actually, it's funny you should say that, because I went to Best Buy with a friend and he was able to 5-Star "Tom Sawyer" on drums, and that was the first time he'd played the game. However, he is an insane drummer, and I take that to show how realistic the Rock Band drum set is.
I got 94% on expert, but only because there was no kick pedal. I'm going to be hosed once the 3rd limb comes into play.
dethklok
10-30-2007, 02:07 AM
I want to play GH3 so bad... I am stuck with the demo. I did notice Evenflow had a really messed up note chart, i think during the chorus... the HO thing is really stupid. If anyone knows what I'm talking about there, congrats ;) :D
The reason I like playing GH3 is because it's fun to be playing "guitar" and hear the music on the screen, no matter how hard it is, or how messed up. I just like hearing the music, and that I made it somehow :D
But when it comes to RB, I want enjoyment like this as well, especially since I am a drummer, so it would be fun.
stiper327b
10-30-2007, 02:16 AM
I find that my enjoyment level is inversely proportional to the difficulty factor. The harder it gets, the less fun I have. I found in GHI that the sweet spot for me was the third to last tier on Expert. And on GHII, that sweet spot dropped to about the middle of the tiers on Expert. Anything harder than that and I just wasn't having as much fun. I kept with it, of course, because I like to see things through. And I did feel a sense of accomplishment in getting past those songs. But to me a measure of how fun something is is how willing you are to go back and play those songs for no reason whatsoever. For me, the latter Expert songs on GHII just didn't seem to call me back. I would play them on hard and have a fun time, but anything else and it was just work to me.
Having played the demo at Best Buy, I can say that, so far, Rock Band seems to have this in mind. None of the Expert tracks are so off the charts insane that you can't play them, but they'll still give you a challenge. For me, it was just enough to balance difficulty with fun.
miketoast
10-30-2007, 02:28 AM
I find that my enjoyment level is inversely proportional to the difficulty factor. The harder it gets, the less fun I have. I found in GHI that the sweet spot for me was the third to last tier on Expert. And on GHII, that sweet spot dropped to about the middle of the tiers on Expert. Anything harder than that and I just wasn't having as much fun. I kept with it, of course, because I like to see things through. And I did feel a sense of accomplishment in getting past those songs. But to me a measure of how fun something is is how willing you are to go back and play those songs for no reason whatsoever. For me, the latter Expert songs on GHII just didn't seem to call me back. I would play them on hard and have a fun time, but anything else and it was just work to me.
Having played the demo at Best Buy, I can say that, so far, Rock Band seems to have this in mind. None of the Expert tracks are so off the charts insane that you can't play them, but they'll still give you a challenge. For me, it was just enough to balance difficulty with fun.
Now that's exactly what I'm talking about. There comes a time when it's no longer fun to play anymore because it's just too difficult. Sure I'm still gonna play GH3, but now part of it is playing to feel like I got my money's worth than playing cause I love the game. I know it takes practice to get better but after 3 games in the series should we have to relearn how to play the game? Ah, I guess that's just the frustration talking but you know what I mean...
I'm totally psyched at all the talk about how Rock Band is kick azz to play, a challenge but not an insane mission.
Well, at least I got a bass for RB out of GH3....
MartyMcFly
10-30-2007, 02:33 AM
None of the Expert tracks are so off the charts insane that you can't play them, but they'll still give you a challenge. For me, it was just enough to balance difficulty with fun.
That sums it up right there. It was challenging at parts, but I was still having so much fun playing the songs. I think Rock Band will appeal to everyone, and those who want more of a challenge will definitely get that too, but more likely in the form of DLC.
RkBndDrmr
10-30-2007, 02:36 AM
...Actually, it's funny you should say that, because I went to Best Buy with a friend and he was able to 5-Star "Tom Sawyer" on drums, and that was the first time he'd played the game. However, he is an insane drummer, and I take that to show how realistic the Rock Band drum set is.
On the songs I knew on drums already (Kiss, Clash...) I 5* with no prob, and adding the bass prob will not change that as I was tapping my foot anyway. It will be a big challenge for non drummers and a pretty good challenge in any case. Aside from the placement and limited selection of pads, the drums are very realistic.
But just in case...pass the mustard
TheTogfather
10-30-2007, 02:38 AM
Yah, my main concern with GH3 was that they had screwed up the note charts, but after last night's playtime I don't think that's teh case, or if it is, then I got used to their 'style' at least. It is pretty hard, but I think that was more due to the song selection than just inflating the note charts to make it harder.
That being said, I do think that if the same songs/charts were switched over to Rock Band it would be significantly less fun. It's fine flailing madly when you're playing alone in your living room to try and survive a song, but if you were doing that as part of a full band, that just wouldn't seem fun to me. There's a small window of where it still feels challenging enough to feel good about completing it, but easy enough that you're not just button mashing. Hopefully HMX hits that window, I do have faith in that. As for drums being over-difficult, there will be two strikes going in on that...1) no one has experience playing fake plastic drums like we do w/ guitar (at least most do not) and 2) it's much more a simulation for the actual instrument than the guitars are. For most people that's going to mean they are going to be VERY difficult, but for people who are experience drummers, their skills should transfer over better than experience guitarists.
Singing is singing...I think. whole different ballgame...
Valerian
10-30-2007, 02:40 AM
I am playing GH3 on hard and I actually find it much much easier then the previous GH titles... Going from medium to hard on GH2 was really a tough and often frustrating step... Many people, including me, were stuck on "Woman" for ages and that wasn't much fun...
On GH3, things only started to get rough for me on the end of the 7th tiers and after (crazy HO/PO in Knight of Cydonia)... I might be the only one, but I find the HO/PO much easier in GH3.... In GH2 I had a very high failure rate with HO/PO, so much in fact that I was trying to strum as much as I could... In Gh3 it's the opposite, I try to HO/PO every note I can...
I hope the HOPO in RB will be easier too...
Edgehopper
10-30-2007, 02:46 AM
From what I saw at Best Buy--I was playing drums on Expert and singing on Hard or Expert, depending on the song, but everyone else was sticking at Easy and Medium.
Hardcore solo guitarists are going to find the game less fun than GH3; the songs are by and large about being part of a band than about being a lead guitarist. In many songs, you're just playing along as a rhythm guitar and handing the spotlight to the lead singer (Are You Gonna Be My Girl), or to the drums (Won't Get Fooled Again), or it's the group as a whole making the song work (Orange Crush).
The difficulty seems very accommodating to all levels. Even the most tone-deaf singers will survive on Easy, while I (former college a capella singer) struggled through Should I Stay or Should I Go on Expert (much tougher vocals than I expected). Similarly, on drums, I was able to put up a 93% on Tom Sawyer on Expert (with no bass pedal), while a 5 year old was able to survive on Easy with no real sense of rhythm and frequent misses. You have to be either insanely good or crippled to not find an appropriate difficulty level.
miketoast
10-30-2007, 03:04 AM
I am playing GH3 on hard and I actually find it much much easier then the previous GH titles... Going from medium to hard on GH2 was really a tough and often frustrating step... Many people, including me, were stuck on "Woman" for ages and that wasn't much fun...
On GH3, things only started to get rough for me on the end of the 7th tiers and after (crazy HO/PO in Knight of Cydonia)... I might be the only one, but I find the HO/PO much easier in GH3.... In GH2 I had a very high failure rate with HO/PO, so much in fact that I was trying to strum as much as I could... In Gh3 it's the opposite, I try to HO/PO every note I can...
I hope the HOPO in RB will be easier too...
Woman on Hard friggin kicked my azz!! I got stuck there permanently, never got passed it. Came thisclose a bunch of times though. I went back to 5 starring all the Medium songs then Rocks The 80's came out and after 5 starring Medium I actually got pretty far on hard, but then again that was the easiest GH ever.....
Agreed, HO/PO's are much, much easier than GH1 & 2
Dabog666
10-30-2007, 03:59 AM
The thing is, I get so much more enjoyment after conquering a really hard song.
(exhibit A: Freebird on expert)
When I'm playing a lower tier song sure I'm enjoying it but I don't feel like I've accomplished anything after beating it.
On the contrary, GHIII looks ridiculously hard, with needless three-note chords thrown in where they don't belong, and it looks as if there would be frustration aplenty in my household after a session on it.
army_of_me
10-30-2007, 04:10 AM
On the contrary, GHIII looks ridiculously hard, with needless three-note chords thrown in where they don't belong, and it looks as if there would be frustration aplenty in my household after a session on it.
For anyone who has GH3 and hasn't played the Slipknot song on Expert yet: just you wait... oh, just you wait... :mad:
Bakkster
10-30-2007, 04:13 AM
The thing is, I get so much more enjoyment after conquering a really hard song.
(exhibit A: Freebird on expert)
When I'm playing a lower tier song sure I'm enjoying it but I don't feel like I've accomplished anything after beating it.
I'm quite the opposite. I get more enjoyment from seeing my overall score or star rating or percentage go up, rather than finally beating the song.
I still haven't beaten Freebird on Expert for this reason, and I've played All of This hundreds of time for this reason. I'd rather play 3 minutes of simple, high energy rock trying to beat my old score, than play 3 minutes of down-tempo held notes followed by 4 minutes of trills (I hate trills). If I ever do beat Freebird, I'm not going to feel accomplished because I didn't have fun with it. I'm just going to say "Thank God, now I never have to play that song ever again!"
Eagoyle
10-30-2007, 04:26 AM
I think that I am somewhere in the middle. As great as it will be when I finally try harder to beat GHII on expert, and succeed, I truely enjoy playing the songs that just have a good rhythm (Last Child, Elephant Bones, Thunderhorse, etc.)
I want it to be a challenge throughout the song. I hate songs like Hangar 18 where it is extremely simple until the very end. Don't get me wrong, I love the song, I just don't like playing it.
Dabog666
10-30-2007, 04:27 AM
That's true, as I've not played freebird after that!
At the same time I was delighted when I beat it. I can see where you're coming from alright.
Dabog666
10-30-2007, 04:29 AM
That's true, as I've not played freebird after that!
At the same time I was delighted when I beat it. I can see where you're coming from alright.
EDIT: This was directed towards Bakkster btw, not above post.
Dabog666
10-30-2007, 04:34 AM
^^^^^^^^^^Sorry for double-posting, I thought I clicked edit.
HeXcoda
10-30-2007, 06:00 AM
Does my heart good to see so many people saying "It's the fun, not the impossibility". I'm a little wussier than you guys, I'm stuck at Medium, but I like it and I have fun when a song is challenging but not maddening.
I don't mind these two games taking two forks... GH = Hardcore, RB = Casual. It's two different approaches and both are valid for the people they're aiming for. One camp can mash on Dragonforce all day long and rise triumphant on the leaderboards while the other relaxes and takes on easier songs just for the hell of it and both get to have their fun.
This is especially critical for BWT mode. You're not going to be able to recruit people to the RB cause if they have to stare down the barrel of a crazy series of trills and three button chords as part of their opening act, they have to ease into it, find a groove, and be comfortable with the challenge. It looks like that's what RB's going for, and more power to it!
JarethLegend
10-30-2007, 06:14 AM
I believe a game should try to satisfy both the hardcore and the casual gamer. I'm a hardcore gamer to the highest power. I play games off the bat on the hardest difficulty available and I do not use faqs, guides, cheats, and so forth. I prefer competitive gaming over everything else. So for a game to satisfy me I want it to be ridiculously difficult. I don't have the hang ups most people do with losing, failings, or retrying something a million times. I like the feeling of accomplishing the impossible above all. Of course that is all opinion and so is the complete opposite and therefore I feel that a game should satisfy as many people as possible. Difficulty levels were created for a reason and that reason isn't to make the casual gamer feel like a hardcore gamer since he was able to beat a game on Super Ultra Insane mode even though for a hardcore gamer on that mode it is a walk in the park. So if you are having trouble with expert and not enjoying it then drop down a difficulty level please and don't complain about it being too hard. That difficulty is not for you. If it's too easy then that is a problem since there are some sad hardcore gamers out there like me.
sporkBrigade
10-30-2007, 06:47 AM
I'm very split on this whole issue. I've always believed the highest difficulty should be very hard. No one is forcing you to play on that setting, so if you can't hang, drop down. If you play Halo, not everyone can play on legendary. But there's always Heroic. So if that's your difficulty level, then go Heroic. I have no issues with that.
Here's my problem with GH3, though. In GH2, expert wasn't just about the challenge. At Expert was the point where you were playing every note. And on a very basic musical level, that's very satisfying. I don't care how easy or hard it is, I loved playing on Expert because every note I strummed was a note coming out of the TV, and that's awesome.
Here's where I have a problem with GH3. I believe they needed to add a 5th difficulty level. I have no problem with 3 button chords put in for no other reason then to make you want to stab yourself in the ear with a butterknife. But I truely believe they needed to maintain that same expert level from GH2 that most of us could play and simply enjoy the music without thoughts of suicide.
90% of my complaints about GH3 would just dissappear if there was an expert level where I was playing every note, and then there was a "HardCore" level after that where you play every note AND enough three note chords to choke a donkey. And don't even get me started on that f***ing endboss on expert...
HeXcoda
10-30-2007, 07:05 AM
Agreed, Spork. At that point it's less "Difficulty" and more "Artificial Difficulty". This is most obvious in a music game, where you simply cannot put more notes on screen than actually exist in the song -- if you do the difference will be obvious, as it was in GH3. Slapping in more chords or inserting HO/PO trills needlessly breaks the whole point of the game, all in the name of making it more hardcore.
I also don't mind a game that caters to both audiences -- but only if it genuinely does so, to the point where the rewards are reasonably scaled as well. If a game allows casual play but keeps several songs or other major features locked away until you can beat it on some insane skill level, that's failure. Harmonix seems to realize this, which is why even Endless Setlist is available on medium... the only content locked to hard and up is rearranged challenging content, not exclusive content.
Games which stick an entire map / level / playable character / game mode behind a skill wall are made of fail. You paid good money for the game and want access to as much of it as you can get, regardless of skill... take your existing elements and rearrange them for a hardcore challenge, sure, that's fine. But lock away great assets from paying customers and suffer.
miketoast
10-30-2007, 07:41 AM
I believe a game should try to satisfy both the hardcore and the casual gamer. I'm a hardcore gamer to the highest power. I play games off the bat on the hardest difficulty available and I do not use faqs, guides, cheats, and so forth. I prefer competitive gaming over everything else. So for a game to satisfy me I want it to be ridiculously difficult. I don't have the hang ups most people do with losing, failings, or retrying something a million times. I like the feeling of accomplishing the impossible above all. Of course that is all opinion and so is the complete opposite and therefore I feel that a game should satisfy as many people as possible. Difficulty levels were created for a reason and that reason isn't to make the casual gamer feel like a hardcore gamer since he was able to beat a game on Super Ultra Insane mode even though for a hardcore gamer on that mode it is a walk in the park. So if you are having trouble with expert and not enjoying it then drop down a difficulty level please and don't complain about it being too hard. That difficulty is not for you. If it's too easy then that is a problem since there are some sad hardcore gamers out there like me.
I hear what you're saying dude and I agree but not everyone has the time or temperment to spend that much time failing at something and continue pressing forward. Most people will hit that breaking point and quit playing. I don't want manufactured skill levels there should be enough for both you and I to play the same game and get the same fun and enjoyment out of it.
My scenario is that I totally destroy Medium on GH1, 2 and Rocks The 80's but I can't really get the hang of Hard. It was to the point that I stopped playing. I had nothing to accomplish on Medium and Hard was just to hard (damn Woman destroyed me). Now GH3 I can play on Medium but it's way out of hand. To me it's like Hard on the other GH games, I can play and barely pass songs but it's a struggle and not worth it to me to keep playing. I'm up to the 7th tier and only have one or two songs with 4 stars, all the rest are 3 (and barely that). I don't want to drop down to easy, that's too easy and not fun either, plus why should I have to drop a difficulty on the game? Why does it have to be so difficult?
All I want is a game that I can play at a high skill level and enjoy. Going from Meduim to Hard on GH2 was near impossible for most so to fix it Neversoft made the game even harder?? I think we all want a game we can play, have fun at and be challenged and tested but without the insane frustration of giving up on a game
sporkBrigade
10-30-2007, 07:55 AM
I'm just gonna throw out that one of my friends had similiar problems on Medium in GH3. He dropped down to Easy, and it turned out Neversoft also dropped the scroll speed way down on Easy, so it was equally frustrating to play for yet a different reason. My previous post dealth with Expert, where I see both sides of the coin. But there's no reason Medium should be so challenging to a veteran of previous games. That seems really weird...
iNiGhTmAr3
11-03-2007, 02:45 PM
For anyone who has GH3 and hasn't played the Slipknot song on Expert yet: just you wait... oh, just you wait... :mad:
no...cult of personality on expert :(
jq71586
11-03-2007, 02:49 PM
no...cult of personality on expert :(
No, Slipknot. I 5* Cult of Personality on my first try and was put in the top 100 on the leaderboards (I don't know if thats just PS3 or all platforms)
To put that in a little perspective, I can't get any higher than 3* on "Anarchy in the U.K." I apparently have a problem with chords that constantly change and not solos.
The Slipknot song is terrible and I'm fairly sure not that difficult to play on a real guitar. And at least unlike some difficult songs on GH2, this Slipknot song is not even charted out in a fun way. This song makes me a sad panda. :(
dragulaAC
11-03-2007, 02:51 PM
Yahhhh, cult of personality ending has been kicking my ass. I lose at the exact same percentage everytime.
AdamBomb629
11-03-2007, 02:56 PM
I wanted to play GH III on Hard so I had some replay when I played expert. CANNOT BEAT LOU ON HARD. BUNCH OF CRAP CRAP CRAP.
Seattle_Sound
11-03-2007, 03:13 PM
Its really not a difficult concept.
Easy - Basically anyone can play. Very difficult to fail
Medium - Requires more skill than easy but still pretty accessible.
Hard - Requires a fairly large amount of practice and skill but not extremely difficult
Expert - Especially for the hardcore player. You better bring it.
If RB doesnt push me and I'm able to stroll through Expert I will be dissapointed.
joeincolorado
11-03-2007, 03:21 PM
I wanted to play GH III on Hard so I had some replay when I played expert. CANNOT BEAT LOU ON HARD. BUNCH OF CRAP CRAP CRAP.
No freaking joke. I hate those damn battles you're forced to do.
shenanigans
11-03-2007, 03:32 PM
Its really not a difficult concept.
Easy - Basically anyone can play. Very difficult to fail
Medium - Requires more skill than easy but still pretty accessible.
Hard - Requires a fairly large amount of practice and skill but not extremely difficult
Expert - Especially for the hardcore player. You better bring it.
If RB doesnt push me and I'm able to stroll through Expert I will be dissapointed.
RB is so much easier than gh 3 (in a good way). expert RB is about the same as you get in expert gh1 (with hammer ons that work!), but im fine with that. having played both gh3 and rb, i decided i didnt want to have to take a break after every song (which some songs on gh3 i have to) and instead enjoy playing it. expert on rock band will probably not 'push you' (for guitar) if you have any experience with guitar hero, but this isnt 'guitar band' its rock band. there is more than one facet to this game, and you honestly have to experience it for yourself to believe just how great it is.
HeXcoda
11-03-2007, 04:18 PM
Easy - Basically anyone can play. Very difficult to fail
I've thrust my xplorer in the hands of many, many a n00b and no, not everybody can do easy. They fumble around and can't get the timing down, and generally screw up for awhile before they get the hang of it -- and even then, in the later tiers, they get destroyed.
Medium - Requires more skill than easy but still pretty accessible.
If you can conquer easy, you can move up to medium, but no sooner. If you don't have the base concepts down and can strum what you want when you want to strum it, this is not accessible.
Hard - Requires a fairly large amount of practice and skill but not extremely difficult
I'll agree with practice, but it can be extremely difficult. This is the point where many hit the "skill wall" where it just comes too fast and too jumbled for them to keep up.
Expert - Especially for the hardcore player. You better bring it.
Agreed. Definitely intended for hardcore players only who are focused on score and streaking and 5*.
If RB doesnt push me and I'm able to stroll through Expert I will be dissapointed.
It's not a game intended to challenge a single player with finger-breaking combos. It's a group balanced game. That's where the true difficulty lies.
Biggins
11-03-2007, 06:29 PM
If RB doesnt push me and I'm able to stroll through Expert I will be dissapointed.
Prepare to be disappointed. From what I've seen in the demo so far, the guitar career is not going to be as challenging as GH 3. Personally, I like the fact that Rock Band isn't going to be as hard as GH 3. I was able to beat expert on GH 2 and five star all but maybe 5 songs, and I can't get past the Slipknot tier in GH 3.
Getting GH 3 has made me want Rock Band so badly I can't explain it. I can't say I'm fully disappointed in GH 3 as a total game, but they are definitely heading in a direction I don't care to go. At least I had something to carry me over until they release Rock Band.
espher
11-03-2007, 06:37 PM
See, I'm not really sure how easily the difficulty levels can be associated with different levels of play. It's good to ballpark it, but you can't really guarantee it'll work out that way.
I picked up GH2, having never played a rhythm game before, started on Medium, finished that off in a couple of nights, and then played through hard until Tier 6 before I got stuck (Freya). I quickly moved past that and onto Expert, where I only got stuck on Tier 8. GH1 I got stuck on two songs on Expert, and GH 80s I failed Ballroom Blitz once and then ended up being perpetually stuck on Play With Me.
I consider myself far from a hardcore rhythm gamer, but playing Expert was not exceptionally difficult. Conquering it is a different story.
I have other friends who are hardcore rhythm gamers that are just terrible at GH, and I have two friends who are fairly competitive in most genres of gaming and pick things up quickly. One is just now finishing Hard on GH after owning it for about eight months, and the other advanced from Easy to Hard after three nights of play.
I have non-gamer family that could pick up and play on Medium off the get-go, and others who struggle on Easy.
Easy is just that, Medium is quite accessible, with Hard being for someone with a little bit of experience under their belt and a sense of rhythm. Going from Hard to Expert was the easiest transition I've made in the game, so I wouldn't necessarily say it's for the "hardcore". In GH3, sure, but not in the previous games in the series (until you get to the really hard stuff).
undertow
11-03-2007, 06:41 PM
People that are asking for Rock Band to be difficult are looking at it all wrong. It's not Rock Band that needs to be difficult or what you base the difficulty on. It's the particular song. That's where GH3 failed miserably. They took easy songs, and made them difficult, just for the sake of doing so.
If Rock Band has a difficult song, you can expect it will be difficult on expert. If it's an easy song, you can expect it to be easy on expert. That's exactly how it's supposed to be! If you would complain about anything, it would be that Rock Band doesn't include enough difficult songs, not that Rock Band isn't difficult.
Seattle_Sound
11-04-2007, 06:06 AM
People that are asking for Rock Band to be difficult are looking at it all wrong. It's not Rock Band that needs to be difficult or what you base the difficulty on. It's the particular song. That's where GH3 failed miserably. They took easy songs, and made them difficult, just for the sake of doing so.
If Rock Band has a difficult song, you can expect it will be difficult on expert. If it's an easy song, you can expect it to be easy on expert. That's exactly how it's supposed to be! If you would complain about anything, it would be that Rock Band doesn't include enough difficult songs, not that Rock Band isn't difficult.
I see what your saying.
I think DLC could be an easy way too help out hardcore gamers. I wouldnt consider myself a hardcore GH player but I'm pretty good and can handle expert. I think the rediculous notecharts are fun. Sure you have to go into practice mode and slow it down and work for a while to be good at those songs but I feel really accomplished when my friends and family come over and I can shred Jordan on expert. I at least want some really challenging DLC.
blue_dragonzero
11-04-2007, 06:24 AM
Play TS on guitar on expert. That solo is awesome and quite a bit diificult.
Ninegauger
11-04-2007, 08:04 AM
I haven't played Guitar Hero III yet (I've been stuck in Buenos Aires studying) but adding notes that don't belong sounds dumb. Some songs are easy to play in real life and they should also be easy to play in the game. Though adding 3 note chords should be fine since a chord by definition needs three notes.
I don't know where I stand... my favorite song to play on Guitar Hero is More Than A Feeling and it's not hard in the least bit even on Expert. There is however something to be said of being able to beat those hard songs like Jordan on Expert but I'm definitely opposed to the artificial difficulty that Guitar Hero 3 is accused of.
I think Rock Band will be perfect with a lot more "More Than A Feeling" songs than Jordans. After a spell I'm sure they'll start selling us some difficult stuff to show off with (or maybe a bonus track or something).
Tendoza
11-04-2007, 08:14 AM
I don't own GHIII myself, but from the few songs I played, it wasn't super hard....
On my workbreak last night I went to a London Drugs, and it was on display. I hopped on a computer and found the unlock all code and zapped it in. I played One, Cliffs of Dover, The Metal, Barracuda and Knights of Cydonia. The only one that I played that gave me troubles was Cliffs of Dover, it's just an all-around tricky song; so I got 3* on that one. I got 5* on KoC, Barracuda and The Metal, as well as 4* on One.
Perhaps all the crazy note charts I hear about are on some different songs...
Reaper0563
11-04-2007, 08:16 AM
I haven't played Guitar Hero III yet (I've been stuck in Buenos Aires studying) but adding notes that don't belong sounds dumb. Some songs are easy to play in real life and they should also be easy to play in the game. Though adding 3 note chords should be fine since a chord by definition needs three notes.
I don't know where I stand... my favorite song to play on Guitar Hero is More Than A Feeling and it's not hard in the least bit even on Expert. There is however something to be said of being able to beat those hard songs like Jordan on Expert but I'm definitely opposed to the artificial difficulty that Guitar Hero 3 is accused of.
I think Rock Band will be perfect with a lot more "More Than A Feeling" songs than Jordans. After a spell I'm sure they'll start selling us some difficult stuff to show off with (or maybe a bonus track or something).
heh, the brett michaels song "go that far" had a quadruple fret button note, freaked me out the first time i saw it
iNiGhTmAr3
11-04-2007, 09:09 AM
heh, the brett michaels song "go that far" had a quadruple fret button note, freaked me out the first time i saw it
the green, yellow, and orange chord in Through the Fire and Flames was pretty scary too haha
I was like WTF, but I hit it anyway lol.
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