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View Full Version : something that greatly angers me about the Game atm



133794m3r
07-17-2008, 08:57 PM
ok.... i have a question and I'm hoping that it'll be answered.
Ok first not question. Whilst playing the game I find that the sprites have some serious boundary issues....such as a spirte will have their hare go right through a spike on their shoulder. Or a sprites hand will go right through the strings of the guitar or right through it completely. Well these are just a few examples. And they're not just glitches on my game. Trust me. I've tested these glitches on 15 other game discs and everyone of them had the exact same boundary issues. So here's my question. Since Harmonix said that they've listened to the players and fixed everything... have they fixed this issue that's soo serious that it may make me not buy Rock Band 2?

undertow
07-17-2008, 09:01 PM
Be thankful you don't play Guitar Hero III, lol.

On a side note, you say Harmonix listens to the players. Have you reported this issue to Harmonix allowing for sufficient time to have passed to consider it a possibility that it is/will be included into Rock Band 2?

Jixzer
07-17-2008, 09:02 PM
ok.... i have a question and I'm hoping that it'll be answered.
Ok first not question. Whilst playing the game I find that the sprites have some serious boundary issues....such as a spirte will have their hare go right through a spike on their shoulder. Or a sprites hand will go right through the strings of the guitar or right through it completely. Well these are just a few examples. And they're not just glitches on my game. Trust me. I've tested these glitches on 15 other game discs and everyone of them had the exact same boundary issues. So here's my question. Since Harmonix said that they've listened to the players and fixed everything... have they fixed this issue that's soo serious that it may make me not buy Rock Band 2?

This isn't a shooter nor a fighting game, so boundry issues....aren't. Yes, there is some clipping, but it's minor at best.

The one positive thing I will say about your post is I believe you are the first to say this was a problem. Gratz!

The one funny thing I found was that you actually thought different disks would solve your "issue"...maybe I'm weird...but I laughed hard reading that.

Seriously, if think it's bad enough to keep you from buying RB2, I think you're missing the point of the game.

rob l
07-17-2008, 09:04 PM
you wouldn't buy RB2 because of some character clipping? Wow.:rolleyes:

Catch-22
07-17-2008, 09:05 PM
ok.... i have a question and I'm hoping that it'll be answered.
Ok first not question. Whilst playing the game I find that the sprites have some serious boundary issues....such as a spirte will have their hare go right through a spike on their shoulder. Or a sprites hand will go right through the strings of the guitar or right through it completely. Well these are just a few examples. And they're not just glitches on my game. Trust me. I've tested these glitches on 15 other game discs and everyone of them had the exact same boundary issues. So here's my question. Since Harmonix said that they've listened to the players and fixed everything... have they fixed this issue that's soo serious that it may make me not buy Rock Band 2?

Seriously, collision detection in the animations greatly angers you. What have you been doing in video games the last decade. RPGs, anything with character creation has had this problem play Oblivion or a shooter where bodies stick out of walls. I seriously doubt this can be totally resolved in any game with current technologies and character customization.

If this is your biggest concern stop playing video games you'll never be happy.

osteofight
07-17-2008, 09:08 PM
In one combination of failure animations the guitarist passes bodily through the lead singer. The price of failing out of a song lol. Also, in b4 lock. The mods are (rightfully) locking frivolous complaints.

VinceTheBassist
07-17-2008, 09:10 PM
The fact that such a thing exists in Rock Band and will most likely exist in Rock Band 2 is due to the fact that they need to keep frame rates high so there is no lag.

For instance, why do you think RB's online experience is so smooth and lagless....because they made minor sacrifices with the collision detection.

And another thing, collision detection is a very very difficult thing to program....trust me, i made a 2d platformer for school with my roommate, and collision was a *****.

So just suck it up, and look past it, because if you dont buy the game due to such a minor flaw, you're foolish.

Thank You and Come Again

DVON
07-17-2008, 09:14 PM
To be honest, when I'm playing Rockband I hardly pay any attention at all to what's going on on the stage. I'm more focused on what notes I have to play, but that's just me.

I can see how some people could find it a little annoying since it does take away a bit of the realism, but it bothering you enough to make you not buy RB2 is pretty crazy. If this were any other genre of game I might agree with you, but not RB.

Destromas
07-17-2008, 09:15 PM
ok.... i have a question and I'm hoping that it'll be answered.
Ok first not question. Whilst playing the game I find that the sprites have some serious boundary issues....such as a spirte will have their hare go right through a spike on their shoulder. Or a sprites hand will go right through the strings of the guitar or right through it completely. Well these are just a few examples. And they're not just glitches on my game. Trust me. I've tested these glitches on 15 other game discs and everyone of them had the exact same boundary issues. So here's my question. Since Harmonix said that they've listened to the players and fixed everything... have they fixed this issue that's soo serious that it may make me not buy Rock Band 2?

I bet you don't eat because people breathe near your food too.

S1ckH4nds
07-17-2008, 09:16 PM
I've noticed this before, but I didn't consider it that huge of an issue. Doesn't weird collision usually happen with pretty much any sort of 3D rendering?

krammkracker
07-17-2008, 09:16 PM
This is obviously a joke thread right?

*farts*

sandswipe
07-17-2008, 09:19 PM
I never heard anyone mention that the guitarists don't have straps until over a month after the game came out, probably more. I'm going to say that most people probably don't notice subtle animation issues.

While clipping isn't good, I'm pretty sure that in a rhythm game, the only rhythm game with graphics even half this good, it doesn't matter.

Now, if the fretboards were clipping, then I think we'd have a real problem on our hands. . .

RockBandMan77
07-17-2008, 09:19 PM
Wow....Out of anything you could whine about you whine about freaking hair going through a guitar string? Haha "I'm not going to buy it if they don't fix it" What a joke

133794m3r
07-17-2008, 09:19 PM
This isn't a shooter nor a fighting game, so boundry issues....aren't. Yes, there is some clipping, but it's minor at best.

The one positive thing I will say about your post is I believe you are the first to say this was a problem. Gratz!

The one funny thing I found was that you actually thought different disks would solve your "issue"...maybe I'm weird...but I laughed hard reading that.

Seriously, if think it's bad enough to keep you from buying RB2, I think you're missing the point of the game.
no i didn't think that this would solve it.... i was just simply saying that this angered me.... b/c it's some major things.... and I didn't know that I was the first... i was watching E3 coverage on G4 and I heard that they listened so i decided to join

Seriously, collision detection in the animations greatly angers you. What have you been doing in video games the last decade. RPGs, anything with character creation has had this problem play Oblivion or a shooter where bodies stick out of walls. I seriously doubt this can be totally resolved in any game with current technologies and character customization.

If this is your biggest concern stop playing video games you'll never be happy.
well i was talking about maybe not having a rope that swings or something else like that that goes right through the persons leg... while they're playing drums.... MINOR? WHAT ARE YOU TALKING ABOUT MINOR! A game like this one has very very few boundary calculations to worry about there's not like a billion things to do at once..... trust me... i know I've played Assassin's Creed and that games HUGE! and thus can be allowed for the errors... but Rock Band doesn't have that many animations to worry about. And maybe I just notice sprite errors b/c I'm a Programmer myself.... but I polled my friends and they didn't seem to notice until i pointed it out to them.... i guess i just see things...:P I still will buy RB2 b/c of the major improvements and yes there is a way. The people at Ubisoft only had and i shall say this 1 sprite boundary issue in the entire game that I saw. Fable I, Fable:TLC 0, so I know that it can be done.... srsly i want to know.... am i really the only person who found this issue?

dark__gamer
07-17-2008, 09:22 PM
I bet you don't eat because people breathe near your food too.
lol but ya nothing in perfect

whypick1
07-17-2008, 09:22 PM
Nitpick: A sprite is a 2D object. I think you're being rather needlessly annoyed at the models exhibiting some very minor clipping. It's not as though it's a shooter where clipping might give away your position, or an RPG where you could get shot through a wall.

Jess3
07-17-2008, 09:31 PM
........So?

133794m3r
07-17-2008, 09:32 PM
Nitpick: A sprite is a 2D object. I think you're being rather needlessly annoyed at the models exhibiting some very minor clipping. It's not as though it's a shooter where clipping might give away your position, or an RPG where you could get shot through a wall.

well hmm.... it's major to me and since Rock Band is supposed to be the best Rock Experience I was simply stating that this thing annoyed me.... and to adress that other guy.... I don't care about no straps or about how it just stands there.... that's a problem that Harmonix can fix when needed all that involves is adding another rendered sprite. Oh well nothing is truly 3d.... it's just rendered in such a way that it gives a 3d illusion... i know this..... and oh well some would say that it's rather annoyed at the fret buttons making noises that doesn't bother me at all... but others it does so thus it's all about opinion

Catch-22
07-17-2008, 09:41 PM
no i didn't think that this would solve it.... i was just simply saying that this angered me.... b/c it's some major things.... and I didn't know that I was the first... i was watching E3 coverage on G4 and I heard that they listened so i decided to join

well i was talking about maybe not having a rope that swings or something else like that that goes right through the persons leg... while they're playing drums.... MINOR? WHAT ARE YOU TALKING ABOUT MINOR! A game like this one has very very few boundary calculations to worry about there's not like a billion things to do at once..... trust me... i know I've played Assassin's Creed and that games HUGE! and thus can be allowed for the errors... but Rock Band doesn't have that many animations to worry about. And maybe I just notice sprite errors b/c I'm a Programmer myself.... but I polled my friends and they didn't seem to notice until i pointed it out to them.... i guess i just see things...:P I still will buy RB2 b/c of the major improvements and yes there is a way. The people at Ubisoft only had and i shall say this 1 sprite boundary issue in the entire game that I saw. Fable I, Fable:TLC 0, so I know that it can be done.... srsly i want to know.... am i really the only person who found this issue?

Assassins Creed doesn't have customizable characters. That is the problem. And this is a minor issue, I don't think I ever look at the animations I'm busy playing the song. I also think you would be surprise at the number of boundaries in the game. Given all the clothing options and combinations available it would be huge.

Also, based on the response you are the only one that cares.

Cheezeeatr
07-17-2008, 09:43 PM
I have to admit, this is a quality troll thread

VinceTheBassist
07-17-2008, 09:58 PM
Welcome to the forum!

The exit is that way! (upper right corner)

133794m3r
07-17-2008, 10:51 PM
I have to admit, this is a quality troll thread

Yeah whatever... i'm not a troll... just an end user...:P

toMsons1987
07-17-2008, 11:11 PM
Why do people care about crap like this so much, complain about these glitches. I mean even in games like MGS4 where it's the best of the best **** goes through other layers. Oh my god, this is a music game. Play it and just shut up; It's like how people complain about making new charectors for the new game. Seriously, dont people have lives and something more constructive to do.

Maybe it's time for you to move out of the easy difficulty so you don't have time to look off into the background what 7 people in the whole community notice. This bothers me that people care about something so stupid in a music game, and come here to cry about it.

133794m3r
07-17-2008, 11:15 PM
Why do people care about crap like this so much, complain about these glitches. I mean even in games like MGS4 where it's the best of the best **** goes through other layers. Oh my god, this is a music game. Play it and just shut up; It's like how people complain about making new charectors for the new game. Seriously, dont people have lives and something more constructive to do.

Maybe it's time for you to move out of the easy difficulty so you don't have time to look off into the background what 7 people in the whole community notice. This bothers me that people care about something so stupid in a music game, and come here to cry about it.

excuse me i noticed it while i was being the frontman... i'll have you know that I PLAY ON HARD ON ALL INSTRUMENTS!
vocals=expert
Guitar=Expert except last 5 solo group Expert except last 3 songs
Drums=Hard on all but last 4
Bas=Expert except last 2
so blargle to you!

Teh_Nfsjunkie91
07-17-2008, 11:19 PM
It's hardly a big deal, it just happens in games. By the way, they're models, not sprites. Calling models sprites makes your "programmer" claims seem false.

toMsons1987
07-17-2008, 11:22 PM
excuse me i noticed it while i was being the frontman... i'll have you know that I PLAY ON HARD ON ALL INSTRUMENTS!
vocals=expert
Guitar=Expert except last 5 solo group Expert except last 3 songs
Drums=Hard on all but last 4
Bas=Expert except last 2
so blargle to you!
I don't care what you play and on what; I was being sarcastic at that point. But if you didn't get my overall message, it's to stop b*tching like a 10 year old girl and get on the shut the f*** up truck! You should be concerned on the music experience not a glitch/graphical flaw on the 3D model build. You say this greatly angers you, well sir you have some issues and need help. Want to know what angers me? People who complain none stop about everything they can, meaning YOU.

krammkracker
07-17-2008, 11:29 PM
This guy is so sad lol...I bet he just learned about sprite clipping in class last week and is calling out these minor flaws lol...you don't like it? Make a rhythm based game thats more based around graphics than music...We'll see how many people like it. I'd rather HMX does the best they can do (graphic wise) and get us great music... Than for HMX to spend all their time and money on making sure a characters hair isn't clipping and giving us a "Rock Revolution" style setlist.

These kinds of games are more about the music than the graphics...I'd be pleased if it was just a screensaver image in the backround and the note charts...its all about the music.

DesiredFX
07-17-2008, 11:30 PM
I may have missed it in my quick tour of the thread, but did anyone point out that all of the animations are pre-recorded and just populated by the custom characters?

Of course there will be clipping, because some characters are taller than others, some wear wilder outfits, etc, but they all follow the same animation paths.

I gotta say, though, I'm with the people who wonder why this is an issue in a game where the animations aren't the game itself but an ancillary support piece that lends to the feel of the game rather than being the thrust of it.

I mean, when I tilt my guitar for Overdrive, my character doesn't.

And, y'know, that has never once bothered me.

toMsons1987
07-17-2008, 11:31 PM
Why do people complain about graphics in a game like this, seems like an idiotic thing to do. There is a reason why it doesn't look like MGS4 or Resistance 2 -- Come on guys. Think!

deadendchris
07-17-2008, 11:33 PM
I agree 100% with you man..Small things like this one make no sense to cry about sorry man but your just *****ing to *****.Very well put krammkracker.



This guy is so sad lol...I bet he just learned about sprite clipping in class last week and is calling out these minor flaws lol...you don't like it? Make a rhythm based game thats more based around graphics than music...We'll see how many people like it. I'd rather HMX does the best they can do (graphic wise) and get us great music... Than for HMX to spend all their time and money on making sure a characters hair isn't clipping and giving us a "Rock Revolution" style setlist.

These kinds of games are more about the music than the graphics...I'd be pleased if it was just a screensaver image in the backround and the note charts...its all about the music.

AeroZeppelinSevenfold
07-17-2008, 11:34 PM
why are you looking at the characters anyway? I usually have to lok at the notes.

but htis isn't that big of a problem graphics don't mean S%*t in a game. the graphics could look like real life, but he game could suck completely.

whatever. you're loss of one of the greatest rhythm gaems of all time.

l-o-t
07-17-2008, 11:36 PM
I think it's kind of funny when before a song starts, the guitarist and bassist are doing the exact same steps around the stage. They look like they're square dancing!

JediMasterDave
07-17-2008, 11:37 PM
this is kinda funny to me if this is a real big issue why play games at all
i have yet to see a game that doesnt do it at some point. every major game does it rainbow six , oblivion, gta i mean its not that constant and or so bad
that i wouldnt buy a game. But if it bothers you that much oh well missing out on a fun and great game.

133794m3r
07-17-2008, 11:52 PM
This guy is so sad lol...I bet he just learned about sprite clipping in class last week and is calling out these minor flaws lol...you don't like it? Make a rhythm based game thats more based around graphics than music...We'll see how many people like it. I'd rather HMX does the best they can do (graphic wise) and get us great music... Than for HMX to spend all their time and money on making sure a characters hair isn't clipping and giving us a "Rock Revolution" style setlist.

These kinds of games are more about the music than the graphics...I'd be pleased if it was just a screensaver image in the backround and the note charts...its all about the music.

nope I'm entering college this fall.... and thus I noticed it whilst playing the game and using prior knowledge.... so thus.... hahaha! who cares what you say you can't affect me! i'm invicible to your words!

krammkracker
07-18-2008, 12:18 AM
nope I'm entering college this fall.... and thus I noticed it whilst playing the game and using prior knowledge.... so thus.... hahaha! who cares what you say you can't affect me! i'm invicible to your words!

Yet you call yourself a Programmer?
And you've never been to school?
Strange...:rolleyes:

133794m3r
07-18-2008, 12:21 AM
Yet you call yourself a Programmer?
And you've never been to school?
Strange...:rolleyes:

you ever hear of a thing called hobbyist programming?

Hoju
07-18-2008, 12:27 AM
"invicible"

Obv a programmer - just programmed invisible and invincible into one fantawesome word.... hey wait a minute! I am too!

krammkracker
07-18-2008, 12:30 AM
you ever hear of a thing called hobbyist programming?

You have no idea what goes into actually making a full on game... Little details like clipping are present in all games... Its just a matter of when and how often. The fact that you call yourself a programer as a way to make your point is laughable. (even a hobbyist programmer would know that a game with no clipping is near impossible) And to list off several games that had small clipping issues and claim that they didn't is just ignorant. Like I said before they all do..its just a matter of how often or if you even notice it all.

To nit-pick at something like this is just pointless, ignorant, and plain stupid.

133794m3r
07-18-2008, 12:34 AM
"invicible"

Obv a programmer - just programmed invisible and invincible into one fantawesome word.... hey wait a minute! I am too!
william shakespear once said "if you can use it in a sentence it's a word"
so I win

You have no idea what goes into actually making a full on game... Little details like clipping are present in all games... Its just a matter of when and how often. The fact that you call yourself a programer as a way to make your point is laughable. (even a hobbyist programmer would know that a game with no clipping is near impossible) And to list off several games that had small clipping issues and claim that they didn't is just ignorant. Like I said before they all do..its just a matter of how often or if you even notice it all.

To nit-pick at something like this is just pointless, ignorant, and plain stupid.

and I know it's going to be evident but it's just it keeps happening over and over in every single song....

krammkracker
07-18-2008, 12:36 AM
Maybe you should spend more time learning how to program and less time trolling the internet...

133794m3r
07-18-2008, 12:38 AM
Maybe you should spend more time learning how to program and less time trolling the internet...
i take enough time to program.... and I don't troll that much....
/thread

VinceTheBassist
07-18-2008, 12:43 AM
Believe me when I say this...I'm going into my second year of college as a Game Designer/Developer, and we (me and my roommate) made a 2D platformer game for class. Trust me, I said this before, programming games is not just something that can be learned from "hobbyist programming".

Having the ability to produce a quality game takes years of learning and understanding of the programs and systems being programmed for. Our game was so basic in all its aspects, but it was still a B***H to program. Collision was a huge part of it too, and it took us 11 weeks to produce something that had 4 levels and 2 different endings.

Something like RB must have taken years to produce and you have the nerve to point something SOOOO minor out....It's kinda insulting to all hard working and professional programmers out there.

Stop whining about the clipping, and move on. Enjoy the game and stop worrying about it, nothing is and nothing ever will be perfect.

Kaptankrunch92
07-18-2008, 12:53 AM
you know if this problem is enough to make you want to not buy a game...your standards are waaaaaaaaaayyyy too high. Think about it, there really are a LOT of things going on at once, they have to program the guitarist/bass fingers and picking/plucking hands to play a pseudo-accurate representation of the song, they have to sync the vocalist's mouth with the words AND they have to make the drummer play the song as accurately as their kit will allow (all of which is done well by the way). I would say that you should be grateful for how well this all was programmed and think about how bad it could have been...the monstrous singer in GH3, the robotic drummer and sheesh...the bassist looks like a friggen dead Christmas Tree.

Jixzer
07-18-2008, 12:55 AM
...the bassist looks like a friggen dead Christmas Tree.

Don't do that...I laughed so hard I almost woke my kids up!

sa_nick
07-18-2008, 01:02 AM
I can understand how someone might actually be legitimately annoying by the clipping, but really, its a music game, who cares? They probably could have prevent clipping if there was pre-made characters, but they made characters customizable in height/weight plus added a bunch of crazy clothes with different shapes and sizes, so its bound to happen.

This thread has no where to go and is already filled with too much flaming so it's being closed.