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View Full Version : Better Drumming Experience: RB or GH?



PeePeeMcGee
08-03-2008, 10:43 PM
Since GH:WT charts the cymbals, wouldn’t this provide a better and more realistic drumming experience? As someone who plays drums a lot this concerns me, but I think RB will be the better game overall (and I really don’t have any desire to play GH at all).

I wish RB would chart the cymbals (maybe similar to how HO/PO are done on the guitar or something).

Hysteria
08-03-2008, 11:00 PM
Once both games are out, someone can answer your question. Til then, who can say which they prefer?

Seegs2283
08-03-2008, 11:03 PM
Since GH:WT charts the cymbals, wouldn’t this provide a better and more realistic drumming experience? As someone who plays drums a lot this concerns me, but I think RB will be the better game overall (and I really don’t have any desire to play GH at all).

I wish RB would chart the cymbals (maybe similar to how HO/PO are done on the guitar or something).

RB charts the cymbals already.

I think you mean that the kit itself has cymbals.

Zetsumeisuna
08-03-2008, 11:03 PM
The hi-hat and the crash are the same height.

Doesn't seem real realistic to me ._.

Also, consider the fact that the RB drumset will have expansion slots for cymbals by MadCatz. Three for 30 bucks, or 1 for $15, from what I've read.

They're different heights, and you can either hit those, or the pad of the same color. Seems pretty realistic to me =]

PeePeeMcGee
08-03-2008, 11:30 PM
Yea, I know that you can get cymbals for the RB drums. That’s not the problem. My issue is that GH is actually charting the cymbals. In other words, GH drums have six buttons vs. RB’s five buttons.

krammkracker
08-03-2008, 11:33 PM
The hi-hat and the crash are the same height.

Doesn't seem real realistic to me ._.

Also, consider the fact that the RB drumset will have expansion slots for cymbals by MadCatz. Three for 30 bucks, or 1 for $15, from what I've read.

They're different heights, and you can either hit those, or the pad of the same color. Seems pretty realistic to me =]

Yep, very realistic, because on a real kit it makes the same sound if you hit the tom or the cymbal. :rolleyes:

InB4Lock
08-04-2008, 12:20 AM
I pick Rock Band cuz i like the squares over the GH circles for drums.

spriggan1972
08-04-2008, 12:27 AM
On the other hand, if you look at GH drumset, they have kinda taken away from the set by making you use cymbals. In essence, they have taken a Tom away. Seems kinda pointless to me. As fas as electronic drums go, being able to use a pad as both a drum and a cymbal, is better in my opinion. It will be interesting to see how they simulate those long fills (Rush, The Who, etc) on 2 toms. :p

army_of_me
08-04-2008, 12:30 AM
Yes, GH has cymbals charted but there are less pads (3) to represent the rest of the drumset whereas RB can use its 4 pads to represent anything it needs.

So think about drummers who use huge drumsets (Neil Peart of Rush, Mike Portnoy of Dream Theater, many many others). When they do a monster fill, GH will only have 3 pads to map out toms; RB can use all 4 pads however it pleases.

To me, RB is doing it right.

(EDIT: d'oh! ninja'd :))

Phil Manutz
08-04-2008, 12:34 AM
The hi-hat and the crash are the same height.

Doesn't seem real realistic to me ._.

Also, consider the fact that the RB drumset will have expansion slots for cymbals by MadCatz. Three for 30 bucks, or 1 for $15, from what I've read.

They're different heights, and you can either hit those, or the pad of the same color. Seems pretty realistic to me =]

the cymbal height on the GH kit is adjustable.

and yeah, it's totally realistic to get the same sound out of a cymbal and a tom.

JohnTheDrummer
08-04-2008, 12:49 AM
I'm not going to go all Fanboy and say "ROCK BAND! IT PWNS! EL OH EL!" Guitar Hero has a good idea with what they do, but me personally, in my opinion, feel Rock Band will be better just because its what I know, but GH may surprise, but after seeing the Hot For Teacher vid, I dunno, since that is a bass drum and not a floor tom in the intro.

Daimen
08-04-2008, 09:58 AM
These kinds of threads are ridiculous. NEITHER GAME IS EVEN OUT YET, LET'S ACTUALLY PLAY THESE GAMES BEFORE WE TALK ABOUT WHICH ONE IS BETTER.

Flawless
08-04-2008, 09:59 AM
Well considering one of them isn't even out yet.

I have the best experience with Rock Band.

meck77
08-04-2008, 10:18 AM
four words- Ion premium drum kit. I think drummin with a kit like this is going to be the biggest difference and for 360 users it will work for both games. Depends on how the songs are charted, if I had to make a guess right now i would have to lean towards RB. They have proven themselves, Activision on the other hand has not. So only time will tell.

Bakkster
08-04-2008, 10:21 AM
These kinds of threads are ridiculous. NEITHER GAME IS EVEN OUT YET, LET'S ACTUALLY PLAY THESE GAMES BEFORE WE TALK ABOUT WHICH ONE IS BETTER.

Speak for yourself. I time travel, and let me tell you, RB5 is way better than GH8, hands down.

Tsavo
08-04-2008, 10:43 AM
For those of you talking about realism, let's not forget that we're talking about plastic-ass imitations, mkay? The only thing close is the Ion set, and the quality seems a bit gamey based off of the brand.

Tayleron
08-04-2008, 10:49 AM
I'm looking forward to seeing what each has to offer, though I'm more impressed with the RB kit so far.

princeofcups777
08-04-2008, 11:59 AM
Since GH:WT charts the cymbals, wouldn’t this provide a better and more realistic drumming experience? As someone who plays drums a lot this concerns me, but I think RB will be the better game overall (and I really don’t have any desire to play GH at all).

I wish RB would chart the cymbals (maybe similar to how HO/PO are done on the guitar or something).

Yes, yes, and yes. If RB2 had properly implemented cymbals, which the new hardware WILL support, I would have no reason to buy GHWT.

FultonPub
08-04-2008, 12:02 PM
Once both games are out, someone can answer your question. Til then, who can say which they prefer?

exactly! these kinds of thread kill me. Until both games come out no one knows, why even ask the question?!?!?

princeofcups777
08-04-2008, 12:03 PM
These kinds of threads are ridiculous. NEITHER GAME IS EVEN OUT YET, LET'S ACTUALLY PLAY THESE GAMES BEFORE WE TALK ABOUT WHICH ONE IS BETTER.

But we DO know that GHWT has charted cymbals, and RB2 does not. I'm sure that GHWT will have a lot of annoying features, since I never liked the GH interface. But that aside, non-charted cymbals is a BIG deal to me as a drummer.

zerofan
08-04-2008, 12:04 PM
Once both games are out, someone can answer your question. Til then, who can say which they prefer?


Agreed! How can one differentiate when one hasn't seen or played either or maybe only 1 by now?

princeofcups777
08-04-2008, 12:07 PM
exactly! these kinds of thread kill me. Until both games come out no one knows, why even ask the question?!?!?

Because we are trying to get HMX to take this issue seriously. Not charting the cymbals is a BIG mistake. The drum hardware is ready for it. Stop releasing songs without charted cymbals. Anything released from this point on is just more DLC that will have to be abandoned for RB3.

FultonPub
08-04-2008, 12:14 PM
Because we are trying to get HMX to take this issue seriously. Not charting the cymbals is a BIG mistake. The drum hardware is ready for it. Stop releasing songs without charted cymbals. Anything released from this point on is just more DLC that will have to be abandoned for RB3.

This is a GAME. If you want the real thing go buy some real drums.

OvenBakedPotato
08-04-2008, 12:38 PM
The cymbals you speak of are already "charted" in every single song, they don't just leave the hi-hat out, now do they? I assume what you're complaining about is that you can't differentiate between a hi-hat/the first tom, the ride cymbal/the second tom, and the crash cymbal/third tom the first time you hear the song. True, but in my opinion, the GH:WT drum set is inferior to even the normal RB one as it only has three regular pads - what happens when you have four-tom rolls ala RTTH? Would they chart the last tom to a cymbal? This leads to a giant gameplay flaw or the exclusion of songs with such fills across four toms. I'm inclined to believe RB/RB2 is the better choice over GH:WT in terms of drums.

coescastle
08-04-2008, 12:47 PM
The cymbals you speak of are already "charted" in every single song, they don't just leave the hi-hat out, now do they? I assume what you're complaining about is that you can't differentiate between a hi-hat/the first tom, the ride cymbal/the second tom, and the crash cymbal/third tom the first time you hear the song. True, but in my opinion, the GH:WT drum set is inferior to even the normal RB one as it only has three regular pads - what happens when you have four-tom rolls ala RTTH? Would they chart the last tom to a cymbal? This leads to a giant gameplay flaw or the exclusion of songs with such fills across four toms. I'm inclined to believe RB/RB2 is the better choice over GH:WT in terms of drums.

I totally agree with you man, gh:wt has a flaw with the way their set-up is. They added the chance to hit real symbols but left out an extra tom as well as a ride symbol to go with it. Rock band charts everything on the 4 pads where world tour is gonna have to sacrifice some parts in songs with the big rolls. I don't know how they will make up for this but it is a big flaw. Also if you want to hit all the charts buy the extra symbols for rb2 drums or buy the ion kit and problem solved brother. :cool:

princeofcups777
08-04-2008, 01:24 PM
This is a GAME. If you want the real thing go buy some real drums.

How original. :-) It IS a game. And I want a better game. The problem is, what exactly?

princeofcups777
08-04-2008, 01:26 PM
The cymbals you speak of are already "charted" in every single song, they don't just leave the hi-hat out, now do they? I assume what you're complaining about is that you can't differentiate between a hi-hat/the first tom, the ride cymbal/the second tom, and the crash cymbal/third tom the first time you hear the song. True, but in my opinion, the GH:WT drum set is inferior to even the normal RB one as it only has three regular pads - what happens when you have four-tom rolls ala RTTH? Would they chart the last tom to a cymbal? This leads to a giant gameplay flaw or the exclusion of songs with such fills across four toms. I'm inclined to believe RB/RB2 is the better choice over GH:WT in terms of drums.

I don't disagree that the drums should have at least 1 snare and 4 toms. Maybe RB4? :-)

princeofcups777
08-04-2008, 01:31 PM
I totally agree with you man, gh:wt has a flaw with the way their set-up is. They added the chance to hit real symbols but left out an extra tom as well as a ride symbol to go with it. Rock band charts everything on the 4 pads where world tour is gonna have to sacrifice some parts in songs with the big rolls. I don't know how they will make up for this but it is a big flaw. Also if you want to hit all the charts buy the extra symbols for rb2 drums or buy the ion kit and problem solved brother. :cool:

As I said, the RB2 drums are fine. The cymbals are seen by the game as separate inputs. The problem is that the songs do not chart the cymbals separate from the pads. It's not that I want to hit cymbals because it is cooler than hitting pads, or whatever. I want song charts that better represent what the drummer is doing. Having everything crunched down to 4 colors doesn't cut it.

PeePeeMcGee
08-04-2008, 02:05 PM
Princeofcups seems like the only one that feels my pain. Bottom line, RB only charts five “buttons” while GH charts six. A few people asked how would GH chart long rolls like in RTTH, well why wouldn’t the snare (red) double as a tom there? Why is that any different than a crash doubling as a tom? RB charts that song wrong anyways by rolling on the snare.

Now RB can do something special—just simply add indication when the cymbals are being hit. RB would then have eight distinct “buttons”, which would blow GH out of the water.

The Hungry Samurai
08-04-2008, 02:11 PM
I don't see what everyone is fighting over, the man asked for an opinion.

In my opinion though the GH drums have 6 charted devices, a Rockband drumset has more realism and customizability if you decide to purchase the double bass pedal set up with 3 cymbals. Remember that though those cymbals aren't charted to the actual game, the game will differentiate between a tom and a cymbal when you're playing them during drum fills and Big rock endings, making it in essence a real drum kit.

You may also have the better value when it comes to RB drums as the original RB drumset will be compatible with GH:WT. It hasn't been anounced that RB 2 drums will be compatible but if they are there's a good chance you'll even get a chance to use that 6th button chart with the cymbal expansion (at least that's what I'm hoping.)

darknessmoon
08-04-2008, 02:17 PM
As I said, the RB2 drums are fine. The cymbals are seen by the game as separate inputs. The problem is that the songs do not chart the cymbals separate from the pads. It's not that I want to hit cymbals because it is cooler than hitting pads, or whatever. I want song charts that better represent what the drummer is doing. Having everything crunched down to 4 colors doesn't cut it.

Having everything crunched down to 4 colors DOES cut it (for a game). As we have seen, the RB drum set has allowed for many, many different songs with varying drum styles and drum fills to be implemented in the game. The game could only go so far when it comes to the realism of the drumming, much how the guitar is limited to how real it can feel (though the drumming is obviously not AS limited, but still limited).

If what you are saying is that you want cymbals to charted independently from the pads, the GH:WT drums won't do that either. It seems that you want every crash hit, every china hit, every splash hit, every hi-hat hit, etc to be charted as a separate hit, but on an independent color, and that's not going to happen.

memphus
08-04-2008, 02:17 PM
The GH kit blows because the cymbals are fixed, you can't move them to a more comfortable position (IE hihat to the left of snare)

PeePeeMcGee
08-04-2008, 02:32 PM
If what you are saying is that you want cymbals to charted independently from the pads, the GH:WT drums won't do that either.

GH drums do chart the cymbals independently from the pads.

Bosco32
08-04-2008, 02:39 PM
Having everything crunched down to 4 colors DOES cut it (for a game). As we have seen, the RB drum set has allowed for many, many different songs with varying drum styles and drum fills to be implemented in the game. The game could only go so far when it comes to the realism of the drumming, much how the guitar is limited to how real it can feel (though the drumming is obviously not AS limited, but still limited).

If what you are saying is that you want cymbals to charted independently from the pads, the GH:WT drums won't do that either. It seems that you want every crash hit, every china hit, every splash hit, every hi-hat hit, etc to be charted as a separate hit, but on an independent color, and that's not going to happen.

Exactly, and it can't happen for the sake of understanding that a fraction of players are capable of playing expert level drums on the current set-up. Now add three additional "buttons." Most folks are still dealing with getting their foot to work independantly much less having to worry about more inputs. So keeping them optional not only cuts across difficulty levels, it's more consumer friendly in terms of cost, and benefits back compatibility.

Now the next issue. If you chart the cymbals seperately, how are they scored? Bonus points for buying accessories would cause a lot of anger. People who don't add on cymbals would essentially be penalized.

I'm no drummer, which means I'm as sensitive to this issue as those who want the full experience. But as I look at having the current charting continue, and then as I improve, having additional options that I can learn to mix in for realism's sake, I think HMX has the best possible solution in theory to meet the needs of the widest range of players. But again, we'll see how the GH drums play.

FultonPub
08-04-2008, 02:39 PM
Having everything crunched down to 4 colors DOES cut it (for a game). As we have seen, the RB drum set has allowed for many, many different songs with varying drum styles and drum fills to be implemented in the game. The game could only go so far when it comes to the realism of the drumming, much how the guitar is limited to how real it can feel (though the drumming is obviously not AS limited, but still limited).

If what you are saying is that you want cymbals to charted independently from the pads, the GH:WT drums won't do that either. It seems that you want every crash hit, every china hit, every splash hit, every hi-hat hit, etc to be charted as a separate hit, but on an independent color, and that's not going to happen.

Well said.

kingtonyx
08-04-2008, 02:43 PM
Rock Revolution has 7 drum buttons, does that make it better?

:confused::confused::confused::confused:

PlayFreebirdNow
08-04-2008, 02:44 PM
Rather than going after games not yet played, I'm going to decide between games that have been released (GH3 and RB). GH3 has no drums, RB does. RB wins!!! :cool:

PeePeeMcGee
08-04-2008, 02:51 PM
To Bosco: Are HO/PO scored for the guitar? The cymbals are optional and the cymbals hits will be optional, therefore they will not be scored. So the players trying to still learn the drums can still play how they normally would and the expert players can get something a little more out of the drums. It’s a win win.

Bosco32
08-04-2008, 03:01 PM
To Bosco: Are HO/PO scored for the guitar? The cymbals are optional and the cymbals hits will be optional, therefore they will not be scored. So the players trying to still learn the drums can still play how they normally would and the expert players can get something a little more out of the drums. It’s a win win.

The bottom line is that the RB set-up is going to provide you as an expert player the most realistic experience, because you'll have your toms and your cymbals. The only difference between that and what you want is HP/PO notes. I would be perfectly happy with that, but that would mean that HMX runs the risk of confusing a large number of players, and charting the game specifically for an optional accessory before they even see sales figures. If you look at it from HMX's perspective and realize that the vast majority of their players will probably not purchase cymbal add-ons and are not expert players, this way makes the most broad sense.

PeePeeMcGee
08-04-2008, 03:38 PM
RB set-up is going to provide you as an expert player the most realistic experience, because you'll have your toms and your cymbals.

I don’t understand why? GH set up also has toms and cymbals as well. GH set up has all the same stuff RB does but more. And they actually chart the cymbals. The cymbal add-on for RB seems like a waste if you don’t know when to hit them.

Archaicbereft
08-04-2008, 03:42 PM
well in theory GHWT wins.

an additional pad, raised cymbals out of the box, charted velocity notes (a shield icon over a note to imply hitting it harder, and then you are awarded more points), also they have like what? 25 drum kits atm? a kit is assigned to the song to try and simulate the same samples used in the song... so it's not this jarring experience when it comes to a drum fill.

just steps in the right direction.

Rock band has.... well no difference in gameplay from the first.

PeePeeMcGee
08-04-2008, 03:52 PM
an additional pad, raised cymbals out of the box, charted velocity notes (a shield icon over a note to imply hitting it harder, and then you are awarded more points), also they have like what? 25 drum kits atm? a kit is assigned to the song to try and simulate the same samples used in the song... so it's not this jarring experience when it comes to a drum fill.

Okay, better yet—how about HMX charts nothing and the players can decide what pad/cymbals to hit. That seems like what you all want.

Bakkster
08-04-2008, 03:55 PM
Rock band has.... well no difference in gameplay from the first.

Except for the drum trainer and 8 inputs on fills and BREs. Also, backwards compatibility with a 250 song library.

Until we can all get our hands onto both, we really have no idea if the additions to the drums in either game will be duds or not. It all looks good on paper, but the only thing that matters is how it plays.

dark__gamer
08-04-2008, 03:58 PM
These kinds of threads are ridiculous. NEITHER GAME IS EVEN OUT YET, LET'S ACTUALLY PLAY THESE GAMES BEFORE WE TALK ABOUT WHICH ONE IS BETTER.
I agree with you

Archaicbereft
08-04-2008, 04:00 PM
Except for the drum trainer and 8 inputs on fills and BREs. Also, backwards compatibility with a 250 song library.


"gameplay"

more songs do not equate to gameplay changes
drum trainer is a utility, does not change how the game is played, note I did not site the music maker from GHWT as gameplay improvements.

the 8 input drum fills are indeed cool... but still nothing to the charts, totally optional and we still haven't got word on if the kit used in those fills matches the songs (like GHWT does) if not, it's moot.


Okay, better yet—how about HMX charts nothing and the players can decide what pad/cymbals to hit. That seems like what you all want.

I have no idea where you pulled that assumption from, I specifically said gameplay improvements, new additions to the game TELLING YOU WHAT TO HIT, more points for velocity is big in my book.

also they have a mode for what you suggest.... you can load an mp3 and hit whatever you want.
and that is totally the opposite of what I want.

Bosco32
08-04-2008, 04:11 PM
I have no idea where you pulled that assumption from, I specifically said gameplay improvements, new additions to the game TELLING YOU WHAT TO HIT, more points for velocity is big in my book.


He's agreeing with you. It was sarcasm.



Okay, better yet—how about HMX charts nothing and the players can decide what pad/cymbals to hit. That seems like what you all want.

I'm certainly not saying it's what I want, but considering all of the things HMX has to juggle, it pretty darn close to the best possible compromise while still giving players who want realism the closest thing in terms of inputs to an actual kit. Does it suck not to be told what to hit? Sure, and maybe that gets corrected once they see how well cymbal add-ons are going.

Bakkster
08-04-2008, 04:12 PM
"gameplay"

more songs do not equate to gameplay changes
drum trainer is a utility, does not change how the game is played, note I did not site the music maker from GHWT as gameplay improvements.

the 8 input drum fills are indeed cool... but still nothing to the charts, totally optional and we still haven't got word on if the kit used in those fills matches the songs (like GHWT does) if not, it's moot.

You're right, those aren't gameplay changes. The OP asked about the 'experience', though, and these would fit into that category.

In any case, we still can't say which makes for better gameplay changes, because we haven't gotten hands on. Maybe the GHWT cymbals will let you rock, maybe they will feel awkward. Maybe 3 uncharted cymbals will be awesome, maybe a dud. Maybe the 'accent notes' in GH4 will be cool, or maybe they will feel unresponsive.

I'll say it again, all these things look good on paper. But so did the Death Star, and we see how well that worked out...

OvenBakedPotato
08-04-2008, 04:15 PM
Well, I do see your point too, Prince - but that many inputs (what, like eight for four toms, a snare, and three cymbals?) are too hard to put in a mass-market rhythm game, so they had to compromise and keep the amount of inputs at five like guitar and bass. GH:WT upped it to six, but I still feel they made a big sacrifice by leaving only three normal pad inputs.

To each their own, I guess.

BigMonkE
08-04-2008, 04:15 PM
Rock Band, because well, Guitar Hero is by Neversoft lol.

Archaicbereft
08-04-2008, 04:15 PM
You're right, those aren't gameplay changes. The OP asked about the 'experience', though, and these would fit into that category.

In any case, we still can't say which makes for better gameplay changes, because we haven't gotten hands on. Maybe the GHWT cymbals will let you rock, maybe they will feel awkward. Maybe 3 uncharted cymbals will be awesome, maybe a dud. Maybe the 'accent notes' in GH4 will be cool, or maybe they will feel unresponsive.

I'll say it again, all these things look good on paper. But so did the Death Star, and we see how well that worked out...

I totally agree, but when it comes to trying to further the "experience" I don't think Rock Band put enough effort into the game for it to be a sequel, instead of an expansion pack.

the drum trainer is my most anticipated feature however.

FultonPub
08-04-2008, 04:17 PM
You're right, those aren't gameplay changes. The OP asked about the 'experience', though, and these would fit into that category.

In any case, we still can't say which makes for better gameplay changes, because we haven't gotten hands on. Maybe the GHWT cymbals will let you rock, maybe they will feel awkward. Maybe 3 uncharted cymbals will be awesome, maybe a dud. Maybe the 'accent notes' in GH4 will be cool, or maybe they will feel unresponsive.

I'll say it again, all these things look good on paper. But so did the Death Star, and we see how well that worked out...

Which drumming experience do you think is going to be better? Rock Band 7 or GH 21?

:rolleyes::rolleyes::rolleyes:

PeePeeMcGee
08-04-2008, 04:46 PM
I’m sorry, I didn’t know it was such a sin to discuss future games.

DeuceMRP
08-04-2008, 04:50 PM
These kinds of threads are ridiculous. NEITHER GAME IS EVEN OUT YET, LET'S ACTUALLY PLAY THESE GAMES BEFORE WE TALK ABOUT WHICH ONE IS BETTER.

Rock Band 2 is way better than GH4!

DeuceMRP
08-04-2008, 04:51 PM
Which drumming experience do you think is going to be better? Rock Band 7 or GH 21?

:rolleyes::rolleyes::rolleyes:



Obviously it will be RB7 because it will only take 7 trys to get it right when it will take GH 21 trys.

:D

Tsavo
08-04-2008, 04:52 PM
Pure speculation thread, I'll do my best to dig this thread up in two months :rolleyes:

Bakkster
08-04-2008, 04:57 PM
I totally agree, but when it comes to trying to further the "experience" I don't think Rock Band put enough effort into the game for it to be a sequel, instead of an expansion pack.

the drum trainer is my most anticipated feature however.

I would say that keeping core gameplay to keep backwards (and forward) compatibility with RB was a great move. Neversoft obviously learned from RB, and with no previous hardware/software/DLC limitations, they could stretch the limits of the gameplay. I doubt we will see as many improvements from GH4 to GH5, unless they abandon compatibility (could you imagine the backlash from fans?).

Maybe at some point HMX will add gameplay elements, but they'd either need to update hundreds of DLC charts (which would need to be re-downloaded), or limit compatibility.

So while I agree that GH4 looks like it has better/more gameplay improvements, any discussion of the experience needs to take into account charting, number of playable songs, etc.

Short reply: I agree that the gameplay is the same, but disagree that improvement (beyond what's already planned) is necessary.

darknessmoon
08-04-2008, 05:36 PM
GH drums do chart the cymbals independently from the pads.

I know that. There many different types of cymbals (crash, ride, hi-hat, china, splash, etc) and the GH:WT only has 2, so even then it won't all be covered, and it won't be as realistic as some of you want it to be. Hence, why I said that 4 pads is enough (for a game).


Well said.

Thank you. :D


I don’t understand why? GH set up also has toms and cymbals as well. GH set up has all the same stuff RB does but more. And they actually chart the cymbals. The cymbal add-on for RB seems like a waste if you don’t know when to hit them.

Actually, I think the GH:WT set up has LESS than the RB kit. Again, it all comes down to having that 1 less pad for those 2 cymbals. With the RB Kit, the cymbals are charted (though not an independent button), and every possible add-on to the kit is charted as well.

The thing with the RB kit is that it's friendly to both the hardcore base and the social base base, making it accessible to everyone. The Cymbal add-ons are awesome because of the fact that they are optional, meaning that those who do wish to push their realistic experience even further can definitely do so, without alienating those who don't want things too difficult.

And my last comment is for this: "The cymbal add-on for RB seems like a waste if you don’t know when to hit them."

1) I think it's safe to say that 95% of the time, in most songs, the yellow pad is the high-hat.
2) I think it's safe to say that 95% of the time, in most songs, the blue pad is the ride.
3) I think it's safe to say that 95% of the time, in most songs, the green pad is the crash at the end of and in-game fill.
4) During Overdrive fills and BREs, each cymbal will be independent, expanding your custom fills, & adding to your drumming experience.

I don't think you need the game to tell you when to hit them. It's really not that hard (for most songs)...

DeadManDrumming
08-04-2008, 06:17 PM
Well HMX could easily make a Hi/Po thing for drum cymbals.....

If GH:WT is workable with multiple drum sets and registers different ones and changes charts to be compatible why can't RB?

Happyknife
08-04-2008, 06:24 PM
the sampled drum sounds (used during fills and warmup spots in songs) sound a LOT better in GH:WT by than RB. When songs are played its all based on the track itself but the 'generic' drum sounds generated by each program have been more successfully and authentically replicated in GH:WT based on the builds circa E3.

fwiw - i prefer RB over anything GH but the drums just sound better on GH:WT. more authentic is the best way to put it.

memphus
08-04-2008, 07:03 PM
Well HMX could easily make a Hi/Po thing for drum cymbals.....


Are you volunteering to rechart 300 songs?

Reaper5876
08-04-2008, 07:06 PM
I guess no one thought that the developers of the Guitar Hero would think that 3 sections with 5 sections each would look more familiar to the average guitar hero fan and the whole realism factor is just coincidental.

PeePeeMcGee
08-04-2008, 07:12 PM
Are you volunteering to rechart 300 songs?

I would if I could.

Train05
08-04-2008, 07:19 PM
Mad Catz is coming out with cymbals. RB will be having cymbals without paying over 200 dollars for the Ion Drum Kit.

teddybgame
08-04-2008, 08:15 PM
RB's kit is superior due to having an extra tom and an extra cymbal, plus it can be simplified in order for new players to start out with. I don't need a game to tell me when to hit a cymbal vs a tom (I'm not deaf). It would be nice if it were charted, but if it messes with compatibility with DLC or confuses new players than it's not worth it.

Also to people talking about how fills match the track in game in GHWT. Watch some videos for RB2 and you'll see that RB2 has the same sounds also.

It seems like to me the OP had his mind made up before making the thread. If this is some attempt to get Harmonix to chart cymbals, give it up, it's not going to happen because they would have to re-chart all of the DLC and then you would have to re-download all of your DLC. IT'S NOT GOING TO HAPPEN! Why the hell would Harmonix spend all of that time and money to please 2% of their fanbase when most high level drummers (aka the people buying the freaking cymbals in the first place!) will be able to tell the difference between the cymbal parts and tom parts by ear.

Anyway if this pisses you off so much, then stop buying DLC, and go buy GHWT. I'm probably buying both games, especially if the rumors of Tool songs comes true.

Jglaubman
08-04-2008, 08:29 PM
I didn't read this whole thread, so I don't know if someone mentioned this already, but GHWT only has two cymbals! If a song has hi-hat, crash, and ride, it will be impossible to chart!

Happyknife
08-04-2008, 09:06 PM
I am just telling you that based on what I heard with my own ears, the 'default' drum sound sounded better and a lot more organic on GHWT than it was on RB2. I was quite surprised by this obviously as one would think HMX would have a 'sonic' edge on GH based on history, experience, and overall talent. It's obvious that GH's franchise found some very qualified and talented individuals to fill the HUGE shoes left when Harmonix departed to work on GHWT. Its obvious this talent didn't have a hand in GH3 or GH:Aerosmith both of which were pretty much junk compared to Rock Band.

OakTea
08-04-2008, 09:07 PM
The RB drum set has 4 inputs that could be charted as cymbals. (red, yellow, blue, green)
The GH drum set has 2 inputs that could be charted as cymbals. ('hi-hat', 'crash')
(sorry, I don't know the colours of the GH drum's kit)

Score? RB : GH, 1 : 0

The RB drum set has 4 inputs that could be charted as drums (snare/toms). Same as before.
The GH drum set has 3 inputs that could be charted as drums. Pads 1-3.

RB 2 : GH 0

It has been confirmed that RB will allow you to use 2 pedals. The set will probably come with one pedal.
I'm pretty sure that GH will allow you to use 2 pedals, but I'm not sure. The set will probably come with one pedal regardless, though.

RB 2 : GH 0

With the cymbal add-ons and the extra pedal, the RB 2 drum set will have 9 inputs (yes, some have the same function.. Red, yellow x2, blue x2, green x2, bass x2).
With the extra pedal (which might not even be happening with GH, I'm not sure), the GH drum set will have 7 inputs.

RB 3 : GH 0

Out of the box, the RB2 drum set will have 5 inputs. (Meaning, the game will only give direction for 5 inputs so nobody will feel they have to buy more inputs.)
Out of the box, the GH drum set will have 6 inputs. (Meaning, the game will only give direction for 5 inputs so nobody will feel they have to buy more inputs.)

RB 3 : GH 1

Due to the restrictions/methods of charting in RB2... Sometimes the hi-hat and snare switch colours.
Due to the restrictions of the GH drum set, songs will have the hi-hat and the ride charted on the same colour, some pads will represent multiple toms, and they might chart songs so you won't hit both cymbals at the same time.. Because, doesn't that activate star power?

RB 4 : GH 1

Rock Band 2 might not have samples for drum fills.
Guitar Hero: World Tour apparently does.

RB 4 : GH 2 (but the second point might be canceled out if there are samples for RB2 drum fills, which I doubt)

flop404
08-05-2008, 07:54 AM
Well HMX could easily make a Hi/Po thing for drum cymbals.....

If GH:WT is workable with multiple drum sets and registers different ones and changes charts to be compatible why can't RB?

The ho/po representation for cymbals seems to be obivous, an addition that would enhance the experience without impeding the game for RB1 users.

Everyone on the forum had the idea, so, we can be pretty sure the developpers thought about it too.


As far as we know, they might as well have already enriched the charts so that future DLC will provide new functionnalities for RB2 users.

Or not.
Until the game is out, we're speculating a lot...

thatworks2
08-05-2008, 08:15 AM
Since GH:WT charts the cymbals, wouldn’t this provide a better and more realistic drumming experience? As someone who plays drums a lot this concerns me, but I think RB will be the better game overall (and I really don’t have any desire to play GH at all).

I wish RB would chart the cymbals (maybe similar to how HO/PO are done on the guitar or something).


Rockband 2 does have cymbals and more than GH wourld tour

GH WT drums = 2 cymbals and 3 pads.....

RB 2 drums = 3 cymbals and 4 pads.... plus an optional on double pass pedal
rock band made me happy with this now the rock band drums have more stuff than my real drum set currently.... but i shall soon have a double bass as well mwahahahahahahaaaha

princeofcups777
08-05-2008, 08:41 AM
Quote:
Are you volunteering to rechart 300 songs?

I would if I could.

Not rechart 300 songs. Rechart the drums on 300 songs. No timing involved. A monkey could do it. Listen to whether the already charted note is a tom/snare or a cymbal. If cymbal, turn it into a triangle. Actually, not that hard at all.

princeofcups777
08-05-2008, 08:46 AM
I don't need a game to tell me when to hit a cymbal vs a tom (I'm not deaf).

Then why are you playing this game AT ALL? The whole POINT of the game is to play notes to the colors. Why have any color coding at all?

I think you want the new Wii music game, where you just have to keep time. Plus you get to use your Mii! My Mii only plays tennis right now, so I'm looking forward to him being able to play the xylophone. :-)

princeofcups777
08-05-2008, 08:48 AM
I didn't read this whole thread, so I don't know if someone mentioned this already, but GHWT only has two cymbals! If a song has hi-hat, crash, and ride, it will be impossible to chart!

As opposed to not having any cymbals at all, like RB1? Yeah, it is impossible to chart the cymbals notes to pads. Good thing they left the cymbal notes out completely. </sarcasm>

princeofcups777
08-05-2008, 08:52 AM
As far as we know, they might as well have already enriched the charts so that future DLC will provide new functionnalities for RB2 users.

Or not.
Until the game is out, we're speculating a lot...

My guess is that charted cymbals will one of the big selling point improvements in RB3, so we will not see it in RB2. But you are right, it would not be that hard to have a check mark for the drummer, "turn charted cymbals on" for all songs that do support it.

xerichx07
08-05-2008, 08:52 AM
Well the obvious better drumming experience is real drums, but if you're
talking about virtual reality, I would say

Guitar Hero, but just because it's a better kit does not mean I'm going to buy the game.

princeofcups777
08-05-2008, 08:55 AM
but i shall soon have a double bass as well mwahahahahahahaaaha

This confuses me. Double bass is not charted on any of the songs. Why are folks so obsessed with double bass pedals?

I'd rather have a high hat pedal for those songs with a constant "chka chka chka." That would be challenging. Keeping my left foot going while trying to play the rest of the song as it is now. That's real limb separation.

Bakkster
08-05-2008, 09:23 AM
I'd rather have a high hat pedal for those songs with a constant "chka chka chka." That would be challenging. Keeping my left foot going while trying to play the rest of the song as it is now. That's real limb separation.

Usually, on 1/8th or 16th note hi-hats, the pedal is not used to make the sound, just to change the sound. The primary source of the sound still comes from the sticks. An example of where the hi-hat pedal is used is Flirtin' With Disaster:

:)
:)
:)
:)
:)
:)
--:mad:
:)
:)
:)
:)
:)
===:(==
:)
===:(==
:)
:)
:)

The blue beats are open hi-hat. The left foot opens, right hand hits the hi-hat, and the right foot hits the bass all at once.

I can't think of an example where the hi-hat sound is made by closing the hi-hat quickly, but if there is, it's probably not faster than 1/4 notes.