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View Full Version : Ideas for Single Play Campaign



Inaudible-Whisper
07-02-2007, 01:03 PM
I like the idea of starting off as a garage band, and buying better equipment along the way as you get better. To an extent, both Guitar Hero games did this but I didn't feel like I was in a struggling band and I felt no real achievement other than when I nailed a particularly hard song. How about instead of having to simply complete 5 songs to get to the next stage, they use the points system as a goal to evolve the band. I think it would add extra challenge and be more realistic if, rather than simply having to complete 5 songs, you have to do so AND get a particular score for that round. Any old band can cover a song, but it takes a real band to pull it off successfully. Picture opening the game in a garage and the goal is: "The London Astoria will book the band if you can play 5 songs at the 4000 point level". It would add an incentive to replay songs and try and do your very best, rather than to simply pass it.

This would be good for already decent players of the Guitar Hero games, as I could pretty much play through Guitar Hero II on expert from day 1, so it would actually give me a decent challenge if I could pass the songs, but not well enough to move forward because there are a few I passed by the skin of my teeth.

As well as playing better to go on, obviously the bigger venues will pay better money, and now there is more to unlock with better bass guitars, drum kits, guitars and effects pedals. Hopefully you don't start with all effects for the guitar. Not only would it be fun to unlock them, it would be fun to go back and play old songs with the new effects. I want to feel a sense of achievement, and it's a bit annoying on Guitar hero doing a load of songs then just buying EVERYTHING that is for sale all at once which is pretty easy to do.

Another simple thing they could do is instead of calling them 'Points' they could be the amount of ticket sales, or fans you have. Thus the people at the top of the leader board, the really good players, wouldn't have the most points they'd have the most fans. Simple word play which could make you feel more enveloped in the Rock Band universe. It would also make sense, and seem more realistic to say "Wembley Arena will not book you until you have a following of 26,000 fans (Obviously the amount of points garnered so far).

The only problem I can think of with a points-to-move-forward system is getting the balance right so that it is still challenging for expert players and still accessible for newcomers, but I guess thats what the "Easy, Medium, Hard, Expert" tiers are for.

Let me know what you think.

Ghaleon
07-02-2007, 03:45 PM
The only problem with making advancing through the single player mode more complicated is that a good percentage of people just want to get into the game and play songs multi-player. There was a fair amount of complaining about the straight-forward tiered unlocking system of GH2. I could see offering other extras with a points+completion system, characters/venues/costumes/etc, but not unlocking songs. I haven't played Amplitude in quite some time, but wasn't there something akin to what you describe in that game? My memory isn't what it used to be, but I vaguely recall unlocking a bonus song at a tier when you gained X amount of points.