I'm sure this is being considered or has come up in discussions, but Sony does have the Little Big Planet "Play, Create, Share" paradigm which it seems could be adaptable into something that could support RBN. Through the design in LBP, users can vote on the work of others and can communicate while playing the game. The big blockade (and it's a big one) is that there's no fiscal structure in place within the paradigm: you can get extras for LBP, but you have to buy them on the Playstation Store, and thus they need to be created/uploaded by Sony developers rather than users/players.
Any opinions of this? Or is XNA so completely different from the platform used for LBP that it's not even worth considering?
Interestingly, while researching this post, I came across this article, which says LBP and Sony are currently well ahead of XBL in terms of providing similar user-created content: http://arstechnica.com/gaming/news/2...ed-content.ars
Secondly, from what I understand, this creating/sharing/reviewing platform for LBP is specific to that game title only. It is not a Playstation-wide structure that Media Molecule built upon...MM built it themselves and put it into LBP.
XNA is a development platform built and maintained by Microsoft, usable by any game developer for that console.
Harmonix would not be able to use that for RBN since it's specific to LBP. For HMX to use that, they'd have to get the code from MM and then see what they could do with it. But again, no payout structure is a huge showstopper.
Yeah sure a lot of this anger deals with like I said seeing Xbox get all these things and the PS3 and Wii are left high and dry but I bet by the time the PS3 gets it (Wii too maybe) we're going to have a huge back lot of songs that will be slowly added (Wii already knows).
Why should the rest of us get punished because the others don't have the structure for it?
I have both a PS3 and a 360, so don't think I'm biased for one or the other, but I don't see that reason in that logic.
If you have the structure to do something amazing you should do it.
Should we wait for the PS2 to get something set up as well before they move forward?
I mean it is still a viable console right?
However, the way the world works, if you ask someone to charge for something that was previously free, they'll generally find a way...and quickly.
At E3, Sony showed their latest Play, Create, Share title, so it seems like they're trying to cement the paradigm in place as a system benefit rather than simply a single game implementation.Quote:
Secondly, from what I understand, this creating/sharing/reviewing platform for LBP is specific to that game title only.
I'm not sure what Sony's relationship to MM is, but I do know that they participated closely with them to make sure the LBP engine could get off the ground, so it's more than likely that a very favorable licensing deal could be put in place to make the CPS engine more universal. In reality, the "create" aspect of it is handled by REAPER, so you're really only talking about giving the interface of the "share" aspect a facelift...and, of course, implementing the commercial aspects.
On LittleBigPlanet you don't have that and a lot of things that would be necessary to do RBN.
You can read the FAQ on the site
This is why I'm a console collector, I have the 360 for all the rock Band-y type stuff and my PS3 for some brilliant games, best of all worlds, I laugh at Exclusivity limitations. :D