RockBand.com

  • 01-21-2010 09:44 AM
    davidshek
    Quote:

    Originally Posted by Jixzer View Post
    The "technical limitation" is the PS3 not having anything like Microsoft's XNA, which is what the RBN is dependent on. No rubbish in that post.

    Right, that's what I said - "The PS3 lacks an indie development platform upon which to build the Rock Band Network, like the X360 has in the XNA Creator's Club." Sorry if that was unclear.
  • 01-21-2010 09:54 AM
    T-Hybrid
    Quote:

    Originally Posted by goofyyellowman View Post
    I find it ridiculous how rude some of you Xbox people really are... just because you get what you want (RBN) doesn't mean you have to come here and brag.

    Nobody here is bragging. The PS3 literally does not have an XNA equivalent that allows for the independant development, distribution, and eventual compensation for authors.

    Quote:

    Originally Posted by goofyyellowman View Post
    this weekly CRAP DLC (week after week) is putting me over the edge.. and I can see I'm not the only one.

    Nope. You're right. You aren't the only person on any given week that may not like the DLC options. That's why it's so cool that there's over 1000 songs to choose from.
  • 01-21-2010 10:02 AM
    thefncrow
    Quote:

    Originally Posted by ethicalpaul View Post
    What makes you think that the RBA/RBS files are any different between the three platforms? Do you have evidence of this?

    It would be foolish and wasteful for hmx to have these three platforms, each with their own engine, and not have the three engines share the same song format.

    So of course the engines have to each be coded for each platform, but unless you can show me some evidence, I will believe that hmx is smart enough to use a shared data format between all of them.

    I'm not saying the internal data files aren't the same, I'm saying the distributable files are different, in order to comply with the differences in the DLC file formats between the two platforms.

    When it comes to testing, unless there's absolutely no difference in the files and environments, you test it. People on the 360 may have tested the file, and it may work in the 360 environment, but since what Sony is being given is not the same distributable package that was tested in the 360 environment, it has to be tested.

    The fact that it's already been verified for the 360 means it should sail through testing without a problem, but Sony would be monumental fools to just take the file and stick it on the store bypassing the standard verification procedures that apply for every other demo, patch, and piece of DLC Sony distributes.
  • 01-22-2010 02:21 AM
    Weeksy77
    Quote:

    Originally Posted by davidshek View Post
    Right, that's what I said - "The PS3 lacks an indie development platform upon which to build the Rock Band Network, like the X360 has in the XNA Creator's Club." Sorry if that was unclear.

    Right - so your contention is that Sony would not have been able to provide the same infrastructure for the RBN that Microsoft could?

    I would like to be clear on this.... ;)

    I apologise however, my original post was perhaps a touch aggresive, and there wasn't a need for that.
  • 01-22-2010 02:31 AM
    oogabooha
    As long as all the SOAD customs come our way I'm fine with it.
  • 01-22-2010 06:19 AM
    thefncrow
    Quote:

    Originally Posted by Weeksy77 View Post
    Right - so your contention is that Sony would not have been able to provide the same infrastructure for the RBN that Microsoft could?

    I would like to be clear on this.... ;)

    No, not that Sony would not have been able to provide the same infrastructure. It's the fact that Sony doesn't provide the same infrastructure.

    XNA isn't something that Harmonix asked MS to do, it's a Microsoft initiative that was begun and supported before the idea of RBN was floated, a framework for small developers to be able to develop their own small games and distribute them. The ability for something like RBN to work requires this sort of platform to be in place first, and Microsoft provided it.

    If Sony develops their own sort of community development platform along the lines of XNA, it's not impossible that RBN could eventually extend to the PS3, but it's not going to happen until Sony develops the platform, and that doesn't currently appear to be a priority for Sony.
  • 01-22-2010 09:47 AM
    davidshek
    Quote:

    Originally Posted by Weeksy77 View Post
    Right - so your contention is that Sony would not have been able to provide the same infrastructure for the RBN that Microsoft could?

    My contention is not that Sony CAN'T. My statement is that they currently DO NOT.

    I'm sure Sony CAN do this at some point in the future. But as of right now, they don't.
  • 01-22-2010 09:50 AM
    Casto21
    Quote:

    Originally Posted by oogabooha View Post
    As long as all the SOAD customs come our way I'm fine with it.

    Customs? If you mean people uploading their own charts of SOAD songs, then sorry not happening. Random customs are not allowed, only officially licensed material.

    If you are talking about SOAD formally putting their songs on the RBN, then they would would prob come to PS3. Bus as of now, there have been no announcement of SOAD songs.