RockBand.com

  • 05-17-2012 04:51 PM
    TheHundredDollarHeadache
    Quote:

    Originally Posted by mikeyts View Post
    The sing-a-longs seem much more emphatic in RB3; there've been times when I've been startled by sing-a-longs in songs that I'd played a gazillion times in RB2 ("Say It Ain't So" comes to mind).

    You're sure you have the crowd volume the same between both games?
  • 05-17-2012 04:55 PM
    mikeyts
    Quote:

    Originally Posted by TheHundredDollarHeadache View Post
    You're sure you have the crowd volume the same between both games?

    That may have been it (though I'm fairly sure that both were set at the default), but I'd definitely heard other sing-a-longs in RB2. Maybe the ones that seem new were recorded more quietly.
  • 05-20-2012 08:59 AM
    TheHundredDollarHeadache
    Quote:

    Originally Posted by Bront20 View Post
    They are, but if you can't raise your crowd meter, then you can't access them.

    I thought I said it started at the top, not at the regular "middle-of-green". Okay, maybe the meter will just slowly automatically rise, then.


    I have to wonder, does anyone LIKE the bobblehead frontman animations? "Because [TheHundredDollarHeadache or one of his character/animation-freak friends] hates it" is not an acceptable answer, so try to come up with something else.
  • 05-21-2012 02:53 PM
    peterock2007
    Quote:

    Originally Posted by TheHundredDollarHeadache View Post
    "Because TheHundredDollarHeadache hates it" is not an acceptable answer, so try to come up with something else.

    That totally was going to be my answer, well either your name or someone else's
  • 05-21-2012 05:07 PM
    TheHundredDollarHeadache
    Quote:

    Originally Posted by peterock2007 View Post
    That totally was going to be my answer, well either your name or someone else's

    Thanks for pointing out my loophole. :p
  • 05-21-2012 05:58 PM
    Blasteroids
    This may have been mentioned, but a better performance review would be helpful. At the moment we see % of each section, but what I would like to see is a replay of track vs hit timings so you can see your hit performance in relation to the chart.

    This way you can see if you are playing before the note, after the note or completely missing a small section of that killer solo. This would be especially good for Drums to help monitor double-hits and ghost-signals.
  • 05-22-2012 05:01 PM
    Santa Claustrophobia
    Quote:

    Originally Posted by Blasteroids View Post
    This may have been mentioned, but a better performance review would be helpful. At the moment we see % of each section, but what I would like to see is a replay of track vs hit timings so you can see your hit performance in relation to the chart.

    This way you can see if you are playing before the note, after the note or completely missing a small section of that killer solo. This would be especially good for Drums to help monitor double-hits and ghost-signals.

    I don't know how useful this would be, but at least something along those lines might be a better calibration setup. Like maybe being able to see the hitbox and adjust it back or forth and maybe like a visual clue as to where the song audio is so you can line it up with the note.

    Basically, a screen with three 'tracks'. Like HITBOX BEZEL AUDIO and you could highlight each one and slide them around a bit to line them up how you like it. That would have to be more intuitive than plus or minus five milliseconds.
  • 05-24-2012 11:46 AM
    Blasteroids
    Quote:

    Originally Posted by Santa Claustrophobia View Post
    I don't know how useful this would be, but at least something along those lines might be a better calibration setup.

    Better calibration is not useful for finding what the problem is on drums because you may hit a certain combination too hard for a problem to appear due to x-talk being over zealous. Which is why I suggest a way to show what was played in combination of what was played.

    Although better calibration options would be nice also :)
  • 05-26-2012 03:21 PM
    SirDavidTLynch
    This is a bizarrely specific bug, but I may have mentioned before that profile switching often doesn't work when going to and from vocals in the Xbox 360 version. I just found out that this only happens when there's a chatpad connected. I don't know if that's something you can throw in if you do another patch, or if it's a hardware issue I'll forever have to deal with, but there you go.
  • 05-27-2012 12:17 PM
    Santa Claustrophobia
    I wouldn't count on a fix for that. At least not without being bundled in something greater, obviously. It wasn't Rock Band, but I have a game that freezes if a USB stick that isn't formatted for 360 use is inserted.

    Technically, non-supported devices are just that: non-supported. Neat find, though.