RockBand.com

  • 04-13-2012 09:57 AM
    Magnet
    Quote:

    Originally Posted by geo2n2 View Post
    I'm confused. The track you're on does drop out? So the article is incorrect then? HMx should contact them if so. (unless I just read it wrong)

    Here's a video where it's probably most obvious that it drops out (since the player is new and misses a fair amount of notes): http://www.youtube.com/watch?v=CfIfHL16nrw

    I don't believe the article says that the track you're on doesn't drop out, I think you must have misread something. Remember that the bolded part you quoted is referring to the tracks that you're not currently playing: "What's more, the tracks that you're not currently working on play just fine without your direct input. " That line is referring to the different game design used in Blitz compared to previous lane switching titles. In previous titles, you're required to repeatedly switch instruments to "capture" each instrument track periodically to stay alive and keep a multiplier, whereas you don't have to do that in Blitz. I know this explanation may be confusing, but it makes much more sense if you've played (or watched gameplay videos of) previous games like Unplugged or Amplitude.

    I think the writer could have phrased it better, but what he's written is not wrong (as long as the reader understands the gameplay mechanic from past games that he's referring to).
  • 04-13-2012 11:15 AM
    Meat-Popsicle
    Based on the feedback from PAX that I've read, I'm officially looking forward to playing this game and not just treating it like a Track Pack. Bonus!
  • 04-13-2012 11:30 AM
    Dangimarocker
    Quote:

    Originally Posted by Meat-Popsicle View Post
    You are correct, it's all speculation at this point. It's not being negative about the future of Rock Band ("realistic" at worst, and super-positive about the present situation), though I'm apparently buying what everyone else is speculating about the next Sony product (i.e., there will be plenty of consumer-unfriendly changes). Does this mean I should have bought an XBox instead? Yeah, maybe, but too late.

    I based the backwards-compatibility speculation on the graphics processing unit that Sony is probably going to be using for Orbis. It would require a complicated and expensive additional hardware to add a proper emulator, even more than what was needed to emulate the PS2 (a feature that didn't even work for all games, and was dropped from production relatively quickly). Yes, everything is pure speculation at this point, but I don't expect it to be backwards compatible, so I'll be keeping my PS3 hooked up for a while. If it turns out to have this feature after all? Hey, nice bonus.

    My speculation on not being able to transfer DLC includes not just the track record of Harmonix (stellar!) but also of Sony (... not stellar?). I expect Sony to make it a priority to hinder pirating, and modding, and even the used game market, and I expect their efforts to have the effect of making this transfer impossible. Might I be wrong? Sure! That would be nice if I was.

    And no, you can't use a PS2 controller on a PS3, there's no similar port on the PS3. There are 3rd-party adapters to try and work around this, but the one I saw in action kept timing out in the middle of action. I went ahead and bought my cousin a real PS3 controller, because it was just sad to watch.

    If they don't transfer DLC (which is rumors right now) they can forget selling 96% of that new console to anyone and they will go bankrupt and seriously i'll go to the corp building and point and laugh at each now worker that exits the building. (they deserve it anyway, how does it take till 4pm to put dlc up?)
    Just how i feel right now about Sony, I will gladly switch and buy less dlc if sony does this since I won't trust either console anyway.
  • 04-13-2012 01:25 PM
    HMXPope
    Quote:

    Originally Posted by geo2n2 View Post
    I've kinda went from excited to I'll never really play it but will buy it for the RB3 track pack functionality.

    I'd urge you to wait until you can play the Trial Game before passing judgement. If you check out the hands-on coverage we've gotten for RB Blitz, you'll notice that among the other major outlets, the Ars article is the only one that's taken a negative slant.

    I'd just hate to see one article dash all of your excitement about a game that many, many others have played and enjoyed.
  • 04-13-2012 02:42 PM
    mikeyts
    Quote:

    Originally Posted by Dangimarocker View Post
    If they don't transfer DLC (which is rumors right now) they can forget selling 96% of that new console to anyone and they will go bankrupt and seriously i'll go to the corp building and point and laugh at each now worker that exits the building. (they deserve it anyway, how does it take till 4pm to put dlc up?)
    Just how i feel right now about Sony, I will gladly switch and buy less dlc if sony does this since I won't trust either console anyway.

    Did Sony or Microsoft transfer DLC from PS2 and original Xbox games to PS3 and Xbox 360? In the case of RB, the DLC being music, is it even legal under contract?

    I've played through a couple of my old Xbox games on the 360, though I didn't own any DLC for them.

    When I think about it, you are allowed to download anything you own on XBL onto any machine and play/use it while logged into your XBL account, and I didn't get a new XBL account when I moved to the 360 so maybe DLC will be transferable to the next generation platform.
  • 04-13-2012 02:49 PM
    Sayburr
    Quote:

    Originally Posted by mikeyts View Post
    When I think about it, you are allowed to download anything you own on XBL onto any machine and play/use it while logged into your XBL account, and I didn't get a new XBL account when I moved to the 360 so maybe DLC will be transferable to the next generation platform.

    That is something I will not worry about until 2013, if the Mayans were wrong, that is...
  • 04-13-2012 03:35 PM
    HMXMister_Game
    Quote:

    Originally Posted by geo2n2 View Post
    I'm confused. The track you're on does drop out? So the article is incorrect then? HMx should contact them if so. (unless I just read it wrong)

    All the tracks play at regular volume. If you play well, the track you are playing is louder than the others. If you miss notes the volume of that track drops way down, and we play miss noises.

    We also have an option to allow people to set how much louder the active track is, relative to the others, from "None" to "Lots." We found that people had very specific opinions about what the optimal setting was, and they tended to disagree with each other.
  • 04-13-2012 03:37 PM
    GNFfhqwhgads
    Quote:

    Originally Posted by HMXMister_Game View Post
    All the tracks play at regular volume. If you play well, the track you are playing is louder than the others. If you miss notes the volume of that track drops way down, and we play miss noises.

    From what I've seen in videos, switching tracks seems to almost force a dip in volume until you pick up that track. Shouldn't there be some delay where the track plays 'properly' for X seconds once you switch to it no matter your quality?
  • 04-13-2012 04:00 PM
    Blasteroids
    Quote:

    Originally Posted by HMXMister_Game View Post
    All the tracks play at regular volume.

    When you say regular volume, do you mean non-normalised volume ala RB? Or can we look forward to having some kind of level between songs now?

    Asking cos I'm curious, and hate having to adjust the amp.
  • 04-13-2012 08:01 PM
    Meat-Popsicle
    Quote:

    Originally Posted by GNFfhqwhgads View Post
    From what I've seen in videos, switching tracks seems to almost force a dip in volume until you pick up that track. Shouldn't there be some delay where the track plays 'properly' for X seconds once you switch to it no matter your quality?

    That's a good point. The new track you pick should get louder (because it's your current selected track), but unless you hit the very first note correctly, it could get softer immediately (because you're doing it wrong). It'll be interesting to see how this plays out in the final version. I agree that some sort of grace period (even a very brief one) makes a lot of sense, especially since it sounds like blowing a note streak in Blitz isn't nearly the scoring disaster it is in standard Rock Band.