RockBand.com

  • 04-15-2012 09:17 PM
    LuigiHann
    This game could totally have boss battles
    Now, there are about 30 good reasons why Rock Band proper shouldn't have boss battles. But Blitz? Blitz is a game with giant pinballs and rocket launchers. You could totally fight a boss using giant pinballs and rocket launchers. It's also easy to picture a boss having attacks that you have to dodge by avoiding a certain track, or projectiles that you have to reflect back by moving into a certain track at the right time, and depending on the other powerups that haven't been shown yet there may be other clever elements that could be exploited to have a sense of combat without sacrificing the overall goal of hitting as many music notes as possible over the course of the song.
  • 04-15-2012 09:21 PM
    GNFfhqwhgads
    But the powerups so far are for breaking notes.
  • 04-15-2012 09:28 PM
    LuigiHann
    Yeah, and they would still do that. It would just be a matter of having some kind of animated boss character flying around over the note chart and your goal would be to deploy powerups in the track that he's closest to so that you do damage to him while also hitting notes
  • 04-15-2012 09:55 PM
    skyp1e
    Violence is not the answer.
  • 04-15-2012 10:11 PM
    LuigiHann
    Even against fire-breathing golems who pose a threat to the people of Rock City?
  • 04-15-2012 10:12 PM
    Cipher_Peon
    I always wanted boss battles in the Rock Band games, and I haven't thought about it for Blitz. One word... YES!

    As in I agree, not the band.
  • 04-15-2012 10:13 PM
    GNFfhqwhgads
    Awww, look at Cipher trying to make references.
  • 04-15-2012 10:16 PM
    Cipher_Peon
    I was? o-o
  • 04-15-2012 10:17 PM
    hiimSMAP
    As long as they're better than GH3's boss battles.
  • 04-15-2012 10:45 PM
    LuigiHann
    Well, that's what I'm thinking. Boss battles are totally out of place in a music simulation game. But they're totally... in place... in an arcadey rhythm/action game.