RockBand.com

  • 04-27-2012 03:08 PM
    cashandbro
    3000 song limit, 2x Bass Drums
    I was wondering will there be a 3000 song limit in Blitz? Also if there is would it benefit to keep 2x Bass Pedal songs in your library? Or will this have any affect on the game.
  • 04-27-2012 03:11 PM
    SideshowN
    Good question.
  • 04-27-2012 03:25 PM
    GNFfhqwhgads
    The 2,952 limit stems from the system's RAM, so yes, the limit will still exist IF Blitz loads the same information for your song library as RB3. It probably won't have to load the tiering, so maybe it'll be higher.
  • 04-27-2012 03:28 PM
    hmxhenry
    It's a safe bet that the library cap will still exist in RB Blitz but I'll double check to confirm.

    Actually the more I think of it, the less sure I am. It's well outside of my area of expertise. I'll follow up with coders / producers.
  • 04-27-2012 03:32 PM
    Lowlander2
    Quote:

    Originally Posted by GNFfhqwhgads View Post
    The 2,952 limit stems from the system's RAM, so yes, the limit will still exist IF Blitz loads the same information for your song library as RB3. It probably won't have to load the tiering, so maybe it'll be higher.

    I'm not sure if it is strictly a 2,952 limit. I gather it had more to do with total file size/number of packages it has to load, so it could be a variable amount. 2952 seems alike a good ballpark figure now that it's been hit.
  • 04-27-2012 03:36 PM
    GNFfhqwhgads
    Quote:

    Originally Posted by Lowlander2 View Post
    I gather it had more to do with total file size/number of packages it has to load, so it could be a variable amount.

    Nope. People already discussed this when we found out about the limit. Rock Band 2 counts as 70, not 1. In order to keep a full list, the system has to load previews, album art, tiering, leaderboard directs, Practice/Train directs, and all that stuff, and doing that 70 times is still doing it 70 times even if it's a single downloaded package.
  • 04-27-2012 03:43 PM
    Lowlander2
    You learn something new everyday.

    Still, theoretically, from what I gather, if all of my songs fell under three minutes, I could get a little more mileage from my library until I hit the limit. And as you say, if Blitz doesn't need to load tiers, it could make a world of difference to the cap.

    Of course, that world is the size of Whoville, but so it goes.

    Of course, this doesn't really matter because I am in no danger of approaching the cap, but come back in 12 months and that might change.
  • 04-27-2012 03:45 PM
    FujiSkunk
    Quote:

    Originally Posted by Lowlander2 View Post
    You learn something new everyday.

    Still, theoretically, from what I gather, if all of my songs fell under three minutes, I could get a little more mileage from my library until I hit the limit.

    I doubt it. It's not the songs themselves that are loaded into memory, it's the metadata. Give or take a few bytes, the amount of metadata for every song is the same.
  • 04-27-2012 03:47 PM
    SirDavidTLynch
    Wasn't everybody maxing out at exactly 2,952 songs, which is how we got that specific number in the first place?
  • 04-27-2012 03:48 PM
    GNFfhqwhgads
    Quote:

    Originally Posted by Lowlander2 View Post
    Still, theoretically, from what I gather, if all of my songs fell under three minutes, I could get a little more mileage from my library until I hit the limit.

    Nope. You'll notice in the handful of things I named the game loaded, 'the song' was not one of them. You think it could fit nearly 3,000 songs of the full high-quality audio in the 360's what, 512MB of RAM? Yeah, ok. I'll download those 30MB songs and put 3,000 of them into a 512MB space.

    It loads just enough to access the preview quickly without actually having the preview, otherwise that would easily fill it up, too(unless the preview was compressed as hell). If the full song was loaded on the Quickplay screen, there wouldn't need to be a loading screen when you pick it.