RockBand.com

  • 07-11-2012 02:36 PM
    FujiSkunk
    I'd give it a shot.
  • 07-11-2012 03:11 PM
    Chopper13
    I would participate if I had the chance
  • 07-11-2012 08:58 PM
    DLCquickplay
    I don't think he would've proposed this if he didn't think he could get stems for people to practice on. But...

    If this helps:

    http://drugstorefanatics.com/page.php?id=2

    Also here:

    http://remix.nin.com/
  • 07-11-2012 09:03 PM
    LiveHomeVideo
    I 100% back this. We need more good playtesters over on the RBN side of things. We've got so many songs, and we can't get all of them released error free without the help of some playtesters that will actually look for the errors.
  • 07-11-2012 09:20 PM
    TubaDude49
    I think this is a great idea. I first got in to the RBN winning runner up in Rose of Jericho's playtester contest a couple of years ago.

    If Kario hasn't selected his 2 playtesters yet like he said he would, you might want to see if he'd let you have the two codes to select them through this contest.

    EDIT: Do they really need the stems? They won't have those when testing.
  • 07-11-2012 09:28 PM
    ASPKev
    Quote:

    Originally Posted by TubaDude49 View Post
    I think this is a great idea. I first got in to the RBN winning runner up in Rose of Jericho's playtester contest a couple of years ago.

    If Kario hasn't selected his 2 playtesters yet like he said he would, you might want to see if he'd let you have the two codes to select them through this contest.

    EDIT: Do they really need the stems? They won't have those when testing.

    Doing it with the stems would bypass the requirement of an XNA account to test. Which makes sense for this, as it'd be odd to have a dozen people (or however many people enter) share a sponsored XNA account if they aren't affiliated with a studio yet.
  • 07-11-2012 09:33 PM
    TubaDude49
    Ah. When Matt did it he just threw up a set of videos up on Youtube for the testers to go through the process on.
  • 07-11-2012 10:09 PM
    ASPKev
    I think the only downside to doing that is you aren't able to isolate the stem in case it's difficult to hear what's going on. At least if you were testing in game, you could just lower the backing instruments.
  • 07-11-2012 10:41 PM
    Oscarvarium
    Quote:

    Originally Posted by TubaDude49 View Post
    Ah. When Matt did it he just threw up a set of videos up on Youtube for the testers to go through the process on.

    That was my first thought, but to properly emulate what people would have in playtesting I'd need to upload videos for every difficulty of every instrument with reduced backing instrument volume, something like 20+ videos if I used all of G/B/D/V/K. Much easier to provide stems, but with the cautionary note that having stems makes things a lot easier than it would normally be when playtesting.
  • 07-11-2012 10:51 PM
    TubaDude49
    Quote:

    Originally Posted by Oscarvarium View Post
    That was my first thought, but to properly emulate what people would have in playtesting I'd need to upload videos for every difficulty of every instrument with reduced backing instrument volume, something like 20+ videos if I used all of G/B/D/V/K. Much easier to provide stems, but with the cautionary note that having stems makes things a lot easier than it would normally be when playtesting.

    Fair enough.