RockBand.com

  • 09-03-2012 05:07 PM
    CJHobbes
    Quote:

    Originally Posted by www1221 View Post
    If its still running the icon will still be there.

    Drat, I should have explained it better.

    Sometimes I find that when it runs out, I don't notice it right away because I'm concentrating on the notes and the top of the track to see what's coming; I then quickly gain enough power to deploy it and since the icon is the same color whether it's going or not, it makes me think the Bandmate power is still going.

    Probably something I'll get used to when I play Blitz more, but it's been a tad frustrating when it happens.
  • 09-03-2012 05:52 PM
    jibjqrkl
    yeah, you can get the icon to re-appear after its been used literally with just 1 OD "phrase". can be stopped and recharged in 2 seconds easily
  • 09-04-2012 07:53 AM
    Lowlander2
    Quote:

    Originally Posted by toymachinesh
    XBL is down
    how are you enjoying Blitz right now?

    .
  • 09-04-2012 07:53 AM
    moosegrinder
    I'm too bone to check 22 pages, so I'll chuck this here: can we have 'Power-ups used' added to the scores on the leaderboards? I'm sure this must have been suggested, so I'm adding my voice to it.

    Also, it'd be sweet if we could have a recording of the top 3 runs like on Pac-Man CE DX but I've a feeling that might take a ridiculous amount of work.
  • 09-04-2012 07:57 AM
    Magnet
    Quote:

    Originally Posted by Bront20 View Post
    5) Always Online: I've gotten disconnected from Rock Central enough to see that online only is an issue. Why not allow an "offline mode" where you can't earn cred or coins and don't post on the leaderboard, but you can at least play the song with powerups? Why not tell people when they've disconnected and let them choose if they want to go on or not?

    For me, disconnecting from Rock Central has been a pretty rare thing (maybe 1% of the time). However, Xbox Live is down right now, and I want to play Blitz. I don't like how my only choices are to play Blitz in its horribly crippled offline mode or to not play Blitz at all.

    Why not let people play with power-ups and log scores in offline mode, even if it has to be a walled garden with respect to online play and scores? At least then I'd get to play a fully featured game while Xbox Live is down.
  • 09-04-2012 08:06 AM
    KnottyMarie
    GRRR I had joined some goals last night in preparation for getting them done today. But when I woke up, someone on my friends list had joined my goal (I had not sent any requests for help) and completed them all. The only problem. I did not receive ANY blitz coins! Goal is showing as completed and I get NADA.

    This is after all day yesterday I ended up doing my goals 3 times just to get credit for them in RBWold! SO VERY ANNOYED and Disenchanted with this!
  • 09-04-2012 09:15 AM
    lostprophet182
    Whilst I'm having great fun playing Blitz. There was one glaring ommission from the gameply that i just assumed was included.

    Local multiplayer - I fired up the game first time passed my girlfriend a controller and had the moment of Oh it's single player only?

    I think multiplayer could be added to the game as a great feature. I'm imagining 2 player dueling matches where you both play on the same highway and fight over the notes. "What if song has a lot of guitar solos." Answer get to the guitar first then this Isn't fair this is Blitz! I think this would be really fun and incorporate the party play aspect that have kept me playing all the other Rock Band games.

    With still only one highway to render surely the power is there to support this, with regards to the computation of the scores surely it wouldn't be that much different than using band mate powerup and nowhere near logging a whole band in RB3.

    If there is a reason this wasn't added then I'd like to know what it was, maybe in your ever impressive podcast.

    Also surpirised RB3 songs aren't playable.

    Apologies if this idea has been posted earlier i couldn't read every post, managed 4 pages of it's too easy discussion and thought I'd wade in with my two cents.
  • 09-04-2012 09:23 AM
    Lowlander2
    A simultaneous multiplayer where you both play on the same highway would be messy enough in co-op. I dread to think of the frustration of a versus mode in that style.

    This was the problem I had in Rayman: Origins. Throw in a second player and managing the lines needed to get King Lums and maximise your point potential becomes a chaotic and unmanagable affair.

    As for RB3...maybe if we ever get an RB4.
  • 09-04-2012 11:20 AM
    lostprophet182
    While I'm on a roll, does anyone else hate the sound when flicking through songs, It actually makes me look through my catalogue less, surely a nice little low *schoop* would suffice Although I'd just prefer some background music from the HMX bands or this weeks RBN new releases.

    Also to respond to Lowlander2 i think this type of game could afford to get a little messy it would add to the arcade feel in my opinion. The other option would be split screen but i was trying to keep it simple in an ideal wourld we'd have some 2 player options at least to the level of GH2. So many games put all thier efforts into online Multiplayer, i liked the fact that RB was still one where you got together in one room and had the instant feedback. I guess it doesn't help i have noone on FB that's picked up blitz.
  • 09-04-2012 12:59 PM
    zeroro
    I'm not an achievement slave, but many of them won't unlock in RBBlitz (on Xbox360).
    For exemple: I played 154 songs, got more than 11,610 cred, played all of the RBB songs, played more than 10 songs by FooFighters, and the achievements "Consummate Collector", "Extra Credit", "Blitzed Out", and "Loyal Fan" are still locked.