RockBand.com

  • 09-17-2012 12:23 AM
    CJHobbes
    Suggestion:

    Allowing you to see your previous load out for a song that's replayed, and/or allowing you to see the individual scores for each load out type you've used on the song. Perhaps this is something that can be coded into FB and bought with coins?

    Reason: I'm lazy and don't feel like creating my own spreadsheet when trying for high scores. :p

    Edit = Doh, I just noticed a few pages back that Doc mentioned this. So, I concur.


    Quote:

    Originally Posted by Doc_SoCal View Post
    Being able to see the power-up load out on my highest scored run of a song would be cool.

    I don't want to know badly enough to do something nutty like track it myself on a spreadsheet but it would be a nice thing to know and it would encourage replays using different load-outs.

    Edit 2 = Another couple suggestions, very crazy, and most likely a ton of work and way too involved to actually be implemented:

    1) For the Facebook app and spending coins, create some sort of step-ladder tournament that you can "buy-in" to compete. You can utilize the Score War mechanic for each round (that way, you can allow the players to each choose a song that both has).

    2) In the same vein as #1, create leagues like Euro football. Based on skill, you have groups of 20 players that Score War for a month, with 5-10 divisions (or however many people join). Depending on record, at the end of the month, Top 3/Bottom 3 are promoted/relegated to the adjoining leagues. This could also have a buy-in, and perhaps at the end of the month the champions of the respective leagues get a Title or something cosmetic for their FB name.

    As long as there's a competitive aspect to this game, we might as well explore and promote it, right?
  • 09-17-2012 06:35 AM
    Toothball
    I'd quite like to be able to fire off Score Wars at will without the use of Facebook. So far I've only been able to set off the occasion one from recommendations, unless I've missed something obvious. I like Blitz a lot, but not enough to want to weave a social network that I don't already use into my gaming habits. That's what my Xbox friends list is supposed to cover.
  • 09-17-2012 06:55 AM
    jibjqrkl
    Quote:

    Originally Posted by CJHobbes View Post
    1) For the Facebook app and spending coins, create some sort of step-ladder tournament that you can "buy-in" to compete. You can utilize the Score War mechanic for each round (that way, you can allow the players to each choose a song that both has).

    one of the loading screens actually says: "keep an eye out on rock band world for (something, something) AND tournaments" so maybe it's already in the making ;)
  • 09-17-2012 10:20 AM
    CJHobbes
    Quote:

    Originally Posted by jibjqrkl View Post
    one of the loading screens actually says: "keep an eye out on rock band world for (something, something) AND tournaments" so maybe it's already in the making ;)

    Huh, I completely missed that loading screen, thanks! That'd be awesome, because to be perfectly honest Score Wars are a bit stale to me right now.
  • 09-17-2012 10:39 AM
    zegsigma
    I have a few things to say,

    1. The fact that you cant play the game while it is offline from rock central and then the scores updating when you connect again is bad, I have noticed rock central being down quite a few times and the fact that you cannot see your scores while offline or get scores while offline is a big issue for me. My internet is fine but rock central being down is a major inconvenience. They should make it like the others where you can play offline and your scores add to the leader boards when you get back online.

    2. I have heard people saying this game is too easy. I honestly am having trouble getting 5* on the easiest songs because the fact you need to know how the song goes so you can time when you go to a cirtain track is kind of bad in my opinion, it is a very fun game but it makes it impossible to gold star songs on a sight read and maybe that is a good thing but that fact that you need to know the song well enough to know when the vocals come in or the keys ect. is not very good, i think that it should be possible to sightread GS a song having never hearing it before if you are good enough at the game. there could be options for the tracks to go dark when you have maxed the multiplier for that track and they all light up again when they are all maxed until you start again after passing the barrier.

    i dont know how any of the second one would work but coming from being able to 5*/GS tier 5+ songs on expert on many instruments coming to this there seems to be less skill in actually hitting the notes and more skill in knowing when to switch tracks. it is defiantly not how i would have planned the game out but it is still kind of fun. these are just some things i would like to see in the game to make it more about accuracy than trying to catch sections to up your multiplier.
  • 09-17-2012 11:03 AM
    zegsigma
    Quote:

    Originally Posted by Hogan2000 View Post
    I have a big ass bug bruther. I bought the game and downloaded it but it's not showing up on my playstation bruther???

    you have to download the trial and then purchase the upgrade, i had the same problem but figured it out eventually.
  • 09-17-2012 11:18 AM
    SirDavidTLynch
    Quote:

    Originally Posted by zegsigma View Post
    2. I have heard people saying this game is too easy. I honestly am having trouble getting 5* on the easiest songs because the fact you need to know how the song goes so you can time when you go to a cirtain track is kind of bad in my opinion, it is a very fun game but it makes it impossible to gold star songs on a sight read and maybe that is a good thing but that fact that you need to know the song well enough to know when the vocals come in or the keys ect. is not very good, i think that it should be possible to sightread GS a song having never hearing it before if you are good enough at the game. there could be options for the tracks to go dark when you have maxed the multiplier for that track and they all light up again when they are all maxed until you start again after passing the barrier.

    i dont know how any of the second one would work but coming from being able to 5*/GS tier 5+ songs on expert on many instruments coming to this there seems to be less skill in actually hitting the notes and more skill in knowing when to switch tracks. it is defiantly not how i would have planned the game out but it is still kind of fun. these are just some things i would like to see in the game to make it more about accuracy than trying to catch sections to up your multiplier.

    Solution: get better at the game. Gold stars are supposed to represent the highest scores; handing out gold stars just for playing would defeat the purpose of stars. I've gotten gold stars on about 60-70 sightreads, and 5 stars on almost every song I play.
  • 09-17-2012 02:12 PM
    zegsigma
    well yes get better but what i am saying is that you get more points playing all lanes insted of focusing on parts of the song you find the most fun and it is not based on how accurate you are. i get between 97-100% on every lane, mainly 99-100% but some songs i currently suck at.

    what i am saying is i dont understand how you can get a better score playing every lane even if you do not have good accuracy but if someone can 100% the hardest parts of songs but dont wont to play the boring parts of them the person who is not very good at the game gets the most points.

    i have a feeling this will not make a lot of sense and i apologise for this but hopefully someone will understand what i am trying to say.
  • 09-17-2012 04:50 PM
    jibjqrkl
    fun fact, this game isn't RB3. you play by playing all instruments, if you just want to play instrument you should play RB3.

    A gold star is an accomplishment, accomplishments don't come easy.

    and i'm getting gold stars on 99% of the songs sightread, so it's definitely a skill thing.
  • 09-17-2012 06:24 PM
    Ryoandr
    I want a lane loop, so that each lane is 2 presses away at most, compared to up to 4 right now (drums <> vox)
    oh and make it an option, so that some peeps don't go "I ARE CONFUSE"
    (and **** this forum again for eating my post...)