RockBand.com

  • 01-01-2013 03:42 PM
    zage1337
    I have a suggesting for Goals which I am surprised that they are not in the game.

    Expert Level Goals. We already have Easy/Medium/Hard but having Expert Level Goals which have a significant coin payout. Like Powerup Goals that require points from 2 powerups rather than just one. Or an Advanced Rock Band 1/2 Throwaback Challenge that requires you to Gold Star every song rather than 4* but gives you 100,000 coins for completion. Or Goals that have you GS difficult albums like Megadeth's Rust In Peaces. Right now I don't have a reason to play goals because I can't get any sense of accomplishment because every goal is just downright too easy. The only goal that was remotely challenging is the Metal Facemelter and only because it had you GS Holy Wars when the game was first out.

    I wouldn't mind goals that only about 5% of the players could ever achieve. They are completely optional and would give the hardcore players something more to do. A goal should be a barrier and a challenge on how to overcome it, not a simple checklist or an excuse to play a song.
  • 01-16-2013 03:41 AM
    Tykki-Teme
    I encountered a serious and new (to me) problem with my PS3 version of Blitz.

    Until today the game has worked just fine, but now it keeps freezing during startup at the Harmonix logo, forcing me to boot the console every time.

    Is this a known problem, and is there some kind of solution?
  • 01-29-2013 04:30 PM
    Liggliluff
    Okay, these are probably already written, but it doesn't hurt to repeat.

    Rock Band™ Blitz on Xbox 360. I'm the "main account" that buys every game and song, then there's other accounts (my brothers) that plays the game too.

    MINOR BUGS:
    > If one song is hovered, the music starts to play, as expected. But if any button is pressed to that menu disappears (to Main Menu, to Leaderboard, but not Power Up-menu) before the preview is fully loaded, it starts to play anyway and continues during other menus. It's hard to pull off, but it has happen quite a few times.
    > Sometimes, the rival-indicator of the song (which can be used to vaguely find out the progress of the song) can sometimes jump up and down. I don't know when this happens (or which songs), and have seen it rarely. But it's some kind of combination of Jackpot, a solo at the second to last checkpoint.
    > On the Score Breakdown screen, as the numbers counts up, there's a few graphical bugs. On the first screen: "Final" shows the previous songs score before updating. Any other number that hasn't finished counting will "freeze" and show up as 0 if you go to the next and back to this screen.
    > In a few songs, the road bends so hard that the black texture under the track is shown trough the track (often only on the Keyboard track). The "camera" shakes as the bump passes the "player". I recently played Flyleaf's I'm so Sick and there was this bump in it, but because it's only 4-tracks, there wasn't a visible bump.

    MAJOR BUGS:
    > If one of the other accounts that hasn't downloaded a Free songs tries to start it, when the Loading-screen pops up, the game disconnects from the Rock Band server. This happens only for the Free songs, and the paid ones and exports works fine. If the other account re-downloads this Free song, it works just like any other song. Each time the Free song fails to starts, the Blitz Coin-cost is withdrawn anyway.
    > If the network has low bandwidth, high lag, or similar, then a connection to Rock Band Central can't be established. I can browse the web, play Online Multiplayer games, chat with friends while connected to Xbox Live, but still can't establish a connection to Rock Band Central (which I thought would require less than Online Multiplayer games).

    GAME BREAKING PROBLEMS:
    > If there's something I hate in this game, then it's the "random"-feature. How can you put a "random"-feature in a rhythm-game? I don't understand this and think it's just stupid. It's the Note Power Up I'm talking about... Track Power Up affects the gameplay the whole time, Overdrive Power Up has the same places every time (Overdrive-phrases), but Note Power Ups are randomly placed each time. Why not use a system for this and avoid "I just lost because the Note Power Ups wasn't placed as good as for you".
    > Pinball Notes, for 1 track songs. Which is a big problem. You can't "drop" the ball, and it gives you lots of points. Least you can't get the Achievement/Trophy because you can't drop it. And because of the Random-feature (mentioned before), the score is way different depending on where it's placed.
    > Flame Notes, for 1-2 track songs. Which also is a big problem. If you play 100%, you can't "loose" the fire, and it gives you lots of points too.
    I know that these game-breaking problems can't be fixed that easily (the first is the most important...), because that would affect the leaderboard so scores can't be beaten or getting "useless". Clearing all leaderboards isn't an option either...

    SUGGESTIONS:
    > On the Score Breakdown screens, the numbers counts so slow. I want them to show up instant, like how it's in Rock Band™ 3.
    > The Power Ups you've chosen should be saved on the RBC-server and accessed when signed in. Instead of re-choosing them each time you starts the game. And would work better when 2 or more players plays the game during the same session with different accounts.
    > Give us a Rock Band™ 3 export DLC-pack soon! Or least give us a date to expect some kind of announcement. I would love to play the Rock Band™ 3 songs in Blitz.
  • 01-29-2013 06:00 PM
    SenseiLeRoof
    Quote:

    Originally Posted by Liggliluff View Post
    GAME BREAKING PROBLEMS:
    > If there's something I hate in this game, then it's the "random"-feature. How can you put a "random"-feature in a rhythm-game? I don't understand this and think it's just stupid. It's the Note Power Up I'm talking about... Track Power Up affects the gameplay the whole time, Overdrive Power Up has the same places every time (Overdrive-phrases), but Note Power Ups are randomly placed each time. Why not use a system for this and avoid "I just lost because the Note Power Ups wasn't placed as good as for you".
    > Pinball Notes, for 1 track songs. Which is a big problem. You can't "drop" the ball, and it gives you lots of points. Least you can't get the Achievement/Trophy because you can't drop it. And because of the Random-feature (mentioned before), the score is way different depending on where it's placed.
    > Flame Notes, for 1-2 track songs. Which also is a big problem. If you play 100%, you can't "loose" the fire, and it gives you lots of points too.
    I know that these game-breaking problems can't be fixed that easily (the first is the most important...), because that would affect the leaderboard so scores can't be beaten or getting "useless". Clearing all leaderboards isn't an option either...

    SUGGESTIONS:
    A> The Power Ups you've chosen should be saved on the RBC-server and accessed when signed in. Instead of re-choosing them each time you starts the game. And would work better when 2 or more players plays the game during the same session with different accounts.
    B> Give us a Rock Band™ 3 export DLC-pack soon! Or least give us a date to expect some kind of announcement. I would love to play the Rock Band™ 3 songs in Blitz.

    You have a funny definition of "problem", let alone "game-breaking". Anyway...

    A: This makes the dubious assumption that you can still afford those power-ups. I know nowadays you'd pretty much have to be trying to break yourself, but it can still happen.

    B: Not until RB4, if even.
  • 02-09-2013 04:02 PM
    HbombCBG
    Rock Band World issue. I'm playing songs on RB3 for scavenger hunt challenges. RBW will say I played the correct song, but it won't appear on the right where the mystery songs are listed, nor does it reflect the count of songs played.
  • 02-10-2013 02:50 PM
    Bront20
    Did you play it on a high enough difficulty?

    What song?
  • 03-22-2013 12:11 AM
    Gabbangelion
    Only 'wonky' thing I've seen (Been playing Blitz for hours on end since winter 2012) Is that sometimes the Jackpot number's text is aligned on the upper top left corner of the screen, trasparent and the middle 'purple' thingy in the middle of the screen where the rising score should be is blank.