I don't see a sequel to LRB happening though. The first one supposedly sold pretty poorly.
Rumor has it he's the one I'm leaving you for.
600,000 copies of 45 songs is bad? That's over $36 million in revenue on the game.
And how did Green Day sell poorly? It was virtually all deep cuts, made off an engine that already existed, was pretty much the pinnacle of 'discounts in bulk' we'll see, didn't have many venues or details. It sold 80,000 copies in a few weeks, we're thrilled when DLC hits 10,000 copies ever.
Well, there's your key difference. They're not DLC packs, but retail titles. And sadly, in this day and age, selling under a million copies often results in net loss. It would have been especially hurtful for LEGO, what with the multitude of licensing deals in regards to in-game avatars and the LEGO name itself, having to develop a metric ton of new assets, and, of course, distribution deals.
You're forgetting that music games aren't made with a $200 million budget. Much like anything ever, there's no universal 'X units sold means profit!' line.
Also, if we felt like being selfish, we could say Traveller's Tales and that other company made LEGO and Green Day, so Harmonix's dev costs were far lower.
Right, but the costs would still have been exponentially higher than a DLC pack, due to heavier licensing, distribution deals and the like.
Of course 80,000 units of Green Day sold is great for a DLC pack. It's not good for a retail game, universal profit line be damned.
80,000 units in a matter of weeks is BAD? Please share why.
Obviously it costs more, but you don't need to hit RB2 levels to turn a profit.