RockBand.com

  • 12-12-2012 09:16 AM
    Gowienczyk
    Riles.

    Both Lee and Clementine are main character(s) of season one. In narrative there is no suggestion where main equates to singular.
  • 12-12-2012 12:54 PM
    HeyRiles
    Disagreed. This is a game, not a novel, and should be treated as such
  • 12-12-2012 01:17 PM
    Gowienczyk
    Quote:

    Originally Posted by HeyRiles View Post
    Disagreed. This is a game, not a novel, and should be treated as such

    Sorry, games follow the same laws of writing as anything else.
  • 12-12-2012 01:24 PM
    Witticus
    Quote:

    Originally Posted by Gowienczyk View Post
    Sorry, games follow the same laws of writing as anything else.

    Gone are the days when we just needed to see mecha-Hitler to be satisfied. Now the plot has to make sense instead of accepting the next level is an active volcano.
  • 12-12-2012 09:55 PM
    ZosoBaron
    Quote:

    Originally Posted by www1221 View Post
    Can I keep Carley with me the whole time?


    Either Carley and Doug, depending on who you saved, will die during the argument in Episode Three. That's one thing about the game that definitely bugged me; Most of the major plot points are not affected by your choices.
  • 12-13-2012 03:58 AM
    Gowienczyk
    @Zoso

    Tailor made does NOT mean changing things wildly, never did, never will. If you have a shirt tailor-made for you, it means the sleeves are shorter or longer to match you. It doesn't have a 3rd sleeve for you. Same for this game, it's tailor-made for you, characters will think differently about you based on your actions, it WON'T change the story for you.
  • 12-13-2012 04:21 AM
    HeyRiles
    The problem is that I and I'm guessing many others don't want a 'tailor-made experience' with only subtle changes. We want different endings that give our decisions more impact, things that will make it more unique other than specific dialogue. The way they handled the choice system in Mass Effects sucks, if I wanted the game to just cleverly reference my past decisions I would've played Alpha Protocol. The Walking Dead is not an RPG or an action shooter or whatever, it's an interactive story. If you've ever played one of several Japanese visual novels, you understand that the decisions you make ACTUALLY BRANCH and lead you to several different endings

    The worst offender of this is the choice of who lives and who dies. There is no way to keep Larry alive; there is no way for Omid to actually die; none of these characters really have to make an appearance in season 2, so I cannot comprehend why there weren't specific, multiple routes along with the common route where survivors could survive to the end. They had so much promise in the first few episodes, the way the game emphasized trust and how your attitude affected your leadership and friendliness with the group, and it was heavily implying (in my mind) that people would accept you or disobey you depending on your decisions. That would have been an excellent way for someone to be defiant and get themselves killed in a bad decision, or, say, have Kenny believe in you enough to prevent him from bashing Larry's head in. Instead, the decisions for attitudes only resulted in more attitudes and how to deal with those, and that's what deflates part of the game

    Again, not to say the writing wasn't stellar (other than episode 3), and the actual relationships with everyone between each other were fantastic, but it could've been much, much better had your actions significantly affected other members of the group in terms of their survival, and given myself personally a much greater desire to replay the game and explore the other routes
  • 12-13-2012 03:02 PM
    www1221
    Quote:

    Originally Posted by Gowienczyk View Post
    @Zoso
    black text

    If I had a 3rd arm I would have a shirt tailor made for me with a 3rd sleeve. That analogy doesnt make sense.
  • 12-13-2012 05:53 PM
    ZosoBaron
    Riles hit the nail on the head. I know I shouldn't have been expecting much, considering that it's Telltale (not that I dislike Telltale, I love them, but their adventure games have always been a little lacking), but it's still a disappointment.

    Still, what it does well, it does really, really well.
  • 12-13-2012 08:34 PM
    exploder
    It's probably not GOTY, but Tekken Tag Tournament 2 needs some more recognition around here.