They never said anything outright. I simply made an inference based on their actions--if they wanted more wired controllers, they would have made more wired controllers. But no; everything that was once wired ended up becoming wireless in the end.
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I just want some sort of Story Mode or single player experience ultimately. They could release it like they did Blitz and use existing content, doesn't even need new songs as far as I'm concerned. RB3 was very light in this department, the goals were nice and all but I want something fresh game mode wise.
Why does everyone keep saying there are no instruments to buy? A quick google search brings back plenty of options for buying new peripherals for this game. Such as this: http://store.gameshark.com/listCateg...FQhxQgodpC4AlQ
I'm kinda stunned there actually are 5-button guitars under the PS3 tab. It's absurd that they're more expensive than the Mustang, but it's nice to see that there are guitars to be had.
With the release of RB Blitz, Harmonix had made it clear that they are getting away from peripheral based music games and are moving toward games that are playable using only the console controllers.
They claim its a less expensive alternative for consumers.
And as all us Rb onwers can attest to, we have all made sizeable investments in our Rockband gameplay.
That being said, its sad that there will be no Rockband 4.
I think Harmonix owes all of us diehard fans one final (bug free) release.
I'm a Wii (and now a WiiU) rockband player. Kudos to Harmonix for even releasing a Wii version!
The Wii never had the raw power to play Rb but somehow Harmonix got Rb to run on it
Granted, not as well as the Xbox and PS versions but with the big 3 now releasing new and more powerful consoles, it would seem only proper for Harmonix to release one final version for all 3 consoles.
A loyal fan and consumer,
Regards,
Mike.
I can envision a time when regular controllers will cost less to manufacture, a new "budget" controller will emerge alongside it (ala the DS version of Guitar Hero) and real instrument to game interfaces will be perfected.
When this happens either HMX or some other company will take the plunge on whatever the current crop of consoles are at the time.
Ideas like rhythm games don't fade away forever, they just lay dormant for a while. Usually when they're cheaper to market they show up again.
Look at all those vintage games that came out that connect directly to your TV. Same principle.
Good is good. The prohibiting factor right now is all about costs.
I also think that attitudes, approaches to licensing etc. are always in flux as well.
Napster was the enemy of producers when it showed up. Now labels embrace iTunes for a pay to play venue and things like Pandora for free listening online. Hopefully someday all the musicians and labels will see being a part of a rhythm game as an asset and not a liability.
Maybe even clamor to be a part of such projects in the same way it's desirable to get airplay on the radio.
Perhaps they should have already woken up as I have purchased music thanks to RB that I otherwise would have gone to my grave disdaining.