Originally Posted by
Epsilon82
There will always be a point where you can't improve a lot any more in any game of this nature. That's not a reason to completely destroy the most logical high-scoring combo in the game when considering the quotient of skill required for effective use.
And you better get used to Pinball/Sync, because it's pretty obvious that these tournaments are just going to devolve into who has the best/luckiest run with that. Pinball shouldn't even be in the game, IMO, because it's completely divorced from anything remotely related to interacting with the music. It's a funny little novelty but the notion that it now is probably the most practical route to a high score in a beatmatch rhythm game is ludicrous beyond belief. If they're going to nerf Flames like this (which in 99% of use cases were a completely legitimate part of the game), they'd better nerf the utter crap out of Pinball, because it's a skill that has nothing to do with interacting with music.
Also, I don't think Zage intended for that 100% luck comment to be taken literally. Of course there is always a baked-in element of luck involved in the game to a certain extent. Sometimes my Jack/Flame runs will be better or worse based on where flames happen to spread during an activation. That's part of what keeps it fresh; otherwise, it would devolve into a simple pattern memorization exercise. But the key fundamental point he's making is that it's completely wrong for a combo like Road Rage or Bottle Rockets with Blast Notes to be more prolific than even an expertly executed Jackpot/Flame run. I don't see how anyone can argue against that, unless they literally have no interest in separating skilled players from novices, which is completely contrary to the entire notion of a competitive scoring game.