I have all DLC and I'm not the least bit upset because I knew DLC wasn't going to carry on.
The only reason I bought a PS3 was to play rockband. There is no such incentive for me to buy a PS4. Fortunately, I have Rocksmith on Steam.
I'm leaning towards the WiiU now more than ever. For two strong reasons. It will still support RB and because I finally slipped Rock Band 3 to my friend but he's on Wii.
Probably almost certainly for sure going WiiU.
I mean this without any sense of offense intended, but I highly suggest that you go and take a deep look at the process of emulation. It is as far from a simple thing as you can get. The x86 style CPU Architecture being used in the PS4 is a completely different style of CPU Architecture as is used in the PS3's Cell Processor. The "architecture" refers to how the physical chip itself executes code given to it by the software. Programming software for a CPU requires the extensive knowledge of the way the CPU executes the code. Hence why the x86 architecture is so happily embraced by developers as the "instructions" for that style of chip have been widely used for decades. The Cell, while a very powerful chip, has odd instructions sets that are difficult to make use of and hence difficult to code a game for.
To emulate hardware via software, you need to be able to take the instructions designed for one CPU that the game is written for and translate it ON THE FLY for the CPU that you are emulating the game on. You also need to take the data and information being fed back by the CPU and translate it back into what the game is expecting to get back from the CPU it was designed for.
Also, by stating "CPU", I'm really just meaning to say "processor", because proper emulation also must do the same "translation" for each and every processor, module, component, etc. in the system that it is trying to emulate. Therefore, if you have a system that runs with a 299 MHz CPU, you would need the power to be able to emulate that CPU at 299 MHz as well as all the other chips that the emulated hardware has at the EXACT SAME TIME.
The PS1 was a VERY simple piece of hardware with regards to what it was made of. Being as it was Sony's very first attempt at hardware, they didn't come up with any complex chips or board design. They basically took parts off the shelf, added in some copy protection, and shipped out a successful unit. Of course, this protection was quickly cracked and emulators popped up very quickly allowing one to play PS1 games right on their PCs. (As PCs at the time were already fast enough to properly emulate the PS1). This was really well shown in the whole BLEEM! incident.
With the PS2, Sony smartened up and used a faster main CPU, but had it customized with a great deal of custom components all bundled into one chip. The "Emotion Engine". While it only ran at 299 MHz, it was quite powerful with a good deal of customization on it which aren't easily emulated.
The PS3 was a whole different beast. Instead of the standard style of CPU like they used in PS1, or the customized and modified CPU that they used in the PS2, they went and used a completely different CPU Architecture in their Cell CPU. This thing runs at around 3.2 GHz with a whole array of custom components and instruction sets in it. It's difficult to program for due to the non-standard style of instructions it runs. It also runs at an incredibly fast speed, and the combination of high speed, non-standard architecture, and every other component that runs on a PS3 makes emulation of it in the PS4 pretty much impossible with today's technology.
The best analogy with regards to emulation is translation of languages. If the hardware that you are trying to emulate is of a similar architecture to the system you are emulating it on, then it would be akin to translating something from Spain Spanish to Mexican Spanish. If the architecture is vastly different (such as with the PS3 and PS4) it is akin to translating Japanese Text into Hebrew Text.
The emulation of the PS3 software on the PS4 would be like someone translating Japanese into Arabic, Hebrew, Greek, Russian, and English instantaneously during a meeting, and then immediately translating all of those languages back into Japanese when a question comes up.
That really sucks bruther. That means when the PS3 servers go down bruther then the Rock Band store goes down dude. Better buy all the songs you can now bruther.
This is disappointing. I'm sure they will find some way to make the PSN games work somehow through emulation. I can't imagine them running 2 completely different stores, but who knows.
I agree with whoever posted about HMX's reason for ending DLC becoming clearer. If the NextBox won't be backwards compatible either, they're looking at an even smaller fan base and should focus on where the growth is. I'm sure both the Xbox and PS3 have some life left, but the next gen will be where they can grow.
I'm excited to see what's next even if I am sad about losing what we have.
so ... considering all this doom and gloom .. what is the BEST way for me to backup my ps3/dlc library? If my ps3/hd goes belly up and I have to buy a new ps3 or slap in a new drive .. can all of my dlc be backed up somehow for future transfer onto new hardware?