Originally Posted by
Insane3
Well I think I understand what you mean. Considering video games are the most flexible artistic (I hate this word) medium for interactive storytelling, it seems logical to expect the "best" videogames to be the ones that give the player the most agency in narrative interaction. When I say that, I'm thinking Minecraft, The Sims, Eve Online and even, to a lesser extent, The Elder Scrolls.
However, I don't think that an attribute of a medium implies a critical approach. Films and video art, for example, are the only medium (apart from videogames) that have both sound and visual. Nonetheless, silent films can still be equally "valuable" to the point that some important experimental filmmakers (especially in the 60's) chose to make completely silent films (such as Brakhage with Cat's Craddle or Dog Star Man).
I don't think good videogames have to give agency and freedom to the player. I think this is just one of the many valuable approaches to videogame making. Just like with any art form (again that word), we lose sense of what the medium does (and can do) when we try to define it into a frame (in this case: interactivity).
Furthermore, I think transcending a medium's definition is an amazing thing and, therefore, that this very discussion is a testimony that something amazing is happening with the videogame medium.
In the end, however, whether we agree about a definition of videogames doesn't really matters, what I'd really like to know is whether you appreciate "games" like Dys4ia.