1) What do you think Flame notes should be worth? It seems that most posters in this thread aren't opposed to the suggestion that Flame notes were previously over powered... but where do you see the...
Type: Posts; User: VAgentZero
1) What do you think Flame notes should be worth? It seems that most posters in this thread aren't opposed to the suggestion that Flame notes were previously over powered... but where do you see the...
Gotta say I agree. The tweaks are nice but a little too high. Coins don't seem like they're even terribly relevant at this point.
If you aren't good with the note powerups, try Blast Notes. The notes it destroys count toward your multipliers, and it's basically hands-off. You hit it, it wipes out notes on the OTHER tracks,...
Harsh, guy. These are some pretty charged words directed at half the RBB community, if the results of the poll on coins are indicative of the overall community's opinion (voluntary response bias and...
Okay, I've got some more playtime under my belt, so I can better point to a few combinations that have been working consistently for me now.
Jackpot + Blast Notes has been a constant winner for me...
That's pretty much exactly what I'm getting at. Respectfully, the game is intended for everyone, not just the hardcore. (And not to the exclusion of the hardcore, either.)
No, grinding isn't, but playing the same damn song over and over for highscores isn't fun either (IMHO).
Well, sure, indirectly. But you can't sit down and pay ten bucks to get 20,000 coins or whatever. The song itself is a value add, because you're going to play it more than once. And heaven forbid,...
I think the implementation of coins is freaking genius. I mean, part of that might be the game designer in me, but to me it feels like the existence of coins is pretty much wired to force you to...
/agree
I have the best success with Bandmate, Jackpot, or Road Rage, Flame Notes, Blast Notes, or Runaway Notes (but usually Runaway Notes), and Super-Whatever. Still not super-jazzed about...