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  1. #11
    Rock and Roll Statistician
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    The most obvious reason PS3 won't get all the songs is money.

    I would imaging that some sort of QA has to be done for each track, which someone has to pay for, prob HMX. I doubt Sony would allow stuff without testing on its system. This is already handled for the XBox by the peer review process.

    There has to be some payroll system set up. Right now, MS takes care of this for sales on 360 (actually I believe they farm it out to a third party). Sony does not have this so a company/personel will have to be hired to handle this for PS3 sales. This will also probably be done by HMX.

    So in order to cover all the costs that do not occur on the XBox, HMX will have to be sure the song will sell enough. Releasing a song that will not recoup the costs of Testing and/or Payroll will not be a viable business decision.

    * This is all speculation on my point, but it makes sense to me.

  2. #12
    My question is, why can't we just get all the songs that are released for the 360 on the PS3 too? Authoring is not a problem for myself, it's just I want the songs. I have invested WAY too much money into Rock Band for the PS3 to switch over to the 360 (I've spent over 400 dollars on downloadable content. I'm not going to abandon that.)
    As a PS3 guy who had to buy an xbox plus all the gear in order to author tracks for RBN, I totally sympathize and agree with your feelings on this.

    But I am going to guess that there are costs involved with transferring and/or storing this content in the PS3 store, and so they want to have the choice about which ones they are going to move over there. I'm hoping that a good number of the songs (especially mine!) will make it over.
     guy. Thank you for Mac RBN tools, hmx!

  3. #13
    Quote Originally Posted by Casto21 View Post
    The most obvious reason PS3 won't get all the songs is money.

    I would imaging that some sort of QA has to be done for each track, which someone has to pay for, prob HMX. I doubt Sony would allow stuff without testing on its system. This is already handled for the XBox by the peer review process.

    There has to be some payroll system set up. Right now, MS takes care of this for sales on 360 (actually I believe they farm it out to a third party). Sony does not have this so a company/personel will have to be hired to handle this for PS3 sales. This will also probably be done by HMX.

    So in order to cover all the costs that do not occur on the XBox, HMX will have to be sure the song will sell enough. Releasing a song that will not recoup the costs of Testing and/or Payroll will not be a viable business decision.

    * This is all speculation on my point, but it makes sense to me.
    I don't really agree with you about the QA part, but yeah.
     guy. Thank you for Mac RBN tools, hmx!

  4. #14
    Rock and Roll Statistician
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    Quote Originally Posted by ethicalpaul View Post
    I don't really agree with you about the QA part, but yeah.
    There has to be some sort of QA because there is no way Sony will put content online and not know if it works (at least i would hope not). It could be very small and be included in the transfering and storage that Sony probably charges as you stated.

    Anyway the point is, there are costs involved with every song and HMX needs to know they won't lose money bring over a song that won't sell.

    I wish this wasn't the case too. I play on a 360, but my brother plays on Wii and loves RB. I feel bad telling him about all the RBN news and songs, not knowing whether or not they will ever be available to him.

  5. #15
    They'll know it works because it will have been approved by 8 people who have XNA accounts, and will have been up on the Xbox store for at least 30 days getting bought, downloaded, and played.

    As for the rest, yes, I agreed with you on all that, you didn't need to repeat it
     guy. Thank you for Mac RBN tools, hmx!

  6. #16
    I find it ridiculous how rude some of you Xbox people really are... just because you get what you want (RBN) doesn't mean you have to come here and brag.

    Anyhow,
    I'm hoping it comes to PS3, it'll increase the sales tremendously... this weekly CRAP DLC (week after week) is putting me over the edge.. and I can see I'm not the only one.

  7. #17
    Quote Originally Posted by ethicalpaul View Post
    They'll know it works because it will have been approved by 8 people who have XNA accounts, and will have been up on the Xbox store for at least 30 days getting bought, downloaded, and played.

    As for the rest, yes, I agreed with you on all that, you didn't need to repeat it
    They're not playing the same package as the PS3 people. Different files. Are you sure there was no mistake in the process of creating the files? No one used the wrong version of the file, or put the wrong version of the content in, etc?

    As a software developer, I can tell you that everything gets QA'ed, no matter now small and insignificant the work. Even if I've got one bug that effects multiple systems and is fixed by modifying the same source code in each system in the exact same way, you can't just test it in the first system and then replicate to every other system. It has to be tested in each system independently before it's ready to be exposed to the public.

    Nothing hits a live user environment without being tested, and Sony would be complete fools to allow that to happen.

  8. #18
    Rising Star
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    Quote Originally Posted by davidshek View Post
    If you're apart from the people who don't use the search function, then you should know that this was not "an idea on their part". The PS3 lacks an indie development platform upon which to build the Rock Band Network, like the X360 has in the XNA Creator's Club. Once Sony catches up to Microsoft in that regard, I'm sure HMX will be happy to work with them on bringing the same functionality to the PS3.

    The short version is: This wasn't a Harmonix decision. It's a technical limitation of the PS3.
    Errrrrrrrr...... What?

    I've read the comments from the community team that Microsoft worked closely with the Dev team to tweak and implement the fully fledged RBN - but if a claim was made on these boards by a Harmonix employee that Sony don't have the same capabilities or that it's through "a technical limitation of the PS3" as you claim - then that's pure rubbish, and I'd like to see some proof - as someone who has worked with a Dev kit, I would be surprised to read / hear such an ill-informed comment.

    I don't begrudge the 360 it's exclusives here & there - Microsoft obviously believe in the product enough to sink money into it, but it's a bit of a stretch to claim that the PS3 isn't up to snuff.

  9. #19
    Quote Originally Posted by thefncrow View Post
    They're not playing the same package as the PS3 people. Different files. Are you sure there was no mistake in the process of creating the files? No one used the wrong version of the file, or put the wrong version of the content in, etc?
    What makes you think that the RBA/RBS files are any different between the three platforms? Do you have evidence of this?

    It would be foolish and wasteful for hmx to have these three platforms, each with their own engine, and not have the three engines share the same song format.

    So of course the engines have to each be coded for each platform, but unless you can show me some evidence, I will believe that hmx is smart enough to use a shared data format between all of them.
     guy. Thank you for Mac RBN tools, hmx!

  10. #20
    Hillbilly Deluxe
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    Quote Originally Posted by Weeksy77 View Post
    Errrrrrrrr...... What?

    I've read the comments from the community team that Microsoft worked closely with the Dev team to tweak and implement the fully fledged RBN - but if a claim was made on these boards by a Harmonix employee that Sony don't have the same capabilities or that it's through "a technical limitation of the PS3" as you claim - then that's pure rubbish, and I'd like to see some proof - as someone who has worked with a Dev kit, I would be surprised to read / hear such an ill-informed comment.

    I don't begrudge the 360 it's exclusives here & there - Microsoft obviously believe in the product enough to sink money into it, but it's a bit of a stretch to claim that the PS3 isn't up to snuff.
    The "technical limitation" is the PS3 not having anything like Microsoft's XNA, which is what the RBN is dependent on. No rubbish in that post.
    Winner of the "Dumbest post ever...of all time" Medal, 21 Feb 11.

    Yay me.
    http://www.rockband.com/forums/showthread.php?t=214627&page=6


 

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