It's not an awful system. It preserves the normal sticking for both kinds of beats.
Order Status - Tranferred from regional warehouse to central carrier shipping hub
Except for lefties, on a real drumset, drummers almost always play hi-hats with their right hand and snare with their left. That's how it's charted with the RB kit.
That changes when playing a disco beat. You alternate with both left and right hands on the hi-hat, then hit the snare with your right hand. So the disco-flip makes perfect sense and feels more natural considering the layout of the RB drumpads.
1400 total songs
Don't most folks who love drums buy songs that have the Disco Beat anyway? Do the sales gained by this make it more worth while than, say, HMX working churning out a few extra DLC songs that they could instead? Or on working on some other, more broad based feature that more people will enjoy?
I'm trying to figure out how they'll make more money by making this small change (that effects what, maybe 20 songs at most?) to appease folks who already are buying what it's supposed to help sell anyway.
<Insert request for more Boston here>
DLC: lots+RB1+LRB+RB2+ACDC+GDRB (+ RB3)
Looks like @uppyb0t may get his wishes granted in RB3...
OK, right. So, it supports three cymbals, right?
DS: Correct. [Editor's note: Yes, I know I missed something. Wait for it.] Although it’s pretty modular. In Rock Band Pro, you can play if you only have one cymbal, but you’ll suffer on the leaderboards. The game behind Pro drums is that you get extra score for hitting the correct surface. And if you don’t, it makes it a little harder to survive through the end of the song. But that covers the one-, two-, or three-cymbal configurations. Depending on what you have, the game adapts to that.
Let me back up for a second. You said that the legacy content already supports cymbals. Did you mean that you’ll see the cymbal icons when playing older DLC in Rock Band 3?!
DS: [clearly amused] Yeah, that’s what I’m talking about.
Wha — How did that happen? Have you guys basically been planning to do this all along?
DS: Well, yeah. Most of the content — some of the early Rock Band stuff doesn’t have it, but by and large, the vast majority of the entire Rock Band catalog supports cymbals in gameplay.
Wow. I, uh…wow. I don’t have a cymbal kit for my Rock Band 2 set — have I been missing something? Has this always been the case?
DS: No. Without devolving into too deep of a technical discussion, our authoring guys have basically been putting in information that has gone unrealized up until Rock Band 3. So there are a lot of cues and “hooks” in our authoring flow that have always been there; we just haven’t had the software cycles to take advantage of them. Cymbals are an example of that. [Our authors have been] authoring the distinction between a tom hit and a cymbal hit, but the software has never taken advantage of that distinction until Rock Band 3.
Gotta admit: I very happy to be proven wrong on this! Question is how far back these hooks go for backward-compatibility...
(Other bigger question for RBN authors: how did HMX encode this data? In retrospect, I'm speculating that it's in the MIDI velocity data for the chart gems. Hopefully this gets added to the spec!)
Producer/author for The James Rocket & James William Roy @ RBN
www.TheJamesRocket.com -- www.markleford.com
Pro mode, I think I love you!
Yankees need to learn "if it ain't broke, don't fix it."
I think people are forgetting this is Rock Band, and not real life.