well, RB needs to expand it's audience or it will keep shrinking as it has been. i think the pro instruments, and pro guitar in particular, was an attempt to expand the appeal of RB beyond just the party game crowd or the hardcore button mashers, to people who actually want to learn instruments. that might be too small a niche to significantly enhance the game's appeal, but if it had been implemented better, we'd have a better idea of whether it could have succeeded or not. whatever RB's excuse for implementing pro guitar the way they did (and i don't buy the lag thing, RS seems to have proven the lag issue could be overcome, but who knows if HMX was even aware of or looked into licensing the technology that UBI licensed for RS?), i think the end result is that RB3 pro guitar ended up, at best, as a relatively insignificant niche that may well be overshadowed by this new game, and i can't think that's what they had in mind for it when they decided to put it in RB3.
They have an e-bay store in addition to their website, sometimes you can find different colors on ebay than they have available on their site.
Edit: when bass support becomes available for Rocksmith, I will definitely be taking a close look at their Basses.
Edit #2: It's also worth noting that the Agile Les Paul and SG derivatives have set necks vs the bolt-on necks of the epiphones
Last edited by Funk-n-stein; 10-21-2011 at 03:19 PM.
HMX knew only a small crowd would go for the guitar learning, and they tried it out. In all honesty I don't know if they can expand the audience anymore. RB3 to many felt like a big tech demo instead of solid game overall.
They don't always need something wildly different to attract people, but that's apparently how they're thinking in terms of RB. In that manner it's hit and miss. Those returning/continuing for something familiar won't find it... and if it keeps going the unregognizeable route it'll loose more if it goes further and further away. And unless the 'new' thing is the bestest thing ever, it'll be hard to get new players too.
As for Rocksmiths' popularity in the long run. Wait and see what happens. Don't worry too much about it totally covering up something in another game. Besides RS isn't going to compare itself to RB3, it's like buying a Lexus and them outright telling you the Toyota Avalon is a Lexus in disguise....business would probably drop.
Yes, I still do want to see another RB game in hopes to revive the love.
RB3 pro guitar is a brilliant acheivement (and I think that the position wave notation is particularly cool), but it falls flat in terms of teaching people to play. You can do things while holding strings down at all the frets it's asking you to which will sound like crap if played aloud; you can get through an entire song playing in a fashion that would render the tune unrecognizable if you'd performed it out loud. Since you can't play out loud while playing the game for a score the player isn't encouraged to listen to himself play, whereas in RS he can't avoid it. To my mind, RS has far higher potential as a teaching tool. It gives me minigames and a slew of technique challenges; drills like these are something that I was looking for in RB3 which it largely failed to deliver.
On the other hand, RB3 ***** slaps RS in terms of presentation. Navigation through RS is bizarre and annoying. Dealing with its song list is hard now--I can't imagine what it'll be like when there are even 100 songs in my library, much less the 650-and-growing RB songs that I have now.
Mike Scott, San Diego, CA, USA (XBL: MikeHellion, PSN: MarcHellion)
In terms of what the Squier is capable of, I do feel that RB3's pro guitar system leans toward the side of simulation instead of authentically playing the songs or learning guitar. I do love pro guitar as a whole though and don't see how Harmonix could have done it very differently without making the game largely unfamiliar to existing RB gamers. Screen space for multiplayer is one example. If Harmonix didn't have to keep the game playable for so many people at once, pro keys could have easily accepted six octaves and allowed for two handed keys charting.
"Why can't I use any guitar for Rock Band 3 like I can in RockSmith?"
"Well, Rock Band is trying to do something different, so they aren't..."
"LALALALALALALALALA MAKE IT WORK!!!"
I may check out the Bass functionality come summertime provided (a) RockSmith is still going at that point, (b) the bass functionality has been added as DLC, and (c) I can afford a bass.
"It's much easier to enjoy this game when you don't blindly write off all music from the past 32 years." - SirDavidTLynch