RockBand.com

Forums
+ Reply to Thread
Page 376 of 470 FirstFirst ... 276 326 366 371 372 373 374 375 376 377 378 379 380 381 386 426 ... LastLast
Results 3,751 to 3,760 of 4691
  1. #3751
    Quote Originally Posted by mikeyts View Post
    (and IMO would have sold significant less well had they not required buying it to play new DLC--they can't get away with that again).
    Sure they can. Every other video game series does.

    Quote Originally Posted by TheHundredDollarHeadache View Post
    I don't get it. Why do you crap on my ideas?
    Because most of the ideas act like minor aesthetic issues most people don't care about (or even like) single-handedly ruin the game. Regarding that particular one, it seems to amount to making the crowd meter longer, in which case it would make more sense to for the meter to drop slower (such as at the RB2 rate).

    If you want to make it more realistic, you would fail out for missing just a few notes early on, but when you become bigger than Jesus the audience wouldn't care about the worst performances. But while that would make it more realistic, it would make for awful game design to make the early parts very difficult and the later parts super easy.

  2. #3752
    Quote Originally Posted by SirDavidTLynch View Post
    If you want to make it more realistic, you would fail out for missing just a few notes early on, but when you become bigger than Jesus the audience wouldn't care about the worst performances.
    I've lost count of the number of shows where they've screwed up the song. David Lee Roth comes to mind. However, I've never seen a band just quit in the middle of a song. Quite possibly, the idea of failing a song is unrealistic.
    PSN: NV_Spartan
    Who do I have to get drunk in order to get "Red Solo Cup" in Rock Band?

  3. #3753
    Quote Originally Posted by TheHundredDollarHeadache View Post
    Exactly - the new direction might mean changing these fundamental mechanics.

    And it works fine in the context of a rhythm game. It falls apart in the context of a band simulator.
    This change really wouldn't be a new direction, it just be a tweak. The only problem is, the tweak may take too many man hours to justify. As HMX has only a finite number of man hours to make the next version of RB, they are looking for how to get the most use of those hours. Tweaks are like you describe are generally low priority. Actual changes and new features have the highest priority. Nobody wants RB4 to just be tweaks of RB3.
    PSN: NV_Spartan
    Who do I have to get drunk in order to get "Red Solo Cup" in Rock Band?

  4. #3754
    Headliner
    Join Date
    Jun 2008
    Location
    Land O' Quakes
    Posts
    8,815
    Quote Originally Posted by lvmathemagician View Post
    I didn't say it was a good one. RB2 was a better band simulator. But RB3 can claim to be a band simulator due to the inclusion of a tour. A music simulator has no need for a tour, while a band simulator does.
    Did you read my post properly

    And yeah, I get what you're saying there.

    Quote Originally Posted by lvmathemagician View Post
    ... Nobody wants RB4 to just be tweaks of RB3.
    Very true. That'd end any future RB interest for sure for me.
    Last edited by folkeye; 12-19-2011 at 04:12 PM.
    RB animation needs luv & life:

    http://rb3animation.freeforums.org/rock-band-3-animation-pictures-video-examples-t4.html

    Chk it out HMX!

  5. #3755
    Pedantic Broken Record
    Join Date
    Jul 2010
    Posts
    4,949
    Quote Originally Posted by SirDavidTLynch View Post
    Because most of the ideas act like minor aesthetic issues most people don't care about (or even like) single-handedly ruin the game.
    I see it as death by a thousand cuts.

    Animations: 500 cuts(' worth)
    Other character/background issues: 240 cuts
    Career: 150 cuts
    Ambient noise (menu plane roar, drum freestyle cheering): 30 cuts
    Other aesthetics (font, trainer mistake notification): 30 cuts
    Leaderboard quibbles: 30 cuts
    Other (non-saving modifiers): 20 cuts

    And really, I'd be hurting pretty badly after one cut. Rock Band 4 could take about a hundred pretty well.

    Quote Originally Posted by SirDavidTLynch View Post
    Regarding that particular one, it seems to amount to making the crowd meter longer, in which case it would make more sense to for the meter to drop slower (such as at the RB2 rate).

    If you want to make it more realistic, you would fail out for missing just a few notes early on, but when you become bigger than Jesus the audience wouldn't care about the worst performances. But while that would make it more realistic, it would make for awful game design to make the early parts very difficult and the later parts super easy.
    You just described another one of my suggestions. Reposted with a few changes:

    Starting out, you have the tougher RB3 crowd, and playing bigger venues starts you in the yellow. Once you get the bus, the crowd is less fussy, like RB2's, and big venues start you in the green. Sometime late in the game, you unlock the ability to turn on No-Fail.

    To balance the difficulty in the early stage, you just keep playing the local dives and clubs with your van until you get your big break (and the bus). Originally, I suggested a bad ending at this stage, but scrapped it because it falls into "awful game design".

    To balance the difficulty of the endgame, if you have No-Fail on, you will start losing fans for 2-star averages at gigs (big venues will be less forgiving, causing fan loss at a 3-star average), and album recording (based on the Tech FC) will be a new way to gain or lose fans.

    Quote Originally Posted by lvmathemagician View Post
    I've lost count of the number of shows where they've screwed up the song. David Lee Roth comes to mind. However, I've never seen a band just quit in the middle of a song. Quite possibly, the idea of failing a song is unrealistic.
    Here's an example with Trivium: http://www.youtube.com/watch?v=8tFQV8Rprlg

    Even then, it was because the singer's guitar broke. They laugh it off, a roadie brings a backup guitar, and then launch into "Peace Sells". No disgruntled fans here.

    If the real world worked like Rock Band 2, they'd be forced to either restart on "Hell's Bells" or leave the gig, either way leaving disgruntled fans who then later refuse to buy the Trivium song for DLC that came out a while back.

    Quote Originally Posted by lvmathemagician View Post
    This change really wouldn't be a new direction, it just be a tweak.
    The tweaks may be small, but they still point towards the new direction.

    Without the sea changes (new tour), however, the tweaks (new fail-out method for tour) mean nothing.
    We've ended on a sour note:
    http://www.facebook.com/RB3isFlawed

    Still...thank you for the music

  6. #3756
    Road Warrior
    Join Date
    Mar 2009
    Posts
    2,092
    Quote Originally Posted by lvmathemagician View Post
    I've lost count of the number of shows where they've screwed up the song. David Lee Roth comes to mind. However, I've never seen a band just quit in the middle of a song. Quite possibly, the idea of failing a song is unrealistic.
    This could be worked into a usable concept. I see fans leaving and demanding refunds if your performance goes red, possibly resulting in you losing money for a bad enough gig.
    A peek into my RB dreamlist:

    Simon and Garfunkel: "A Hazy Shade of Winter"
    Icehouse: "Icehouse"
    The Spinners: "Spaceballs"

  7. #3757
    Pedantic Broken Record
    Join Date
    Jul 2010
    Posts
    4,949
    Quote Originally Posted by SenseiLeRoof View Post
    This could be worked into a usable concept. I see fans leaving and demanding refunds if your performance goes red, possibly resulting in you losing money for a bad enough gig.
    Refunds was another idea I've been suggesting for a while. You could take the money and run, or you could do the right thing and refund them. You would also be able to ditch a gig without losing fans if you refunded them.

    Maybe a special gig in the storyline could cause this (it would be scripted for you to fail out, maybe an outdoor festival and you get rained on hard), and it would affect the ending you get.


    Star totals for gigs should be RB2 BotB style, where the exact star rating is added in without truncating.
    We've ended on a sour note:
    http://www.facebook.com/RB3isFlawed

    Still...thank you for the music

  8. #3758
    99% Washed Up
    Join Date
    Aug 2008
    Posts
    30,290
    Quote Originally Posted by SenseiLeRoof View Post
    This could be worked into a usable concept. I see fans leaving and demanding refunds if your performance goes red, possibly resulting in you losing money for a bad enough gig.
    Sure, until you realize the venue collects the ticket money, and in the Rock Band universe, you don't see a dime 'til after the show, so how exactly can you lose money? You didn't personally charge anything, nor would that 'lose you money', at worst, you'd break even refunding 100% of the tickets.
    Witticus: "GeeNef speaks to me like schizophrenia, his words touch me where my priest could reach."

  9. #3759
    Pedantic Broken Record
    Join Date
    Jul 2010
    Posts
    4,949
    Maybe there would be a fee for booking/renting/whatever-ing the venue or something. You would get paid more per show to make up for this. If you refund the fans, then you've lost money (that fee) playing the gig.
    We've ended on a sour note:
    http://www.facebook.com/RB3isFlawed

    Still...thank you for the music

  10. #3760
    99% Washed Up
    Join Date
    Aug 2008
    Posts
    30,290
    Why would a dive bar ever charge a no-name band to appear?
    Witticus: "GeeNef speaks to me like schizophrenia, his words touch me where my priest could reach."


 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts