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  1. #1

    Thumbs up Rock Band Blitz: A hardcore Rock Band players review.

    Well I had a chance to spend some quality time playing Blitz and thought I would share my thoughts as someone who has been a Rock Band player since day 1. This will likely get long as I am going to more philosophical that technical. :P

    I am not one to read all the press on a new game, I like to make decisions for myself and tend to skip a lot of the hype and speculation... So some of this info may have been "reported" elsewhere but this is my own personal perspective, free of any outside influence.

    First, I will say that this game is fun. At first glance via screenshots and even game play videos it is not something that is easy to see and I can see why people given this as an evaluation tool could give a quick Meh and move on.

    Now when I say its fun I mean, FUN. Like Tetris style addictive game play fun. You WANT to play again and the scoring system is such that you can DRAMATICALLY improve scores, not just incrementally.

    Things like "optimized" pathing may be possible but when you add in the all the multiplier variables and power up options it makes this task considerably more difficult than your standard single instrument chart path optimization.

    The two buttons on a track game play is MORE than enough to deal with as your mind is now dealing with tracking multiple paths, multiple multipliers, track switching (two more buttons) and power-up usage/execution. To say it is mental exercise is an understatement.

    For me the Rock Band experience has always been about the music and one of my primary concerns with Rock Band Blitz was having the game be such that the game was taking away from the music. That may sound confusing to gamers but I hope it makes sense to the hard core music fan that plays Rock Band.

    This is a concern that was quickly removed.

    After my second play through my foot was tapping away and I was "rocking out" while playing Blitz. I was interacting with the music. There was that satisfaction that I was concerned about losing by the game using the controller. Was it the same as expert pro charts on my full Roland drum kit? Of course not but is it the ideal thing to do when I don’t want the physical demands of playing the drums? Absolutely!

    The depth of the game far exceeds what can be grasped as an observer and there are dynamics at play with the undulating tracks that really have you paying attention to so much at once that you are pulled into the game as an environment and the graphics and presentation support that with beauty and detail. It is easy to want to read signs and marquees and lose track of what you were doing.

    The tutorial does a good job of explaining the basics and can have anyone playing Blitz in just a few minutes. It will however take even the most seasoned rocker considerable time to master.

    The new songs are exciting to me as it’s been a while since we had a "pack" of this size to add to our libraries but I really wanted to stress that after playing this game, if you are planning on buying it to export and are somehow stubborn enough to be dug in on saying you wont play it, you really need to play it.

    I played One Week as my first song and I was smiling like a lunatic to dance back and forth on the crazy vocal track that song has. Next was Metal Health and the guitar was a blast via two buttons and to say I was rocking out would be an understatement.

    I played several songs over the course of three sessions and had a chance to download my thoughts with a developer right after the last session and that really shaped this review as it helped me to understand what I was thinking by verbalizing. (Thanks Aaron!)

    I really enjoyed the plug-and-play nature of the games total lack of difficulty settings beyond the songs themselves. It takes a ton of base-line intimidation out of the game for new players as they are not pressured at the song selection screen to prove how tough or cool they are by selecting a difficulty setting. I really like that.

    This game will be accessible to anyone who loves fast paced arcade game play that requires a "heads up" approach and calls on the skills of the most advanced multi-tasker out there. A gamer could have tons and tons of fun with the on-disc songs alone. This is a game that can take you into the wee hours of the morning trying to eke out an extra star on a song.

    For the seasoned Rock band player this game gives you a reason to revisit songs you may not have played in years. It makes your DLC new again and I can say without reservation I am looking forward to getting the game and playing Say It Aint So in it as the first song as a nod to that first gig the first time I played Rock Band.

    In closing I want to say I am stoked for Harmonix to get to flex some developer muscle by making this downloadable game as a true independent company and to have come up with such a winner of a game. It really gets me excited to see what Harmonix is capable of both in and OUT of the music game genre.

    These are exciting times for fans of Harmonix and I am really looking forward to the future.

    I am happy to answer any questions as I am sure I left out info that I have now after playing that may be on your minds.

    Rock On!


    TLDR version: Try it, you will like it.
    All I am offering is the truth... nothing more...
    Docsrockbandmods.net - We Void Warranties


    Epic Quote Of The Moment:
    Quote Originally Posted by dragoninforcer View Post
    There's heroes and there's legends. Heroes get remembered, but legends never die. Rock on, Harmonix. Rock on.

  2. #2
    I don't get it at all
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    I'm glad you liked it, Doc! I can't wait to play it, even though I am kind of afraid that I won't be playing it long after I beat all of the songs like Rock Band 3 :/
    My tumblr page, yo: http://heyitsmario.tumblr.com/

  3. #3
    Thats just it... you wont be "beating" anything... hey wait... I did not... uhh...

    Er.... Um, let's just say there is a lot of game to play, specially when you add your DLC library to it.

    Here is a crappy phone pic of the Blitz Lounge at the HMX E3 Party.
    All I am offering is the truth... nothing more...
    Docsrockbandmods.net - We Void Warranties


    Epic Quote Of The Moment:
    Quote Originally Posted by dragoninforcer View Post
    There's heroes and there's legends. Heroes get remembered, but legends never die. Rock on, Harmonix. Rock on.

  4. #4
    I don't get it at all
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    Yeah, I guess you're right. I do have a fair amount of DLC, so that'll always keep me at least trying Blitz every now and then. And to think that the DLC is going to have more bang for its buck :O

    It's magic, I tell you.
    My tumblr page, yo: http://heyitsmario.tumblr.com/

  5. #5
    Road Warrior
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    Doc - does the lack of lasers negatively impact the game play at all?

    Did the rapid beat matching mechanics of the gameplay hurt your fingers after a bit?

  6. #6
    Quote Originally Posted by samjjones View Post
    Doc - does the lack of lasers negatively impact the game play at all?

    Did the rapid beat matching mechanics of the gameplay hurt your fingers after a bit?
    Well, there is a fundamental truth in the universe and that is: More Lasers = More Awesome so while the lack of lasers did not detract from the game, the addition of them could only serve to enhance.

    On the XBOX controller the game mechanics were not a problem on the thumbs but the rapid use of teh bumper buttons took some getting used to as my simple mind only uses those for crouch or grenade usually.

    I will wait to see on the PS3 since the D-Pad and the X button are closer together than on the XBOX it may not be as comfortable as the 360 pad for peopel with large hands like me.

    <Edit> No they are not, I just looked so I don't see it being a problem on the DS3, PS3 controller

    The lack of buttonmashyness was a relief and I was worried it would feel like that but it does not. I mean you could play like that, but people who do wont do well at all.
    Last edited by Doc_SoCal; 06-07-2012 at 04:44 PM.
    All I am offering is the truth... nothing more...
    Docsrockbandmods.net - We Void Warranties


    Epic Quote Of The Moment:
    Quote Originally Posted by dragoninforcer View Post
    There's heroes and there's legends. Heroes get remembered, but legends never die. Rock on, Harmonix. Rock on.

  7. #7
    Did you play anything with a disco roll on the drums?

    When I got to the disco roll in Working For The Weekend, they charted the kick/snare, which felt really disconnected since I'm used to the expert pro charts and there's way more going on there. I gave them some feedback on that at PAX East, but I can see why they might leave it that way since otherwise it might just be a blur of lrlrlrlrlrlrlrlr with no sense of what's a snare or hat.

    Mainly I'm just curious if that's handled any differently.

  8. #8
    Quote Originally Posted by The-XaiaX View Post
    Did you play anything with a disco roll on the drums?

    When I got to the disco roll in Working For The Weekend, they charted the kick/snare, which felt really disconnected since I'm used to the expert pro charts and there's way more going on there. I gave them some feedback on that at PAX East, but I can see why they might leave it that way since otherwise it might just be a blur of lrlrlrlrlrlrlrlr with no sense of what's a snare or hat.

    Mainly I'm just curious if that's handled any differently.
    If I did, I did not notice.

    Quite frankly, without sticks in my hand I don't think I would have noticed.

    While I play by ear more than sight while playing Rock Band I for sure feel like I was using all of my optic powers to play Blitz while using my ears more for enjoyment than trigger guidance.
    All I am offering is the truth... nothing more...
    Docsrockbandmods.net - We Void Warranties


    Epic Quote Of The Moment:
    Quote Originally Posted by dragoninforcer View Post
    There's heroes and there's legends. Heroes get remembered, but legends never die. Rock on, Harmonix. Rock on.

  9. #9
    Headliner
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    I wish it would remotely spark any interest for me, but it still doesn't. Still holding out to see if the future brings anything that might get my attention. DLC will be collecting dust a while more I guess, or shelved. We'll see.

    Also can't play games like this, have enough trouble with regular games and my both hand tendonitis issues. Hoping for another hands free installment (or something with a microphone).Hence singing was the way to play, the mic stand made my hands happy.
    Last edited by folkeye; 06-07-2012 at 04:13 PM.
    RB animation needs luv & life:

    http://rb3animation.freeforums.org/rock-band-3-animation-pictures-video-examples-t4.html

    Chk it out HMX!

  10. #10

    Thumbs up

    Nice review and take on the game. I'm excited for the game and this made it even more so... especially being that you're a big fan of the usual way of playing instruments. At one point you said EXACTLY what I've been thinking... this will be a nice change of pace for when I want to play my songs but without having to exert energy with instruments. :-) Can't wait for BLITZ!


 

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