First off, thanks Magnet for replying. I totally get the deal about OD white notes. I very much enjoy that I can switch tracks and gain energy on various tracks.
What I meant was, the meter that fills up every time you hit notes correctly and then automatically sends you into overdrive (or what looks more like hyper speed on Blitz lol.) It fills up little by little on the top of the screen.
It seems to reset every time I switch tracks because I essentially missed a note when I switched to another track because most of the time it is on top of a note on the new track. Since you donīt always have the ability to wait until there are no notes on the next track, was there any thought to have an invulnerability protection for when you switch to a new track. So that this would not happen as frequently?
Kinda of like how they put the five second delay when returning from pause in other games, or how in RB 3, the track reverses a little bit so that you are more prepared for the notes ahead and it does not mess up your multipler.