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  1. #1

    Coins - Questioning Their Use...

    Thats right, why do coins even exist in this game, a lot of the trailers i saw leading up to the release of this game were talking about how the game will be focused towards gaining points and competitive play. All coins are doing is limiting how many times you can actually play for (what you guys said the game was about several times in different vids) high scores and points.

    The ONLY reason I can see the coins being in game for is so you guys can eventually start charging us money for them, in order to allow us to play more high score runs without having to camp a song for coins first, essentially this would make the a "pay to win" style game, which I don't agree with at all.

    on a brighter note, im really enjoying the game, although i cant see myself playing it competitively which i had initially bought it for without the removal of coins (or some sort of no power up leaderboards)

  2. #2
    Road Warrior
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    The coin system discourages constant restarting of songs and encourages people to play songs they would otherwise avoid.

    You can take off your tinfoil hat now.
    PSN: Excessive_Farce
    Avatar by Folkeye
    "Greatest hits albums are for housewives and little girls." -Bruce McCulloch

  3. #3
    Quote Originally Posted by Numskull View Post
    The coin system discourages constant restarting of songs and encourages people to play songs they would otherwise avoid.

    You can take off your tinfoil hat now.
    so basically they wanted to make a competitive game... without restarts, so when i mess up, instead of restarting like i would in ANY other competitive game, i have to waste time finishing the song and THEN restarting? nty.

  4. #4
    Road Warrior
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    Quote Originally Posted by Hairy_Cabbage View Post
    so basically they wanted to make a competitive game... without restarts, so when i mess up, instead of restarting like i would in ANY other competitive game, i have to waste time finishing the song and THEN restarting?
    ANY other competitive game? Seriously? Whenever you make any kind of mistake, all of your opponents just give you a do-over?

    "Strike three. You're out."

    "I want to restart, like in any other competitive game."

    "Oh, okay."
    PSN: Excessive_Farce
    Avatar by Folkeye
    "Greatest hits albums are for housewives and little girls." -Bruce McCulloch

  5. #5
    Quote Originally Posted by Numskull View Post
    ANY other competitive game? Seriously? Whenever you make any kind of mistake, all of your opponents just give you a do-over?

    "Strike three. You're out."

    "I want to restart, like in any other competitive game."

    "Oh, okay."
    You appear to be talking about multiplayer competitive game play, this is single player, and completely different in the way it is played competitively...

    Infact, its likely that u took what i said purposely out of context just to have another dig at my post, because i would imagine most people know what i mean when i say what i said...

  6. #6
    Road Warrior
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    No, it is a deliberately chosen decision to force players to abide by their bad sessions as well as their good ones. Bowling, darts, and golf are solo games where your score is compared against that of others and the better player is the player with the better score. But in any form of organized play, bowlers aren't allowed to say "That first frame was a mulligan, I'm starting over now, disregard that score, this is the score I'd like to submit for the record".

    Design intent. You've been spoiled by a game culture that never put restrictions on restarts because it had no method to do that, and now that HMX has found a method to do that you're finding that your 'restart after the first miss and pretend the failure never happened' strategy no longer applies. Boo hoo.

  7. #7
    Quote Originally Posted by thatmarkguy View Post
    No, it is a deliberately chosen decision to force players to abide by their bad sessions as well as their good ones. Bowling, darts, and golf are solo games where your score is compared against that of others and the better player is the player with the better score. But in any form of organized play, bowlers aren't allowed to say "That first frame was a mulligan, I'm starting over now, disregard that score, this is the score I'd like to submit for the record".

    Design intent. You've been spoiled by a game culture that never put restrictions on restarts because it had no method to do that, and now that HMX has found a method to do that you're finding that your 'restart after the first miss and pretend the failure never happened' strategy no longer applies. Boo hoo.

    pretty much. but what can i say, i prefer being able to restart.

    on a different note, this forum kinda reminds me of the ffr forums.

  8. #8
    I think the coin system is a marketing ploy, no more, no less. You get double coins for playing new songs. In order to pile up your coins, you always want to be playing more and more different songs and explore your library. Eventually, you'll run out of songs, and buy more so that you get more coins. Same deal with the new goals system. You'll buy more songs to achieve more goals, which might not be possible otherwise. Don't get me wrong, I'm not complaining, or calling shenanigans or anything, I just feel like that's what the intent is.

  9. #9

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    Quote Originally Posted by Hairy_Cabbage View Post
    Thats right, why do coins even exist in this game... All coins are doing is limiting how many times you can actually play for (what you guys said the game was about several times in different vids) high scores and points.
    Coins (as with most any in game economies) are used to power unlocks or upgrades. You don't start Zelda with a full load out of weapons and when you run out of arrows you may need to buy more. In Blitz, coins will help fuel your power ups and the more coins you have the better your power up load out. If you do well, you should be able to recoup most of those coins, prevented you from having to "camp" or grind songs.

    Additionally, rewarding extra coins for playing new songs actively discourages grinding, as you'll get more coins for playing new songs than you will for replaying the same songs over and over again. On top of that, it encourages users to try Score Wars and RB World Goals, where you should have no shortage of coins to fuel your power ups.

    There's also some planned integration of coins and cred with RB World, but we'll have more info on that later.

    Quote Originally Posted by Hairy_Cabbage View Post
    The ONLY reason I can see the coins being in game for is so you guys can eventually start charging us money for them, in order to allow us to play more high score runs without having to camp a song for coins first, essentially this would make the a "pay to win" style game, which I don't agree with at all.
    No, that's gross. We have zero plans to do that.
    Quote Originally Posted by SheSaidSheSaid View Post
    His name is Aaron Trites. He adopts the screen name hmxhenry as an homage to Black Flag frontman Henry Rollins. Hank is a common diminutive of Henry.

  10. #10

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    Quote Originally Posted by grimripper82 View Post
    I think the coin system is a marketing ploy, no more, no less.
    I mean, releasing a new game is a marketing ploy. Releasing new DLC for 250 weeks is a marketing. Yes, we want you to buy things and then play them and enjoy them. Surprise?
    Quote Originally Posted by SheSaidSheSaid View Post
    His name is Aaron Trites. He adopts the screen name hmxhenry as an homage to Black Flag frontman Henry Rollins. Hank is a common diminutive of Henry.


 

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