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  1. #11
    Road Warrior
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    Quote Originally Posted by hmxhenry View Post
    I mean, releasing a new game is a marketing ploy. Releasing new DLC for 250 weeks is a marketing. Yes, we want you to buy things and then play them and enjoy them. Surprise?
    I had a dream that you could trade in 1,000,000 coins to get to make up clues for DLC for a day.

  2. #12
    Quote Originally Posted by hmxhenry View Post
    you should be able to recoup most of those coins, prevented you from having to "camp" or grind songs.
    so i played a song, spend 750 coins on a load out, earned 250coins for a 5* performance... ye i can see how long im going to get to play without having to "grind" more coins...

    Quote Originally Posted by hmxhenry View Post
    There's also some planned integration of coins and cred with RB World, but we'll have more info on that later.
    let me guess, your going to sell them to us?

  3. #13
    Quote Originally Posted by hmxhenry View Post
    I mean, releasing a new game is a marketing ploy. Releasing new DLC for 250 weeks is a marketing. Yes, we want you to buy things and then play them and enjoy them. Surprise?
    Well, yeah. I wasn't demonizing Harmonix in any way for this being a marketing thing. Actually, I kind of admire it to be honest. I honestly hope this will encourage more players to jump on board and get some DLC. People seem really excited about this game, and that's awesome!

    I gotta tell you though Aaron, your little RBB marketing ploy just isn't going to work on me. I won't buy more songs because of it. I buy 'em all every week anyway, so ha!

  4. #14
    Road Warrior
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    Jul 2007
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    I appreciate HMXHenry's reply, but the coin economy thing just doesn't feel right to me. I'm not trying to be snarky, I just don't care for how it works, so it's probably not a game for me, unfortunately. That's fine, although disappointing. RB has competitive leaderboards, and you can restart as much as you want, but I guess the power-up thing is the difference. Maybe I'm just an old, jaded gamer, but I don't have the time for such an economy system where you lose progress in a sense.
    Your Love-THE OUTFIELD
    The Warrior-SCANDAL
    Fire Woman-THE CULT
    Caught Up in You-38 SPECIAL

  5. #15
    Quote Originally Posted by geo2n2 View Post
    Maybe I'm just an old, jaded gamer, but I don't have the time for such an economy system where you lose progress in a sense.
    I think the intent is for Cred to be your 'progress', since that's how you unlock powerups in the first place and that doesn't go down.
    http://www.fairwoodstudios.com

  6. #16
    Road Warrior
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    Quote Originally Posted by Hairy_Cabbage View Post
    let me guess, your going to sell them to us?
    Henry already said no.

  7. #17
    Quote Originally Posted by FairwoodStudios View Post
    I think the intent is for Cred to be your 'progress', since that's how you unlock powerups in the first place and that doesn't go down.
    i dont think anyone has a problem with creds, its the coins that dont make sense...

  8. #18
    Road Warrior
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    Quote Originally Posted by FairwoodStudios View Post
    I think the intent is for Cred to be your 'progress', since that's how you unlock powerups in the first place and that doesn't go down.
    Well I'll see how it works more later I guess. I was day-one to wait for a sale, to buy for the track pack, which I'll probably do later today. If getting these songs for $15 means having a game I'm eventually not into, no big loss. I want the RB DLC to keep coming so I'll consider it an investment in that cause. I'll give the game a fair shot.
    Your Love-THE OUTFIELD
    The Warrior-SCANDAL
    Fire Woman-THE CULT
    Caught Up in You-38 SPECIAL

  9. #19
    Road Warrior
    Join Date
    Apr 2009
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    Alexandria, VA
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    All games have rules. The coins are an intentional decision to encourage you to play a certain way (try new songs! try a score challenge!) and discourage you from playing in other ways (grinding the same song over and over, especially by quitting in the middle repeatedly when you don't nail the solo perfectly). I'm very happy with this decision, it makes me feel like I have a legimate shot at a high score without having to do things I don't find fun at all (grinding, do-overs, paying US$ to get a game advantage).

    And yes, Harmonix likes to make money. And I like to give it to them, or to any business that provides me a useful product at a fair price. Especially organizations that I know that I can trust not to pull any funny business to try and trick me / "force" me into paying more that I originally pictured. Thumbs up!

    Though those thumbs are a little sore this morning.
    PSN ID: SilverSpg
    Total Song Library = 1,010 songs, including ALL games and track packs that can be exported into RB3

  10. #20
    Quote Originally Posted by geo2n2 View Post
    I appreciate HMXHenry's reply, but the coin economy thing just doesn't feel right to me. I'm not trying to be snarky, I just don't care for how it works, so it's probably not a game for me, unfortunately. That's fine, although disappointing. RB has competitive leaderboards, and you can restart as much as you want, but I guess the power-up thing is the difference. Maybe I'm just an old, jaded gamer, but I don't have the time for such an economy system where you lose progress in a sense.
    For the record, if you just complete a bunch of the goals provided by the facebook app, you can really pile up some serious coin really, really fast. Honestly, I'm not even playing Blitz much right now. I'm playing all of the great new tracks in RB3. The cool thing is, you can still complete the goals while playing RB3. Whenever I do go back to Blitz, I'm going to be stacked with coins, and I didn't really have to "grind" to get them.


 

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