I can confirm that songs record stars again, everything pre-fix is blank as it sadly is supposed to be.
Last edited by Pankrazzo; 10-10-2012 at 02:45 PM.
Bob - What you do at Harmonix, is you take people's data and you fix it so they can play their game?
Hmx Employee- Yes, yes that's correct
Bob - Well then I just have to ask. Why couldn't you test the game or patch it for everyone before their stars are reset?
Hmx Employee -Errrr, well I'll tell you why. errrr BEcause....we like being awkward.
Bob - So, you physically FIX the data from the customer?
Hmx Employee -Well.....no...our-our-our software team does that
Bob - So then you must physically take it to the software team?
Hmx Employee- Well......no...errrr. I mean sometimes
Bob - Wha-what would ya say, ya DO here?
Hmx Employee - Well look I already told you, we make games. I HAVE PEOPLE SKILLS. I AM GOOD WITH DEALING WITH PEOPLE. CAN'T YOU UNDERSTAND? WHAT THE HELL IS WRONG WITH YOU PEOPLEEEEE
Still, at least it's fixed and I can play without worrying now. Sure i'll be annoyed that my stars are gone, but I can get them back and I'm still enjoying the game so it' not all bad, and thanks for fixing it
Last edited by rko389; 10-10-2012 at 03:21 PM.
Does anyone know what happens if you play a song you've previously gotten gold stars on but only get fewer stars on that particular post-fix run? I'm curious if the game simply records whatever you did that time as your star result or if it polls your high score and populates that.
I wish I could test this myself, but I'm stuck at work and between not being able to try this fix and not being able to watch my playoff baseball game, I'm going crazy here.
As for patching, there are a variety of reasons why this isn't feasible, the most important being that the issue gating the larger save data file from processing is part of the core engine code. Not only is that incredibly difficult to access or change in any way, even attempting to do so could irrevocably affect other, more complex areas of the game. We discussed patch options at length and, in addition to production bandwidth and the limited number of users affected, there was no guarantee we'd even be able to fix the core issue via patch.
I hope that info helps. We really did everything we could to minimize impact on folks affected. As I mentioned previously, we'll see what we can do to offer an additional make good to users in this thread who helped with testing. Now that we've rolled the fix out, affected users can shoot me a PM with their gamertag, console and mailing address and we'll follow up shortly. We will be checking gamertags against server data to verify you've been affected, so please only reach out if you've already received the fix.
Give me a shout if there are any additional questions and I'll do my best to get answers as quickly as possible.
I'd rather have to start over again, as opposed to not being able to play the game again. Would you patch the game if a lot of people were getting affected by it? I realise it's not going to affect everyone of course but more people will start to get closer to the mark and if it keeps recurring surely you could look into a permanent fix?. I just hope Brian Chan hasn't spent your budget on candy.
Thanks again for rolling this fix out. I know it's not ideal losing the visual cue of songs played, but at least we get to play freely again. Your work is appreciated, Harmonix. And if it weren't this thread would never exist in the first place. I can't speak for everyone, but if I could, I would say we all love you.
Hey guys, can any of you confirm you're seeing an inbox message in RB Blitz once this fix happens on your game? There should be a message going out that tells people what's up.
I perform the greatest karaoke rendition of Born To Run that you'll ever hear. And that is no lie.