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  1. #31
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    Quote Originally Posted by SheSaidSheSaid View Post
    Yeah, it does suck that Blitz has a finite shelf life. Once those servers are gone, Blitz really won't exist anymore. This could be addressed through a patch, theoretically speaking (a patch to disable coins/allow powerups to be used offline/etc.), shortly before the servers go kaput, but really, what are the odds of that?

    So everybody better enjoy the five or six years of Blitzing that they'll get to experience.
    unless they already have that built in and can just send a signal to unlock it!

    weird crazy people theories!
    my love is like a candle, if you forget me, i will burn your damn house down.

  2. #32
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    Quote Originally Posted by MurphyRock View Post
    I own significantly less than 1000 songs. If I were to play all my 500 songs twice, would I run into this bug and see local stars disappear? (I'm thinking the answer is no, but just want to make sure.)
    The answer is no. The limit is for unique songs played.

  3. #33
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    Quote Originally Posted by MurphyRock View Post
    I own significantly less than 1000 songs. If I were to play all my 500 songs twice, would I run into this bug and see local stars disappear? (I'm thinking the answer is no, but just want to make sure.)
    No, it's about number of unique songs played. You don't generate new data when you replay an old song. You may change that data (if you beat your old score), but it's not new data.

  4. #34
    Quote Originally Posted by jibjqrkl View Post
    unless they already have that built in and can just send a signal to unlock it!

    weird crazy people theories!
    Actually that wouldn't be entirely crazy at all. If you were planning on having a game only function online, but you also didn't want to lock people out of actually playing it down the road when most of the world has moved on, this would be a viable solution. I can't think of any way it wouldn't still require a patch, but that patch could already pretty much be in the can and they're just planning to release it whenever the appropriate time comes (hopefully a LONG time down the road.)

    It's perfectly understandable why they want to keep everybody online as long as possible, but I sincerely hope that eventually the offline mode will resemble the core Rock Band games with local score tracking.

  5. #35

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    Quote Originally Posted by ghostofjarjar View Post
    And to think, all of this could have been avoided along with other complaints and issues if they would have just implemented a local save file and not made this a strictly online game.
    If this was an issue with a local save file we likely wouldn't have been able to correct it at all.

    Quote Originally Posted by SheSaidSheSaid View Post
    Yeah, it does suck that Blitz has a finite shelf life. Once those servers are gone, Blitz really won't exist anymore. This could be addressed through a patch, theoretically speaking (a patch to disable coins/allow powerups to be used offline/etc.), shortly before the servers go kaput, but really, what are the odds of that?

    So everybody better enjoy the five or six years of Blitzing that they'll get to experience.
    Worrying about what might happen 5-6 years in the future is a good way to make sure that you don't enjoy things as much right now. We've had the RB1 servers up since launch 5 years ago, and we had Chicken Littles worrying that we'd pull those down as soon as RB2 launched. I think the next console generation could change how a lot of devs approach servers for their legacy titles, but for the foreseeable future I don't believe we have any plans to shut Blitz servers down. So just enjoy the game and we'll tell you if there's ever a reason to worry.
    Quote Originally Posted by SheSaidSheSaid View Post
    His name is Aaron Trites. He adopts the screen name hmxhenry as an homage to Black Flag frontman Henry Rollins. Hank is a common diminutive of Henry.

  6. #36
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    Quote Originally Posted by hmxhenry View Post
    If this was an issue with a local save file we likely wouldn't have been able to correct it at all.
    But you specified the problem was the servers can't handle the file size of the save file, which a local save file should have no problem doing on the console. At least that's what I'm getting?

    Quote Originally Posted by hmxhenry View Post
    To recap, what's happened is that affected users have generated a save data file that is larger than the servers are able to gracefully process. This file size is loosely tied to the number of unique songs played in Blitz (as many of you noticed it around the 1,020 song mark), but that's not a hard set number as there are other factors contributing the the save data file.
    PS3 User
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  7. #37
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    Quote Originally Posted by ghostofjarjar View Post
    But you specified the problem was the servers can't handle the file size of the save file, which a local save file should have no problem doing on the console. At least that's what I'm getting?
    No, he said that if the issue came from a local area, they'd be unable to fix it due to requiring a patch.
    Witticus: "GeeNef speaks to me like schizophrenia, his words touch me where my priest could reach."

  8. #38
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    Quote Originally Posted by hmxhenry View Post
    Worrying about what might happen 5-6 years in the future is a good way to make sure that you don't enjoy things as much right now. We've had the RB1 servers up since launch 5 years ago, and we had Chicken Littles worrying that we'd pull those down as soon as RB2 launched. I think the next console generation could change how a lot of devs approach servers for their legacy titles, but for the foreseeable future I don't believe we have any plans to shut Blitz servers down. So just enjoy the game and we'll tell you if there's ever a reason to worry.
    Hank, I'm not talking about a decision HMX is gonna make. I'm talking about when the PSN servers/XBL servers no longer function at all. When we can no longer log into our GT's and PSN names. Maybe 5-6 years is too short an estimate (it'll probably be that long after the PS4 and Xbox 720 come out, so maybe more like 7 or 8 years), but while the core RB games will still totally work when that dark day that's coming way sooner than any of us want to admit does indeed come, Blitz on the other hand will be irreparably broken.

  9. #39

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    Quote Originally Posted by GNFfhqwhgads View Post
    No, he said that if the issue came from a local area, they'd be unable to fix it due to requiring a patch.
    Yes, this is what I meant. It's likely that the issue would have happened regardless of how the save data was handled because the game would have to ping data back to the servers at some point.

    Quote Originally Posted by SheSaidSheSaid View Post
    Hank, I'm not talking about a decision HMX is gonna make. I'm talking about when the PSN servers/XBL servers no longer function at all. When we can no longer log into our GT's and PSN names. Maybe 5-6 years is too short an estimate (it'll probably be that long after the PS4 and Xbox 720 come out, so maybe more like 7 or 8 years), but while the core RB games will still totally work when that dark day that's coming way sooner than any of us want to admit does indeed come, Blitz on the other hand will be irreparably broken.
    I know, I understood. I just don't know how useful it is it to wonder / worry about what may or may not happen with servers or the next console generation or online gaming as a whole or whether or not the world is going to end. I'm very much of the "we'll cross that bridge when we get to it" mindset rather than the "we may only have X number of years to enjoy this thing" mindset. Who knows how different things will be in 5+ years?
    Quote Originally Posted by SheSaidSheSaid View Post
    His name is Aaron Trites. He adopts the screen name hmxhenry as an homage to Black Flag frontman Henry Rollins. Hank is a common diminutive of Henry.

  10. #40
    Eventually Perceptive
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    soooo, later this summer?
    my love is like a candle, if you forget me, i will burn your damn house down.


 

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