For a game that is entirely focused on getting top scores. The coin economy promotes the EXACT OPPOSITE. It rewards players who use nothing but Road Rage, Blast, Super on every single song and only plays every song once and not actually try to get the top rank on the leaderboards. It seems all the players I know who agree with me on this are on the top of the leaderboards. Also we like to chase each other's scores, and we have to pull off really risky runs in order to achieve these kinds of scores. Getting only 50 coin profit from a gold star run is just abysmal. There was no consideration at all to players who don't have massive amounts of DLC and don't want to use Facebook, since those are the only ways to get coins.
Sorry but 11 Gold Star performances on songs for 550 coins is unbalanced. Especially when a restart takes away that much. Set the ratio to 3 GS runs or 2 GS runs = enough for 1 restart. That would make it so I actually have coins to dispose on restarts, and I can easily make up for it.
If they actually rewarded you with a decent amount of coins for a good performance I wouldn't be upset with losing 550 coins on a restart. But the only way I can get enough coins is doing the 1 or 2 goals I can actually do because I normally lack a DLC song or two to do them. Or effectively waste my time grinding songs without powerups just to get enough coins to actually try to get..um high scores.
And Score Wars takes too long and most of the score wars I do...I BURN more coins then win because Im usually doing score wars with elite players and we restart constantly to get the #1 score on that song. Yes a single jackpot makes the difference between who wins and who loses. I'm restarting if I miss the 1st jackpot in a score war. And I don't like doing score wars with players that have 0 chance in beating me because it's just boring beating their score by 100-200k in 1 run, especially on a song I'm already 1st place on.
I just don't like doing the majority of goals because I find it a waste of time playing a bunch of songs I don't want to play and having to log on to facebook to start them, and I can't even check my progress in game. If the goal system was designed better I would choose to do them more often, and if more goals were focused on skill rather than how much DLC you have.(Sorry but most goals are play every song of X artist..that's time and money not skill), then it would be a lot better. I'd be happy for goals that actually challenge me skill wise.(There have only been a couple of powerup and gold star goals which I still get 1st try anyways).
tl;dr rant..the coin economy does the exact opposite of what the game was designed to be. A game was designed to be about achieving the best possible scores you can get, and the coins promotes the exact opposite.
I play this game for one reason. To get high scores. If I wanted to play "for the music" and buy DLC for my RB music library I have Rock Band 3 to satisfy that need.
Last edited by zage1337; 10-22-2012 at 03:12 PM.
I have a few thoughts on this. I recently finished out my setlist, so no new song bonuses until I buy a new song. I decided I'd like to move all my songs into the gold stars category. Up until recently my number of coins was growing all the time. Moving songs from no stars to 5 or gold stars brings in a profit. After those were gone, I was only moving the coin total by 50 coins either way. Then I hit Captain Jack by Billy Joel. A few play throughs made it obvious that if the blast notes didn't land in a couple of certain spots in the first section of the song, there is no way I would even come close to getting the gold stars. There were a lot of restarts, because there's still six plus minutes left in the song after the first section. Chasing the gold stars on that song took my coins from 400k to 382k. It's a concerning trend, and initial indications on Foreplay/Longtime are that that song will cost me more.
It's probably a couple of weeks or more worth of coins from Rockband world to cover my Captain Jack losses, without buying new songs for the new song bonus and to get goals for which I don't own the songs. I know that the point of the coins is to push us into buying new songs, so my current trend of losing coins is probably what Harmonix is shooting for. I can't get overly concerned about the situation right now, because of the 380k coins I have. It is possible I could run into trouble in the future, however.
I guess when or if that happens, I'll try to buddy up with someone and do a series of score wars without power ups on short songs, trading off wins and losses. If you do score wars as an actuall three day back and forth between to people actually competing for the win, score wars are a drain on coins.
Long and rambling disjointed thoughts, up there^.
"You are cool, bigmf." - TheStuddz
Thank you bigmf for being able to think long term about this situation. When the game was first out it was easy to get coins because all your songs are unplayed.
I myself forced my self to gold star EVERY SINGLE SONG that I have and played. That includes The Cascade Effect, The Thief in the Night Part 1, Child in Time, Tuesday's Gone, The Complexity of Light, Madness, One Vision, By Your Command..aka every single song that's posted in "Hardest GS Thread", that's available on the ps3 store. I went out and challenged myself to achieve all those GSs which I now did. From all that grinding and setting my own goals I've become highly skilled at the game, and I am still improving. Now I can pretty much get 1st place on any song on the ps3 without much difficulty.(except on songs that a few individuals I know already have 1st on) I would have never gotten that good if all I did was SR songs with the exact same loadout and didn't try to learn the mechanics of the game. I would have been rich on coin though.
Of course by doing that and playing for challenge I've become constantly broke on the game, only because I only played for high scores and not for buying DLC for goals.
Last edited by zage1337; 10-22-2012 at 02:28 PM.
I just read through the past 3 or 4 pages of this thread, and I'm going to have to agree with everything zage1337, Epsilon88, VampInc, etc. said; and disagree with everything thatmarkguy, jibjqrkl, etc. said. There is too fine of a line between elite players who are bankrupt and casual players who are drowning in coins. I think everyone on one side of the argument has gotten their point across to the other side one way or another. At this point, I think it would be time to hear what the developers have to say on this issue, especially since the phrase "design intent" has been carelessly through around in this argument without citation. On that note, I think the developers should really consider some of the coin economy solutions that were presented by some users in this thread:
Developer intent is clear from....y'know, how the game was developed.
And you can't expect them to change such a fundamental feature because of a bunch of complainers.
Take one evening and knock out a ton of Rock Band World Goals playing Rock Band 3 instead of Blitz. You'll have more coins than you know what to do with. If you are as serious as you claim to be about chasing the leader boards on Blitz, it seems like a very small sacrifice to have to play Rock band 3 for a night to set yourself up for future Blitz endeavors.