Without going through a lot of packet capture and knowledge of the structure of the login requests I can't analyze what is happening when you see the message "Connecting to..." the length of time it waits for a timeout, or if there is even a properly functional error trapping routine in place there. I don't know if it has a timer that increases the amount of time waiting between connection attempts as is common in client server applications to prevent a self inflicted denial of service on your own systems. I have many years of experience with this you can continue to believe what you want to believe, and if you can not grasp that this is a capacity issue by all the evidence that has been laid out in front of you then I can't convince you.
Your post makes my eyes bleed it is all over the board, when a say all i mean like 99 but not like 99 more like 95 and when one doesn't it doesn't take a lot where it has ALWAYS worked with 1, WTH are you saying.
I reconnected sitting at the menu had been there since 5 I kept checking back and forth, now normally when i connects sitting on the main menu the next message section loads the rest of it's feed, but this time it had been displaying 1 of 2, I went to play online and it connected. I then went to finding online players and found you and someone else and he dropped then you dropped.


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